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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/RuntimeUpdateController.h
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event dispatcher
2026-05-11 15:15:42 +10:00

40 lines
991 B
C++

#pragma once
#include "RuntimeCoordinator.h"
#include <string>
class RenderEngine;
class RuntimeEventDispatcher;
class RuntimeServices;
class RuntimeStore;
class ShaderBuildQueue;
class VideoBackend;
class RuntimeUpdateController
{
public:
RuntimeUpdateController(
RuntimeStore& runtimeStore,
RuntimeCoordinator& runtimeCoordinator,
RuntimeEventDispatcher& runtimeEventDispatcher,
RuntimeServices& runtimeServices,
RenderEngine& renderEngine,
ShaderBuildQueue& shaderBuildQueue,
VideoBackend& videoBackend);
bool ApplyRuntimeCoordinatorResult(const RuntimeCoordinatorResult& result, std::string* error = nullptr);
bool ProcessRuntimeWork();
void RequestShaderBuild();
void BroadcastRuntimeState();
private:
RuntimeStore& mRuntimeStore;
RuntimeCoordinator& mRuntimeCoordinator;
RuntimeEventDispatcher& mRuntimeEventDispatcher;
RuntimeServices& mRuntimeServices;
RenderEngine& mRenderEngine;
ShaderBuildQueue& mShaderBuildQueue;
VideoBackend& mVideoBackend;
};