727 lines
36 KiB
C++
727 lines
36 KiB
C++
#include "RuntimeEvent.h"
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#include "RuntimeEventCoalescingQueue.h"
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#include "RuntimeEventDispatcher.h"
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#include "RuntimeEventQueue.h"
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#include "RuntimeEventType.h"
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#include "RuntimeEventPayloads.h"
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#include "RuntimeEventTestHarness.h"
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#include <chrono>
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#include <iostream>
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#include <stdexcept>
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#include <string_view>
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#include <variant>
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namespace
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{
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int gFailures = 0;
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void Expect(bool condition, const char* message)
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{
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if (condition)
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return;
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std::cerr << "FAIL: " << message << "\n";
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++gFailures;
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}
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void TestRuntimeEventTypeNames()
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{
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Expect(RuntimeEventTypeName(RuntimeEventType::Unknown) == "Unknown", "unknown event type has a stable name");
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Expect(RuntimeEventTypeName(RuntimeEventType::OscCommitRequested) == "OscCommitRequested", "control event name is stable");
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Expect(RuntimeEventTypeName(RuntimeEventType::RuntimeMutationAccepted) == "RuntimeMutationAccepted", "runtime event name is stable");
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Expect(RuntimeEventTypeName(RuntimeEventType::ShaderBuildPrepared) == "ShaderBuildPrepared", "shader build event name is stable");
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Expect(RuntimeEventTypeName(RuntimeEventType::RenderSnapshotPublished) == "RenderSnapshotPublished", "render event name is stable");
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Expect(RuntimeEventTypeName(RuntimeEventType::BackendStateChanged) == "BackendStateChanged", "backend event name is stable");
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Expect(RuntimeEventTypeName(RuntimeEventType::QueueDepthChanged) == "QueueDepthChanged", "telemetry event name is stable");
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}
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void TestRuntimeEventPayloadTypes()
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{
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OscCommitRequestedEvent oscCommit;
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oscCommit.routeKey = "layer-1\namount";
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oscCommit.layerKey = "layer-1";
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oscCommit.parameterKey = "amount";
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oscCommit.generation = 42;
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Expect(RuntimeEventPayloadType(oscCommit) == RuntimeEventType::OscCommitRequested, "OSC commit payload maps to OSC commit event type");
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Expect(oscCommit.generation == 42, "OSC commit payload keeps generation");
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RuntimeMutationEvent acceptedMutation;
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acceptedMutation.action = "SetLayerShader";
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acceptedMutation.accepted = true;
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acceptedMutation.shaderBuildRequested = true;
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acceptedMutation.persistenceRequested = true;
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Expect(RuntimeEventPayloadType(acceptedMutation) == RuntimeEventType::RuntimeMutationAccepted, "accepted mutation payload maps to accepted event type");
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Expect(acceptedMutation.shaderBuildRequested, "mutation payload carries shader build follow-up");
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Expect(acceptedMutation.persistenceRequested, "mutation payload carries persistence follow-up");
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RuntimeMutationEvent rejectedMutation;
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rejectedMutation.accepted = false;
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rejectedMutation.errorMessage = "Unknown layer.";
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Expect(RuntimeEventPayloadType(rejectedMutation) == RuntimeEventType::RuntimeMutationRejected, "rejected mutation payload maps to rejected event type");
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Expect(rejectedMutation.errorMessage == "Unknown layer.", "mutation payload carries rejection error");
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RuntimePersistenceRequestedEvent persistence;
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persistence.request = PersistenceRequest::RuntimeStateRequest("UpdateLayerParameter");
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Expect(RuntimeEventPayloadType(persistence) == RuntimeEventType::RuntimePersistenceRequested, "runtime persistence payload maps to persistence event type");
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Expect(persistence.request.targetKind == PersistenceTargetKind::RuntimeState, "runtime persistence payload carries target kind");
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Expect(persistence.request.reason == "UpdateLayerParameter", "runtime persistence payload carries request reason");
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Expect(persistence.request.debounceAllowed, "runtime persistence payload carries debounce policy");
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Expect(persistence.request.debounceKey == "runtime-state", "runtime persistence payload carries debounce key");
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PersistenceSnapshot persistenceSnapshot;
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persistenceSnapshot.targetKind = PersistenceTargetKind::RuntimeState;
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persistenceSnapshot.reason = persistence.request.reason;
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persistenceSnapshot.contents = "{}";
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Expect(persistenceSnapshot.reason == "UpdateLayerParameter", "persistence snapshot carries capture reason");
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Expect(persistenceSnapshot.contents == "{}", "persistence snapshot carries serialized content");
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FileChangeDetectedEvent fileChange;
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fileChange.path = "PollRuntimeStoreChanges";
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fileChange.shaderPackageCandidate = true;
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Expect(RuntimeEventPayloadType(fileChange) == RuntimeEventType::FileChangeDetected, "file change payload maps to file change event type");
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Expect(fileChange.shaderPackageCandidate, "file change payload carries shader package candidate flag");
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ManualReloadRequestedEvent manualReload;
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manualReload.preserveFeedbackState = true;
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manualReload.reason = "RequestShaderReload";
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Expect(RuntimeEventPayloadType(manualReload) == RuntimeEventType::ManualReloadRequested, "manual reload payload maps to manual reload event type");
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Expect(manualReload.preserveFeedbackState, "manual reload payload carries feedback preservation policy");
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ShaderBuildEvent preparedBuild;
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preparedBuild.phase = RuntimeEventShaderBuildPhase::Prepared;
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preparedBuild.inputWidth = 1920;
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preparedBuild.inputHeight = 1080;
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Expect(RuntimeEventPayloadType(preparedBuild) == RuntimeEventType::ShaderBuildPrepared, "shader build payload maps by phase");
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Expect(preparedBuild.inputWidth == 1920 && preparedBuild.inputHeight == 1080, "shader build payload carries input dimensions");
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RenderResetEvent appliedReset;
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appliedReset.scope = RuntimeEventRenderResetScope::TemporalHistoryAndFeedback;
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appliedReset.applied = true;
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Expect(RuntimeEventPayloadType(appliedReset) == RuntimeEventType::RenderResetApplied, "render reset payload maps applied state");
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Expect(appliedReset.scope == RuntimeEventRenderResetScope::TemporalHistoryAndFeedback, "render reset payload carries reset scope");
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RenderSnapshotPublishRequestedEvent snapshotRequest;
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snapshotRequest.outputWidth = 1920;
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snapshotRequest.outputHeight = 1080;
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snapshotRequest.reason = "test";
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Expect(RuntimeEventPayloadType(snapshotRequest) == RuntimeEventType::RenderSnapshotPublishRequested, "render snapshot request payload maps to request event");
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RenderSnapshotPublishedEvent snapshotPublished;
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snapshotPublished.snapshotVersion = 3;
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snapshotPublished.parameterVersion = 4;
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snapshotPublished.layerCount = 2;
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Expect(RuntimeEventPayloadType(snapshotPublished) == RuntimeEventType::RenderSnapshotPublished, "render snapshot published payload maps to published event");
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Expect(snapshotPublished.layerCount == 2, "render snapshot published payload carries layer count");
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OutputFrameCompletedEvent completedFrame;
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completedFrame.result = "Completed";
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Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputFrameCompleted, "completed output frame payload maps to completed event");
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completedFrame.result = "DisplayedLate";
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Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputLateFrameDetected, "late output frame payload maps to late event");
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completedFrame.result = "Dropped";
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Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputDroppedFrameDetected, "dropped output frame payload maps to dropped event");
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TimingSampleRecordedEvent timingSample;
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timingSample.subsystem = "RuntimeEventDispatcher";
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timingSample.metric = "dispatchDuration";
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timingSample.value = 0.5;
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timingSample.unit = "ms";
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Expect(RuntimeEventPayloadType(timingSample) == RuntimeEventType::TimingSampleRecorded, "timing sample payload maps to timing event");
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QueueDepthChangedEvent queueDepth;
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queueDepth.queueName = "runtime-events";
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queueDepth.depth = 1;
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queueDepth.capacity = 16;
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Expect(RuntimeEventPayloadType(queueDepth) == RuntimeEventType::QueueDepthChanged, "queue depth payload maps to queue depth event");
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SubsystemWarningEvent warning;
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warning.subsystem = "VideoBackend";
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warning.warningKey = "late-frame";
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Expect(RuntimeEventPayloadType(warning) == RuntimeEventType::SubsystemWarningRaised, "warning payload maps to raised event by default");
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warning.cleared = true;
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Expect(RuntimeEventPayloadType(warning) == RuntimeEventType::SubsystemWarningCleared, "warning payload maps to cleared event when marked cleared");
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}
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void TestRuntimeEventEnvelope()
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{
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const auto createdAt = std::chrono::steady_clock::now();
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OscCommitRequestedEvent oscCommit;
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oscCommit.routeKey = "layer-1\namount";
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oscCommit.layerKey = "layer-1";
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oscCommit.parameterKey = "amount";
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oscCommit.generation = 7;
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RuntimeEvent event = MakeRuntimeEvent(oscCommit, "ControlServices", 12, createdAt);
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Expect(event.type == RuntimeEventType::OscCommitRequested, "runtime event infers type from payload");
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Expect(event.sequence == 12, "runtime event stores sequence");
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Expect(event.source == "ControlServices", "runtime event stores source");
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Expect(event.createdAt == createdAt, "runtime event stores creation time");
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Expect(event.HasPayload(), "runtime event reports payload presence");
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Expect(event.PayloadMatchesType(), "runtime event payload matches inferred type");
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const auto* payload = std::get_if<OscCommitRequestedEvent>(&event.payload);
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Expect(payload && payload->generation == 7, "runtime event stores typed payload in variant");
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event.type = RuntimeEventType::RuntimeMutationAccepted;
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Expect(!event.PayloadMatchesType(), "runtime event detects mismatched payload and type");
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RuntimeEvent empty;
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Expect(!empty.HasPayload(), "default runtime event has no payload");
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Expect(empty.PayloadMatchesType(), "default runtime event unknown type matches empty payload");
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RuntimeMutationEvent acceptedMutation;
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acceptedMutation.accepted = true;
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acceptedMutation.action = "SetLayerBypass";
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RuntimeEvent acceptedEvent = MakeRuntimeEvent(acceptedMutation, "RuntimeCoordinator", 13, createdAt);
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Expect(acceptedEvent.type == RuntimeEventType::RuntimeMutationAccepted, "runtime event handles payloads with dynamic accepted mapping");
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RuntimeMutationEvent rejectedMutation;
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rejectedMutation.accepted = false;
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rejectedMutation.action = "SetLayerBypass";
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RuntimeEvent rejectedEvent = MakeRuntimeEvent(rejectedMutation, "RuntimeCoordinator", 14, createdAt);
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Expect(rejectedEvent.type == RuntimeEventType::RuntimeMutationRejected, "runtime event handles payloads with dynamic rejected mapping");
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}
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void TestRuntimeEventQueue()
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{
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RuntimeEventQueue queue(2);
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const auto createdAt = std::chrono::steady_clock::now() - std::chrono::milliseconds(5);
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RuntimeStateBroadcastRequestedEvent firstPayload;
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firstPayload.reason = "first";
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RuntimeStateBroadcastRequestedEvent secondPayload;
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secondPayload.reason = "second";
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RuntimeStateBroadcastRequestedEvent thirdPayload;
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thirdPayload.reason = "third";
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Expect(queue.Push(MakeRuntimeEvent(firstPayload, "test", 1, createdAt)), "queue accepts first event");
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Expect(queue.Push(MakeRuntimeEvent(secondPayload, "test", 2, createdAt)), "queue accepts second event");
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Expect(!queue.Push(MakeRuntimeEvent(thirdPayload, "test", 3, createdAt)), "queue rejects event when capacity is full");
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RuntimeEventQueueMetrics fullMetrics = queue.GetMetrics(std::chrono::steady_clock::now());
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Expect(fullMetrics.depth == 2, "queue metrics report depth");
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Expect(fullMetrics.capacity == 2, "queue metrics report capacity");
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Expect(fullMetrics.droppedCount == 1, "queue metrics report dropped count");
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Expect(fullMetrics.oldestEventAgeMilliseconds >= 0.0, "queue metrics report oldest event age");
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RuntimeEvent event;
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Expect(queue.TryPop(event), "queue pops first event");
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Expect(event.sequence == 1, "queue preserves FIFO order");
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std::vector<RuntimeEvent> drained = queue.Drain();
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Expect(drained.size() == 1, "queue drains remaining event");
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Expect(drained[0].sequence == 2, "drained event preserves FIFO order");
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Expect(queue.Depth() == 0, "queue is empty after drain");
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}
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void TestRuntimeEventDispatcher()
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{
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RuntimeEventDispatcher dispatcher(4);
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int allHandlerCount = 0;
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int broadcastHandlerCount = 0;
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int failureHandlerCount = 0;
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dispatcher.SubscribeAll([&](const RuntimeEvent& event) {
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Expect(event.sequence != 0, "dispatcher assigns sequence before all-handler dispatch");
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++allHandlerCount;
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});
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dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent& event) {
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Expect(event.type == RuntimeEventType::RuntimeStateBroadcastRequested, "dispatcher invokes type-specific handler for matching event");
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++broadcastHandlerCount;
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});
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dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent&) {
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++failureHandlerCount;
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throw std::runtime_error("test handler failure");
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});
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RuntimeStateBroadcastRequestedEvent broadcast;
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broadcast.reason = "test";
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Expect(dispatcher.PublishPayload(broadcast, "test"), "dispatcher publishes payload");
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Expect(dispatcher.QueueDepth() == 1, "dispatcher reports queued depth");
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RuntimeEventDispatchResult result = dispatcher.DispatchPending();
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Expect(result.dispatchedEvents == 1, "dispatcher reports dispatched event count");
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Expect(result.handlerInvocations == 3, "dispatcher reports handler invocation count");
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Expect(result.handlerFailures == 1, "dispatcher catches and reports handler failures");
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Expect(allHandlerCount == 1, "dispatcher invoked all-handler");
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Expect(broadcastHandlerCount == 1, "dispatcher invoked type-specific handler");
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Expect(failureHandlerCount == 1, "dispatcher invoked failing handler");
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Expect(dispatcher.QueueDepth() == 0, "dispatcher queue is empty after dispatch");
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RuntimeEvent mismatched = MakeRuntimeEvent(broadcast, "test");
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mismatched.type = RuntimeEventType::ShaderBuildRequested;
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Expect(!dispatcher.Publish(mismatched), "dispatcher rejects mismatched event type and payload");
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RuntimeEventDispatcher tinyDispatcher(1);
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RuntimeMutationEvent acceptedMutation;
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acceptedMutation.accepted = true;
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Expect(tinyDispatcher.PublishPayload(acceptedMutation, "test"), "tiny dispatcher accepts first FIFO event");
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Expect(!tinyDispatcher.PublishPayload(acceptedMutation, "test"), "tiny dispatcher rejects FIFO event when queue is full");
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RuntimeEventQueueMetrics metrics = tinyDispatcher.GetQueueMetrics();
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Expect(metrics.droppedCount == 1, "dispatcher exposes queue drop metrics");
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}
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void TestRuntimeEventDispatcherCoalescing()
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{
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RuntimeEventDispatcher dispatcher(4);
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std::string seenReason;
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std::string seenShaderMessage;
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double seenTimingValue = 0.0;
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int broadcastHandlerCount = 0;
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int shaderHandlerCount = 0;
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int timingHandlerCount = 0;
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dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent& event) {
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const auto* payload = std::get_if<RuntimeStateBroadcastRequestedEvent>(&event.payload);
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if (payload)
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seenReason = payload->reason;
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++broadcastHandlerCount;
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});
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dispatcher.Subscribe(RuntimeEventType::ShaderBuildRequested, [&](const RuntimeEvent& event) {
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const auto* payload = std::get_if<ShaderBuildEvent>(&event.payload);
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if (payload)
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seenShaderMessage = payload->message;
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++shaderHandlerCount;
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});
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dispatcher.Subscribe(RuntimeEventType::TimingSampleRecorded, [&](const RuntimeEvent& event) {
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const auto* payload = std::get_if<TimingSampleRecordedEvent>(&event.payload);
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if (payload)
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seenTimingValue = payload->value;
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++timingHandlerCount;
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});
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RuntimeStateBroadcastRequestedEvent first;
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first.reason = "parameter";
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RuntimeStateBroadcastRequestedEvent second;
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second.reason = "reload";
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Expect(dispatcher.PublishPayload(first, "RuntimeCoordinator"), "dispatcher accepts first coalescable event");
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Expect(dispatcher.PublishPayload(second, "RuntimeCoordinator"), "dispatcher coalesces second matching event");
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RuntimeEventQueueMetrics queuedMetrics = dispatcher.GetQueueMetrics();
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Expect(queuedMetrics.depth == 1, "dispatcher reports coalesced event depth");
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Expect(queuedMetrics.coalescedCount == 1, "dispatcher reports coalesced event count");
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RuntimeEventDispatchResult result = dispatcher.DispatchPending();
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Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced event");
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Expect(broadcastHandlerCount == 1, "dispatcher invokes handler once for coalesced event");
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Expect(seenReason == "reload", "dispatcher dispatches latest coalesced payload");
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ShaderBuildEvent shaderFirst;
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shaderFirst.phase = RuntimeEventShaderBuildPhase::Requested;
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shaderFirst.inputWidth = 1920;
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shaderFirst.inputHeight = 1080;
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shaderFirst.preserveFeedbackState = true;
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shaderFirst.message = "first";
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ShaderBuildEvent shaderSecond = shaderFirst;
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shaderSecond.message = "second";
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Expect(dispatcher.PublishPayload(shaderFirst, "RuntimeCoordinator"), "dispatcher accepts first shader build request");
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Expect(dispatcher.PublishPayload(shaderSecond, "RuntimeCoordinator"), "dispatcher coalesces matching shader build request");
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result = dispatcher.DispatchPending();
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Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced shader build request");
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Expect(shaderHandlerCount == 1, "dispatcher invokes shader handler once for matching coalesced request");
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Expect(seenShaderMessage == "second", "dispatcher dispatches latest shader build request payload");
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TimingSampleRecordedEvent timingFirst;
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timingFirst.subsystem = "RuntimeEventDispatcher";
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timingFirst.metric = "dispatchDuration";
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timingFirst.value = 1.0;
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timingFirst.unit = "ms";
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TimingSampleRecordedEvent timingSecond = timingFirst;
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timingSecond.value = 2.0;
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Expect(dispatcher.PublishPayload(timingFirst, "HealthTelemetry"), "dispatcher accepts first timing sample");
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Expect(dispatcher.PublishPayload(timingSecond, "HealthTelemetry"), "dispatcher coalesces matching timing sample");
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result = dispatcher.DispatchPending();
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Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced timing sample");
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Expect(timingHandlerCount == 1, "dispatcher invokes timing handler once for matching coalesced sample");
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Expect(seenTimingValue == 2.0, "dispatcher dispatches latest timing sample payload");
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}
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void TestRuntimeEventCoalescingQueue()
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{
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RuntimeEventCoalescingQueue queue(2);
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const auto createdAt = std::chrono::steady_clock::now() - std::chrono::milliseconds(5);
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OscValueReceivedEvent first;
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first.routeKey = "layer-1\namount";
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first.layerKey = "layer-1";
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first.parameterKey = "amount";
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first.valueJson = "0.1";
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first.generation = 1;
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OscValueReceivedEvent replacement = first;
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replacement.valueJson = "0.9";
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replacement.generation = 2;
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OscValueReceivedEvent otherRoute;
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otherRoute.routeKey = "layer-2\namount";
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otherRoute.layerKey = "layer-2";
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otherRoute.parameterKey = "amount";
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otherRoute.valueJson = "0.3";
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otherRoute.generation = 3;
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OscValueReceivedEvent overflow;
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overflow.routeKey = "layer-3\namount";
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overflow.layerKey = "layer-3";
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overflow.parameterKey = "amount";
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overflow.valueJson = "0.4";
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overflow.generation = 4;
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Expect(queue.Push(MakeRuntimeEvent(first, "ControlServices", 1, createdAt)), "coalescing queue accepts first keyed event");
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Expect(queue.Push(MakeRuntimeEvent(replacement, "ControlServices", 2, std::chrono::steady_clock::now())), "coalescing queue replaces matching keyed event");
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Expect(queue.Push(MakeRuntimeEvent(otherRoute, "ControlServices", 3, createdAt)), "coalescing queue accepts second keyed event");
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Expect(!queue.Push(MakeRuntimeEvent(overflow, "ControlServices", 4, createdAt)), "coalescing queue rejects new key when full");
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RuntimeEventCoalescingQueueMetrics metrics = queue.GetMetrics(std::chrono::steady_clock::now());
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Expect(metrics.depth == 2, "coalescing queue metrics report unique-key depth");
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Expect(metrics.capacity == 2, "coalescing queue metrics report capacity");
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Expect(metrics.coalescedCount == 1, "coalescing queue metrics report coalesced count");
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Expect(metrics.droppedCount == 1, "coalescing queue metrics report dropped count");
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Expect(metrics.oldestEventAgeMilliseconds >= 0.0, "coalescing queue metrics report oldest event age");
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std::vector<RuntimeEvent> drained = queue.Drain();
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Expect(drained.size() == 2, "coalescing queue drains unique events");
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Expect(drained[0].sequence == 2, "coalescing queue keeps latest replacement event");
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Expect(drained[1].sequence == 3, "coalescing queue preserves first-seen key order");
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const auto* latestPayload = std::get_if<OscValueReceivedEvent>(&drained[0].payload);
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Expect(latestPayload && latestPayload->valueJson == "0.9", "coalescing queue keeps latest payload value");
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Expect(queue.Depth() == 0, "coalescing queue is empty after drain");
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}
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void TestRuntimeEventCoalescingCustomKey()
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{
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RuntimeEventCoalescingQueue queue(4, [](const RuntimeEvent& event) {
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return std::string(RuntimeEventTypeName(event.type));
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});
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RuntimeStateBroadcastRequestedEvent first;
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first.reason = "parameter";
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RuntimeStateBroadcastRequestedEvent second;
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second.reason = "reload";
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Expect(queue.Push(MakeRuntimeEvent(first, "RuntimeCoordinator", 10)), "custom-key coalescing queue accepts first event");
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Expect(queue.Push(MakeRuntimeEvent(second, "RuntimeCoordinator", 11)), "custom-key coalescing queue coalesces second event by type");
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std::vector<RuntimeEvent> drained = queue.Drain();
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Expect(drained.size() == 1, "custom-key coalescing queue drains one coalesced event");
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Expect(drained[0].sequence == 11, "custom-key coalescing queue keeps latest event");
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const auto* payload = std::get_if<RuntimeStateBroadcastRequestedEvent>(&drained[0].payload);
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Expect(payload && payload->reason == "reload", "custom-key coalescing queue keeps latest typed payload");
|
|
}
|
|
|
|
void TestRuntimeEventTestHarness()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
RuntimeStateBroadcastRequestedEvent broadcast;
|
|
broadcast.reason = "parameter";
|
|
RuntimeEventDispatchResult firstDispatch = harness.PublishAndDispatch(broadcast, "RuntimeCoordinator");
|
|
Expect(firstDispatch.dispatchedEvents == 1, "test harness publishes and dispatches payloads");
|
|
Expect(harness.SeenCount() == 1, "test harness records dispatched events");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateBroadcastRequested) == 1, "test harness counts seen events by type");
|
|
|
|
const RuntimeEvent* seenBroadcast = harness.LastSeen(RuntimeEventType::RuntimeStateBroadcastRequested);
|
|
Expect(seenBroadcast && seenBroadcast->source == "RuntimeCoordinator", "test harness returns last seen event by type");
|
|
|
|
harness.ClearSeen();
|
|
Expect(harness.SeenCount() == 0, "test harness clears seen events");
|
|
|
|
OscValueReceivedEvent first;
|
|
first.routeKey = "layer-1\namount";
|
|
first.layerKey = "layer-1";
|
|
first.parameterKey = "amount";
|
|
first.valueJson = "0.1";
|
|
first.generation = 1;
|
|
|
|
OscValueReceivedEvent replacement = first;
|
|
replacement.valueJson = "0.8";
|
|
replacement.generation = 2;
|
|
|
|
Expect(harness.PublishCoalesced(first, "ControlServices", 20), "test harness accepts first coalesced payload");
|
|
Expect(harness.PublishCoalesced(replacement, "ControlServices", 21), "test harness accepts replacement coalesced payload");
|
|
RuntimeEventDispatchResult coalescedDispatch = harness.FlushCoalescedAndDispatch();
|
|
Expect(coalescedDispatch.dispatchedEvents == 1, "test harness dispatches one coalesced event");
|
|
Expect(harness.SeenCount(RuntimeEventType::OscValueReceived) == 1, "test harness records coalesced event");
|
|
|
|
const RuntimeEvent* seenOsc = harness.LastSeen(RuntimeEventType::OscValueReceived);
|
|
const auto* seenPayload = seenOsc ? std::get_if<OscValueReceivedEvent>(&seenOsc->payload) : nullptr;
|
|
Expect(seenPayload && seenPayload->valueJson == "0.8", "test harness keeps latest coalesced payload");
|
|
}
|
|
|
|
void TestAcceptedMutationFollowUps()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
RuntimeMutationEvent mutation;
|
|
mutation.action = "SetLayerShader";
|
|
mutation.accepted = true;
|
|
mutation.runtimeStateChanged = true;
|
|
mutation.runtimeStateBroadcastRequired = true;
|
|
mutation.shaderBuildRequested = true;
|
|
mutation.persistenceRequested = true;
|
|
|
|
RuntimeStateChangedEvent stateChanged;
|
|
stateChanged.reason = mutation.action;
|
|
stateChanged.persistenceRequested = true;
|
|
|
|
RuntimePersistenceRequestedEvent persistence;
|
|
persistence.request = PersistenceRequest::RuntimeStateRequest(mutation.action);
|
|
|
|
RuntimeReloadRequestedEvent reload;
|
|
reload.reason = mutation.action;
|
|
reload.preserveFeedbackState = false;
|
|
|
|
ShaderBuildEvent build;
|
|
build.phase = RuntimeEventShaderBuildPhase::Requested;
|
|
build.succeeded = true;
|
|
build.message = "Shader rebuild queued.";
|
|
|
|
Expect(harness.Publish(mutation, "RuntimeCoordinator"), "accepted mutation event publishes");
|
|
Expect(harness.Publish(stateChanged, "RuntimeCoordinator"), "state changed follow-up publishes");
|
|
Expect(harness.Publish(persistence, "RuntimeCoordinator"), "persistence follow-up publishes");
|
|
Expect(harness.Publish(reload, "RuntimeCoordinator"), "reload follow-up publishes");
|
|
Expect(harness.Publish(build, "RuntimeCoordinator"), "shader build follow-up publishes");
|
|
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 5, "accepted mutation dispatches every expected follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationAccepted) == 1, "accepted mutation fact is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateChanged) == 1, "accepted mutation publishes state changed follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimePersistenceRequested) == 1, "accepted mutation publishes persistence follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "accepted mutation publishes reload follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "accepted mutation publishes shader build follow-up");
|
|
|
|
const RuntimeEvent* persistenceEvent = harness.LastSeen(RuntimeEventType::RuntimePersistenceRequested);
|
|
const auto* persistencePayload = persistenceEvent ? std::get_if<RuntimePersistenceRequestedEvent>(&persistenceEvent->payload) : nullptr;
|
|
Expect(persistencePayload && persistencePayload->request.reason == "SetLayerShader", "persistence follow-up preserves mutation action reason");
|
|
Expect(persistencePayload && persistencePayload->request.debounceKey == "runtime-state", "persistence follow-up preserves debounce key");
|
|
}
|
|
|
|
void TestAppLevelBroadcastAndBuildCoalescing()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
RuntimeMutationEvent firstMutation;
|
|
firstMutation.action = "SetLayerShader";
|
|
firstMutation.accepted = true;
|
|
firstMutation.runtimeStateChanged = true;
|
|
firstMutation.runtimeStateBroadcastRequired = true;
|
|
firstMutation.shaderBuildRequested = true;
|
|
|
|
RuntimeMutationEvent secondMutation = firstMutation;
|
|
secondMutation.action = "LoadStackPreset";
|
|
|
|
RuntimeStateBroadcastRequestedEvent firstBroadcast;
|
|
firstBroadcast.reason = "SetLayerShader";
|
|
RuntimeStateBroadcastRequestedEvent secondBroadcast;
|
|
secondBroadcast.reason = "LoadStackPreset";
|
|
|
|
ShaderBuildEvent firstBuild;
|
|
firstBuild.phase = RuntimeEventShaderBuildPhase::Requested;
|
|
firstBuild.inputWidth = 1920;
|
|
firstBuild.inputHeight = 1080;
|
|
firstBuild.preserveFeedbackState = false;
|
|
firstBuild.message = "first build request";
|
|
ShaderBuildEvent secondBuild = firstBuild;
|
|
secondBuild.message = "second build request";
|
|
|
|
Expect(harness.Publish(firstMutation, "RuntimeCoordinator"), "first accepted mutation fact publishes");
|
|
Expect(harness.Publish(firstBroadcast, "RuntimeUpdateController"), "first broadcast request publishes through app dispatcher");
|
|
Expect(harness.Publish(firstBuild, "RuntimeCoordinator"), "first shader build request publishes through app dispatcher");
|
|
Expect(harness.Publish(secondMutation, "RuntimeCoordinator"), "second accepted mutation fact publishes");
|
|
Expect(harness.Publish(secondBroadcast, "RuntimeUpdateController"), "second broadcast request coalesces through app dispatcher");
|
|
Expect(harness.Publish(secondBuild, "RuntimeCoordinator"), "second shader build request coalesces through app dispatcher");
|
|
|
|
RuntimeEventQueueMetrics metrics = harness.Dispatcher().GetQueueMetrics();
|
|
Expect(metrics.depth == 4, "app dispatcher keeps FIFO facts plus coalesced broadcast/build requests");
|
|
Expect(metrics.coalescedCount == 2, "app dispatcher reports broadcast and build coalescing");
|
|
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 4, "app dispatcher dispatches FIFO facts plus one broadcast and one build request");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationAccepted) == 2, "app dispatcher preserves every accepted mutation fact");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateBroadcastRequested) == 1, "app dispatcher coalesces broadcast requests");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "app dispatcher coalesces matching shader build requests");
|
|
|
|
const RuntimeEvent* broadcastEvent = harness.LastSeen(RuntimeEventType::RuntimeStateBroadcastRequested);
|
|
const auto* broadcastPayload = broadcastEvent ? std::get_if<RuntimeStateBroadcastRequestedEvent>(&broadcastEvent->payload) : nullptr;
|
|
Expect(broadcastPayload && broadcastPayload->reason == "LoadStackPreset", "app dispatcher dispatches latest broadcast request");
|
|
|
|
const RuntimeEvent* buildEvent = harness.LastSeen(RuntimeEventType::ShaderBuildRequested);
|
|
const auto* buildPayload = buildEvent ? std::get_if<ShaderBuildEvent>(&buildEvent->payload) : nullptr;
|
|
Expect(buildPayload && buildPayload->message == "second build request", "app dispatcher dispatches latest shader build request");
|
|
}
|
|
|
|
void TestManualReloadBridgeEvents()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
ManualReloadRequestedEvent manualReload;
|
|
manualReload.preserveFeedbackState = true;
|
|
manualReload.reason = "RequestShaderReload";
|
|
|
|
RuntimeReloadRequestedEvent runtimeReload;
|
|
runtimeReload.preserveFeedbackState = true;
|
|
runtimeReload.reason = "RequestShaderReload";
|
|
|
|
ShaderBuildEvent shaderBuild;
|
|
shaderBuild.phase = RuntimeEventShaderBuildPhase::Requested;
|
|
shaderBuild.preserveFeedbackState = true;
|
|
shaderBuild.message = "Shader rebuild queued.";
|
|
|
|
Expect(harness.Publish(manualReload, "RuntimeCoordinator"), "manual reload ingress event publishes");
|
|
Expect(harness.Publish(runtimeReload, "RuntimeCoordinator"), "manual reload bridge publishes runtime reload request");
|
|
Expect(harness.Publish(shaderBuild, "RuntimeCoordinator"), "manual reload bridge publishes shader build request");
|
|
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 3, "manual reload bridge dispatches ingress and follow-up events");
|
|
Expect(harness.SeenCount(RuntimeEventType::ManualReloadRequested) == 1, "manual reload ingress event is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "manual reload runtime reload follow-up is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "manual reload shader build follow-up is observed");
|
|
|
|
const RuntimeEvent* reloadEvent = harness.LastSeen(RuntimeEventType::RuntimeReloadRequested);
|
|
const auto* reloadPayload = reloadEvent ? std::get_if<RuntimeReloadRequestedEvent>(&reloadEvent->payload) : nullptr;
|
|
Expect(reloadPayload && reloadPayload->preserveFeedbackState, "manual reload bridge preserves feedback policy in runtime reload event");
|
|
}
|
|
|
|
void TestFileReloadBridgeEvents()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
FileChangeDetectedEvent fileChange;
|
|
fileChange.path = "PollRuntimeStoreChanges";
|
|
fileChange.shaderPackageCandidate = true;
|
|
|
|
RuntimeReloadRequestedEvent runtimeReload;
|
|
runtimeReload.preserveFeedbackState = false;
|
|
runtimeReload.reason = "PollRuntimeStoreChanges";
|
|
|
|
ShaderBuildEvent shaderBuild;
|
|
shaderBuild.phase = RuntimeEventShaderBuildPhase::Requested;
|
|
shaderBuild.preserveFeedbackState = false;
|
|
shaderBuild.message = "Shader rebuild queued.";
|
|
|
|
Expect(harness.Publish(fileChange, "RuntimeCoordinator"), "file change ingress event publishes");
|
|
Expect(harness.Publish(runtimeReload, "RuntimeCoordinator"), "file change bridge publishes runtime reload request");
|
|
Expect(harness.Publish(shaderBuild, "RuntimeCoordinator"), "file change bridge publishes shader build request");
|
|
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 3, "file reload bridge dispatches ingress and follow-up events");
|
|
Expect(harness.SeenCount(RuntimeEventType::FileChangeDetected) == 1, "file change ingress event is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "file reload runtime reload follow-up is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "file reload shader build follow-up is observed");
|
|
|
|
const RuntimeEvent* fileEvent = harness.LastSeen(RuntimeEventType::FileChangeDetected);
|
|
const auto* filePayload = fileEvent ? std::get_if<FileChangeDetectedEvent>(&fileEvent->payload) : nullptr;
|
|
Expect(filePayload && filePayload->shaderPackageCandidate, "file reload bridge marks shader package candidate changes");
|
|
}
|
|
|
|
void TestRejectedMutationHasNoDownstreamFollowUps()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
|
|
RuntimeMutationEvent mutation;
|
|
mutation.action = "SetLayerShader";
|
|
mutation.accepted = false;
|
|
mutation.errorMessage = "Unknown shader id: missing";
|
|
|
|
Expect(harness.Publish(mutation, "RuntimeCoordinator"), "rejected mutation event publishes");
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 1, "rejected mutation dispatches only the rejection fact");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationRejected) == 1, "rejected mutation fact is observed");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateChanged) == 0, "rejected mutation has no state follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimePersistenceRequested) == 0, "rejected mutation has no persistence follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 0, "rejected mutation has no reload follow-up");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 0, "rejected mutation has no shader build follow-up");
|
|
|
|
const RuntimeEvent* rejectedEvent = harness.LastSeen(RuntimeEventType::RuntimeMutationRejected);
|
|
const auto* rejectedPayload = rejectedEvent ? std::get_if<RuntimeMutationEvent>(&rejectedEvent->payload) : nullptr;
|
|
Expect(rejectedPayload && rejectedPayload->errorMessage == "Unknown shader id: missing", "rejected mutation preserves error message");
|
|
}
|
|
|
|
void TestShaderBuildGenerationEventMatching()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
std::size_t handledBuilds = 0;
|
|
uint64_t handledGeneration = 0;
|
|
|
|
harness.Dispatcher().Subscribe(RuntimeEventType::ShaderBuildPrepared, [&](const RuntimeEvent& event) {
|
|
const auto* payload = std::get_if<ShaderBuildEvent>(&event.payload);
|
|
if (!payload || payload->generation != 7)
|
|
return;
|
|
|
|
++handledBuilds;
|
|
handledGeneration = payload->generation;
|
|
});
|
|
|
|
ShaderBuildEvent stale;
|
|
stale.phase = RuntimeEventShaderBuildPhase::Prepared;
|
|
stale.generation = 6;
|
|
stale.succeeded = true;
|
|
|
|
ShaderBuildEvent current = stale;
|
|
current.generation = 7;
|
|
|
|
Expect(harness.Publish(stale, "ShaderBuildQueue"), "stale shader build event publishes");
|
|
Expect(harness.Publish(current, "ShaderBuildQueue"), "current shader build event publishes");
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.dispatchedEvents == 2, "shader build readiness events dispatch in order");
|
|
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildPrepared) == 2, "both shader build readiness facts are observable");
|
|
Expect(handledBuilds == 1, "generation-aware handler applies only the expected build once");
|
|
Expect(handledGeneration == 7, "generation-aware handler records the expected generation");
|
|
}
|
|
|
|
void TestHandlerFailureCanBecomeTelemetryEvent()
|
|
{
|
|
RuntimeEventTestHarness harness;
|
|
harness.Dispatcher().Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [](const RuntimeEvent&) {
|
|
throw std::runtime_error("handler failed");
|
|
});
|
|
|
|
RuntimeStateBroadcastRequestedEvent broadcast;
|
|
broadcast.reason = "test";
|
|
Expect(harness.Publish(broadcast, "test"), "broadcast event publishes before failing handler");
|
|
RuntimeEventDispatchResult result = harness.DispatchPending();
|
|
Expect(result.handlerFailures == 1, "dispatcher reports handler failure for telemetry");
|
|
|
|
TimingSampleRecordedEvent timing;
|
|
timing.subsystem = "RuntimeEventDispatcher";
|
|
timing.metric = "handlerFailures";
|
|
timing.value = static_cast<double>(result.handlerFailures);
|
|
timing.unit = "count";
|
|
Expect(harness.Publish(timing, "HealthTelemetry"), "handler failure timing sample publishes");
|
|
harness.DispatchPending();
|
|
Expect(harness.SeenCount(RuntimeEventType::TimingSampleRecorded) == 1, "handler failure can be observed as telemetry event");
|
|
}
|
|
}
|
|
|
|
int main()
|
|
{
|
|
TestRuntimeEventTypeNames();
|
|
TestRuntimeEventPayloadTypes();
|
|
TestRuntimeEventEnvelope();
|
|
TestRuntimeEventQueue();
|
|
TestRuntimeEventDispatcher();
|
|
TestRuntimeEventDispatcherCoalescing();
|
|
TestRuntimeEventCoalescingQueue();
|
|
TestRuntimeEventCoalescingCustomKey();
|
|
TestRuntimeEventTestHarness();
|
|
TestAcceptedMutationFollowUps();
|
|
TestAppLevelBroadcastAndBuildCoalescing();
|
|
TestManualReloadBridgeEvents();
|
|
TestFileReloadBridgeEvents();
|
|
TestRejectedMutationHasNoDownstreamFollowUps();
|
|
TestShaderBuildGenerationEventMatching();
|
|
TestHandlerFailureCanBecomeTelemetryEvent();
|
|
|
|
if (gFailures != 0)
|
|
{
|
|
std::cerr << gFailures << " RuntimeEventType test failure(s).\n";
|
|
return 1;
|
|
}
|
|
|
|
std::cout << "RuntimeEventType tests passed.\n";
|
|
return 0;
|
|
}
|