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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/pipeline/OpenGLRenderPipeline.h
Aiden a434a88108
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Performance chasing
2026-05-11 23:10:45 +10:00

99 lines
3.0 KiB
C++

#pragma once
#include "GLExtensions.h"
#include "VideoIOTypes.h"
#include <array>
#include <functional>
#include <vector>
class OpenGLRenderer;
class HealthTelemetry;
class RuntimeSnapshotProvider;
struct RenderPipelineFrameContext
{
VideoIOState videoState;
VideoIOCompletion completion;
};
class OpenGLRenderPipeline
{
public:
using RenderEffectCallback = std::function<void()>;
using OutputReadyCallback = std::function<void()>;
using PaintCallback = std::function<void()>;
OpenGLRenderPipeline(
OpenGLRenderer& renderer,
RuntimeSnapshotProvider& runtimeSnapshotProvider,
HealthTelemetry& healthTelemetry,
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint);
~OpenGLRenderPipeline();
bool RenderFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
private:
enum class OutputReadbackMode
{
AsyncPbo,
Synchronous,
CachedOnly
};
struct AsyncReadbackSlot
{
GLuint pixelPackBuffer = 0;
GLsync fence = nullptr;
std::size_t sizeBytes = 0;
bool inFlight = false;
};
struct OutputReadbackTiming
{
double fenceWaitMilliseconds = 0.0;
double mapMilliseconds = 0.0;
double copyMilliseconds = 0.0;
double cachedCopyMilliseconds = 0.0;
double asyncQueueMilliseconds = 0.0;
double asyncQueueBufferMilliseconds = 0.0;
double asyncQueueSetupMilliseconds = 0.0;
double asyncQueueReadPixelsMilliseconds = 0.0;
double asyncQueueFenceMilliseconds = 0.0;
double syncReadMilliseconds = 0.0;
bool asyncReadbackMissed = false;
bool cachedFallbackUsed = false;
bool syncFallbackUsed = false;
};
bool EnsureAsyncReadbackBuffers(std::size_t requiredBytes);
void ResetAsyncReadbackState();
void FlushAsyncReadbackPipeline();
bool QueueAsyncReadback(const VideoIOState& state, OutputReadbackTiming& timing);
bool TryConsumeAsyncReadback(VideoIOOutputFrame& outputFrame, GLuint64 timeoutNanoseconds, OutputReadbackTiming& timing);
void CacheOutputFrame(const VideoIOOutputFrame& outputFrame);
bool TryCopyCachedOutputFrame(VideoIOOutputFrame& outputFrame, OutputReadbackTiming& timing) const;
void ReadOutputFrameSynchronously(const VideoIOState& state, void* destinationBytes, OutputReadbackTiming& timing);
void PackOutputFor10Bit(const VideoIOState& state);
OutputReadbackTiming ReadOutputFrame(const VideoIOState& state, VideoIOOutputFrame& outputFrame);
static OutputReadbackMode ReadOutputReadbackModeFromEnvironment();
OpenGLRenderer& mRenderer;
RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
HealthTelemetry& mHealthTelemetry;
RenderEffectCallback mRenderEffect;
OutputReadyCallback mOutputReady;
PaintCallback mPaint;
OutputReadbackMode mOutputReadbackMode = OutputReadbackMode::AsyncPbo;
std::array<AsyncReadbackSlot, 3> mAsyncReadbackSlots;
std::size_t mAsyncReadbackWriteIndex = 0;
std::size_t mAsyncReadbackReadIndex = 0;
std::size_t mAsyncReadbackBytes = 0;
GLenum mAsyncReadbackFormat = GL_BGRA;
GLenum mAsyncReadbackType = GL_UNSIGNED_INT_8_8_8_8_REV;
GLuint mAsyncReadbackFramebuffer = 0;
std::vector<unsigned char> mCachedOutputFrame;
};