40 lines
859 B
C++
40 lines
859 B
C++
#pragma once
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#include "ShaderTypes.h"
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#include <filesystem>
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#include <map>
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#include <string>
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#include <vector>
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namespace RenderCadenceCompositor
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{
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struct SupportedShaderSummary
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{
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std::string id;
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std::string name;
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std::string description;
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std::string category;
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};
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struct ShaderSupportResult
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{
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bool supported = false;
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std::string reason;
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};
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ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage);
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class SupportedShaderCatalog
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{
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public:
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bool Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error);
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const std::vector<SupportedShaderSummary>& Shaders() const { return mShaders; }
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const ShaderPackage* FindPackage(const std::string& shaderId) const;
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private:
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std::vector<SupportedShaderSummary> mShaders;
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std::map<std::string, ShaderPackage> mPackagesById;
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};
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}
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