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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/threading/RenderCommandQueue.h
Aiden a530325fa1
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Organisation
2026-05-11 19:31:06 +10:00

86 lines
2.1 KiB
C++

#pragma once
#include "VideoIOTypes.h"
#include <cstddef>
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
enum class RenderCommandResetScope
{
None,
ShaderFeedbackOnly,
TemporalHistoryOnly,
TemporalHistoryAndFeedback
};
struct RenderPreviewPresentRequest
{
unsigned outputFrameWidth = 0;
unsigned outputFrameHeight = 0;
};
struct RenderScreenshotCaptureRequest
{
unsigned width = 0;
unsigned height = 0;
};
struct RenderInputUploadRequest
{
VideoIOFrame inputFrame;
VideoIOState videoState;
std::vector<unsigned char> ownedBytes;
};
struct RenderOutputFrameRequest
{
VideoIOState videoState;
VideoIOCompletion completion;
};
struct RenderCommandQueueMetrics
{
std::size_t depth = 0;
uint64_t enqueuedCount = 0;
uint64_t coalescedCount = 0;
};
class RenderCommandQueue
{
public:
void RequestPreviewPresent(const RenderPreviewPresentRequest& request);
bool TryTakePreviewPresent(RenderPreviewPresentRequest& request);
void RequestScreenshotCapture(const RenderScreenshotCaptureRequest& request);
bool TryTakeScreenshotCapture(RenderScreenshotCaptureRequest& request);
void RequestInputUpload(const RenderInputUploadRequest& request);
bool TryTakeInputUpload(RenderInputUploadRequest& request);
void RequestOutputFrame(const RenderOutputFrameRequest& request);
bool TryTakeOutputFrame(RenderOutputFrameRequest& request);
void RequestRenderReset(RenderCommandResetScope scope);
bool TryTakeRenderReset(RenderCommandResetScope& scope);
RenderCommandQueueMetrics GetMetrics() const;
private:
static RenderCommandResetScope MergeResetScopes(RenderCommandResetScope current, RenderCommandResetScope requested);
mutable std::mutex mMutex;
bool mHasPreviewPresentRequest = false;
RenderPreviewPresentRequest mPreviewPresentRequest;
bool mHasScreenshotCaptureRequest = false;
RenderScreenshotCaptureRequest mScreenshotCaptureRequest;
bool mHasInputUploadRequest = false;
RenderInputUploadRequest mInputUploadRequest;
std::deque<RenderOutputFrameRequest> mOutputFrameRequests;
RenderCommandResetScope mRenderResetScope = RenderCommandResetScope::None;
uint64_t mEnqueuedCount = 0;
uint64_t mCoalescedCount = 0;
};