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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/shader/GlobalParamsBuffer.h
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C++

#pragma once
#include "OpenGLRenderer.h"
#include "ShaderTypes.h"
#include <vector>
class GlobalParamsBuffer
{
public:
explicit GlobalParamsBuffer(OpenGLRenderer& renderer);
bool Update(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
private:
OpenGLRenderer& mRenderer;
std::vector<unsigned char> mScratchBuffer;
};