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video-shader-toys/apps/RenderCadenceCompositor/runtime/RuntimeShaderArtifact.h
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17 lines
301 B
C++

#pragma once
#include "ShaderTypes.h"
#include <string>
#include <vector>
struct RuntimeShaderArtifact
{
std::string layerId;
std::string shaderId;
std::string displayName;
std::string fragmentShaderSource;
std::string message;
std::vector<ShaderParameterDefinition> parameterDefinitions;
};