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video-shader-toys/apps/RenderCadenceCompositor/app/AppConfig.h
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Clean up pass
2026-05-12 13:14:52 +10:00

42 lines
1.2 KiB
C++

#pragma once
#include "../control/HttpControlServer.h"
#include "../logging/Logger.h"
#include "../telemetry/TelemetryHealthMonitor.h"
#include "../video/DeckLinkOutput.h"
#include "../video/DeckLinkOutputThread.h"
#include <chrono>
#include <cstddef>
#include <string>
namespace RenderCadenceCompositor
{
struct AppConfig
{
DeckLinkOutputConfig deckLink;
DeckLinkOutputThreadConfig outputThread;
TelemetryHealthMonitorConfig telemetry;
LoggerConfig logging;
HttpControlServerConfig http;
std::string shaderLibrary = "shaders";
std::string oscBindAddress = "0.0.0.0";
unsigned short oscPort = 9000;
double oscSmoothing = 0.18;
std::string inputVideoFormat = "1080p";
std::string inputFrameRate = "59.94";
std::string outputVideoFormat = "1080p";
std::string outputFrameRate = "59.94";
bool autoReload = true;
std::size_t maxTemporalHistoryFrames = 12;
double previewFps = 30.0;
std::size_t warmupCompletedFrames = 4;
std::chrono::milliseconds warmupTimeout = std::chrono::seconds(3);
std::chrono::milliseconds prerollTimeout = std::chrono::seconds(3);
std::chrono::milliseconds prerollPoll = std::chrono::milliseconds(2);
std::string runtimeShaderId = "happy-accident";
};
AppConfig DefaultAppConfig();
}