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video-shader-toys/src/runtime/FontAtlasBuilder.h
Aiden dc247ab58d
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Golden rules change
2026-05-21 15:45:13 +10:00

77 lines
1.9 KiB
C++

#pragma once
#include "ShaderTypes.h"
#include <filesystem>
#include <map>
#include <string>
#include <vector>
namespace RenderCadenceCompositor
{
struct FontAtlasBuildConfig
{
std::filesystem::path repoRoot;
std::filesystem::path cacheRoot;
double sizePixelsPerEm = 128.0;
double pixelRange = 8.0;
std::string atlasType = "mtsdf";
};
struct FontAtlasBuildOutput
{
struct Glyph
{
double advance = 0.0;
double planeLeft = 0.0;
double planeTop = 0.0;
double planeRight = 0.0;
double planeBottom = 0.0;
double atlasLeft = 0.0;
double atlasTop = 0.0;
double atlasRight = 0.0;
double atlasBottom = 0.0;
bool hasBounds = false;
};
std::string fontId;
std::filesystem::path imagePath;
std::filesystem::path jsonPath;
unsigned width = 0;
unsigned height = 0;
double ascender = -0.9;
double descender = 0.25;
double lineHeight = 1.2;
std::vector<unsigned char> rgbaPixels;
std::map<unsigned, Glyph> glyphsByCodepoint;
};
class FontAtlasBuilder
{
public:
explicit FontAtlasBuilder(FontAtlasBuildConfig config);
bool BuildPackageFontAtlases(
const ShaderPackage& shaderPackage,
std::vector<FontAtlasBuildOutput>& outputs,
std::string& error) const;
bool BuildFontAtlas(
const ShaderPackage& shaderPackage,
const ShaderFontAsset& fontAsset,
FontAtlasBuildOutput& output,
std::string& error) const;
static bool FindMsdfAtlasGenExecutable(const std::filesystem::path& repoRoot, std::filesystem::path& executablePath);
private:
std::filesystem::path PackageCacheDirectory(const ShaderPackage& shaderPackage) const;
bool LoadAtlasJson(FontAtlasBuildOutput& output, std::string& error) const;
bool LoadAtlasImage(FontAtlasBuildOutput& output, std::string& error) const;
static std::string SanitizePathToken(const std::string& value);
static bool RunProcess(const std::string& commandLine, const std::filesystem::path& workingDirectory, std::string& error);
FontAtlasBuildConfig mConfig;
};
}