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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/events/RuntimeEventPayloads.h
Aiden b3705d96cc
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event dispatcher
2026-05-11 15:15:42 +10:00

437 lines
9.5 KiB
C++

#pragma once
#include "RuntimeEventType.h"
#include <cstddef>
#include <cstdint>
#include <string>
enum class RuntimeEventSeverity
{
Debug,
Info,
Warning,
Error
};
enum class RuntimeEventRenderResetScope
{
None,
TemporalHistoryOnly,
TemporalHistoryAndFeedback
};
enum class RuntimeEventShaderBuildPhase
{
Requested,
Prepared,
Applied,
Failed
};
struct OscValueReceivedEvent
{
std::string routeKey;
std::string layerKey;
std::string parameterKey;
std::string valueJson;
uint64_t generation = 0;
};
struct OscValueCoalescedEvent
{
std::string routeKey;
std::size_t coalescedCount = 0;
uint64_t latestGeneration = 0;
};
struct OscCommitRequestedEvent
{
std::string routeKey;
std::string layerKey;
std::string parameterKey;
std::string valueJson;
uint64_t generation = 0;
};
struct HttpControlMutationRequestedEvent
{
std::string method;
std::string path;
std::string bodyJson;
};
struct WebSocketClientConnectedEvent
{
std::string clientId;
std::size_t connectedClientCount = 0;
};
struct RuntimeStateBroadcastRequestedEvent
{
std::string reason;
bool coalescable = true;
};
struct FileChangeDetectedEvent
{
std::string path;
bool shaderPackageCandidate = false;
bool runtimeConfigCandidate = false;
bool presetCandidate = false;
};
struct ManualReloadRequestedEvent
{
bool preserveFeedbackState = false;
std::string reason;
};
struct RuntimeMutationEvent
{
std::string action;
bool accepted = false;
bool runtimeStateChanged = false;
bool runtimeStateBroadcastRequired = false;
bool shaderBuildRequested = false;
bool persistenceRequested = false;
bool clearTransientOscState = false;
RuntimeEventRenderResetScope renderResetScope = RuntimeEventRenderResetScope::None;
std::string errorMessage;
};
struct RuntimeStateChangedEvent
{
std::string reason;
bool renderVisible = false;
bool persistenceRequested = false;
};
struct RuntimePersistenceRequestedEvent
{
std::string reason;
bool debounceAllowed = true;
};
struct RuntimeReloadRequestedEvent
{
bool preserveFeedbackState = false;
std::string reason;
};
struct ShaderPackagesChangedEvent
{
bool registryChanged = false;
std::size_t packageCount = 0;
std::string reason;
};
struct RenderSnapshotPublishRequestedEvent
{
unsigned inputWidth = 0;
unsigned inputHeight = 0;
unsigned outputWidth = 0;
unsigned outputHeight = 0;
std::string reason;
};
struct RuntimeStatePresentationChangedEvent
{
std::string reason;
};
struct ShaderBuildEvent
{
RuntimeEventShaderBuildPhase phase = RuntimeEventShaderBuildPhase::Requested;
unsigned inputWidth = 0;
unsigned inputHeight = 0;
bool preserveFeedbackState = false;
bool succeeded = false;
std::string message;
};
struct CompileStatusChangedEvent
{
bool succeeded = false;
std::string message;
};
struct RenderSnapshotPublishedEvent
{
uint64_t snapshotVersion = 0;
uint64_t structureVersion = 0;
uint64_t parameterVersion = 0;
uint64_t packageVersion = 0;
unsigned outputWidth = 0;
unsigned outputHeight = 0;
std::size_t layerCount = 0;
};
struct RenderResetEvent
{
RuntimeEventRenderResetScope scope = RuntimeEventRenderResetScope::None;
bool applied = false;
std::string reason;
};
struct OscOverlayEvent
{
std::string routeKey;
std::string layerKey;
std::string parameterKey;
uint64_t generation = 0;
bool settled = false;
};
struct FrameRenderedEvent
{
uint64_t frameIndex = 0;
double renderMilliseconds = 0.0;
};
struct PreviewFrameAvailableEvent
{
uint64_t frameIndex = 0;
unsigned width = 0;
unsigned height = 0;
};
struct InputSignalChangedEvent
{
bool hasSignal = false;
unsigned width = 0;
unsigned height = 0;
std::string modeName;
};
struct InputFrameArrivedEvent
{
uint64_t frameIndex = 0;
unsigned width = 0;
unsigned height = 0;
long rowBytes = 0;
std::string pixelFormat;
bool hasNoInputSource = false;
};
struct OutputFrameScheduledEvent
{
uint64_t frameIndex = 0;
int64_t streamTime = 0;
int64_t duration = 0;
int64_t timeScale = 0;
};
struct OutputFrameCompletedEvent
{
uint64_t frameIndex = 0;
std::string result;
};
struct BackendStateChangedEvent
{
std::string backendName;
std::string state;
std::string message;
};
struct SubsystemWarningEvent
{
std::string subsystem;
std::string warningKey;
RuntimeEventSeverity severity = RuntimeEventSeverity::Warning;
std::string message;
bool cleared = false;
};
struct SubsystemRecoveredEvent
{
std::string subsystem;
std::string recoveryKey;
std::string message;
};
struct TimingSampleRecordedEvent
{
std::string subsystem;
std::string metric;
double value = 0.0;
std::string unit;
};
struct QueueDepthChangedEvent
{
std::string queueName;
std::size_t depth = 0;
std::size_t capacity = 0;
std::size_t droppedCount = 0;
std::size_t coalescedCount = 0;
};
constexpr RuntimeEventType RuntimeEventPayloadType(const OscValueReceivedEvent&)
{
return RuntimeEventType::OscValueReceived;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const OscValueCoalescedEvent&)
{
return RuntimeEventType::OscValueCoalesced;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const OscCommitRequestedEvent&)
{
return RuntimeEventType::OscCommitRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const HttpControlMutationRequestedEvent&)
{
return RuntimeEventType::HttpControlMutationRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const WebSocketClientConnectedEvent&)
{
return RuntimeEventType::WebSocketClientConnected;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RuntimeStateBroadcastRequestedEvent&)
{
return RuntimeEventType::RuntimeStateBroadcastRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const FileChangeDetectedEvent&)
{
return RuntimeEventType::FileChangeDetected;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const ManualReloadRequestedEvent&)
{
return RuntimeEventType::ManualReloadRequested;
}
inline RuntimeEventType RuntimeEventPayloadType(const RuntimeMutationEvent& event)
{
return event.accepted ? RuntimeEventType::RuntimeMutationAccepted : RuntimeEventType::RuntimeMutationRejected;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RuntimeStateChangedEvent&)
{
return RuntimeEventType::RuntimeStateChanged;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RuntimePersistenceRequestedEvent&)
{
return RuntimeEventType::RuntimePersistenceRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RuntimeReloadRequestedEvent&)
{
return RuntimeEventType::RuntimeReloadRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const ShaderPackagesChangedEvent&)
{
return RuntimeEventType::ShaderPackagesChanged;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RenderSnapshotPublishRequestedEvent&)
{
return RuntimeEventType::RenderSnapshotPublishRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RuntimeStatePresentationChangedEvent&)
{
return RuntimeEventType::RuntimeStatePresentationChanged;
}
inline RuntimeEventType RuntimeEventPayloadType(const ShaderBuildEvent& event)
{
switch (event.phase)
{
case RuntimeEventShaderBuildPhase::Requested:
return RuntimeEventType::ShaderBuildRequested;
case RuntimeEventShaderBuildPhase::Prepared:
return RuntimeEventType::ShaderBuildPrepared;
case RuntimeEventShaderBuildPhase::Applied:
return RuntimeEventType::ShaderBuildApplied;
case RuntimeEventShaderBuildPhase::Failed:
return RuntimeEventType::ShaderBuildFailed;
}
return RuntimeEventType::ShaderBuildRequested;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const CompileStatusChangedEvent&)
{
return RuntimeEventType::CompileStatusChanged;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const RenderSnapshotPublishedEvent&)
{
return RuntimeEventType::RenderSnapshotPublished;
}
inline RuntimeEventType RuntimeEventPayloadType(const RenderResetEvent& event)
{
return event.applied ? RuntimeEventType::RenderResetApplied : RuntimeEventType::RenderResetRequested;
}
inline RuntimeEventType RuntimeEventPayloadType(const OscOverlayEvent& event)
{
return event.settled ? RuntimeEventType::OscOverlaySettled : RuntimeEventType::OscOverlayApplied;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const FrameRenderedEvent&)
{
return RuntimeEventType::FrameRendered;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const PreviewFrameAvailableEvent&)
{
return RuntimeEventType::PreviewFrameAvailable;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const InputSignalChangedEvent&)
{
return RuntimeEventType::InputSignalChanged;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const InputFrameArrivedEvent&)
{
return RuntimeEventType::InputFrameArrived;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const OutputFrameScheduledEvent&)
{
return RuntimeEventType::OutputFrameScheduled;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const OutputFrameCompletedEvent&)
{
return RuntimeEventType::OutputFrameCompleted;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const BackendStateChangedEvent&)
{
return RuntimeEventType::BackendStateChanged;
}
inline RuntimeEventType RuntimeEventPayloadType(const SubsystemWarningEvent& event)
{
return event.cleared ? RuntimeEventType::SubsystemWarningCleared : RuntimeEventType::SubsystemWarningRaised;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const SubsystemRecoveredEvent&)
{
return RuntimeEventType::SubsystemRecovered;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const TimingSampleRecordedEvent&)
{
return RuntimeEventType::TimingSampleRecorded;
}
constexpr RuntimeEventType RuntimeEventPayloadType(const QueueDepthChangedEvent&)
{
return RuntimeEventType::QueueDepthChanged;
}