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video-shader-toys/apps/RenderCadenceCompositor/app/RenderCadenceApp.h
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2026-05-12 12:38:54 +10:00

280 lines
7.7 KiB
C++

#pragma once
#include "AppConfig.h"
#include "AppConfigProvider.h"
#include "../json/JsonWriter.h"
#include "../logging/Logger.h"
#include "../runtime/RuntimeShaderBridge.h"
#include "../telemetry/CadenceTelemetryJson.h"
#include "../telemetry/TelemetryPrinter.h"
#include "../video/DeckLinkOutput.h"
#include "../video/DeckLinkOutputThread.h"
#include <chrono>
#include <filesystem>
#include <string>
#include <thread>
#include <type_traits>
namespace RenderCadenceCompositor
{
namespace detail
{
template <typename RenderThread>
auto StartRenderThread(RenderThread& renderThread, std::string& error, int) -> decltype(renderThread.Start(error), bool())
{
return renderThread.Start(error);
}
template <typename RenderThread>
bool StartRenderThreadWithoutError(RenderThread& renderThread, std::true_type)
{
return renderThread.Start();
}
template <typename RenderThread>
bool StartRenderThreadWithoutError(RenderThread& renderThread, std::false_type)
{
renderThread.Start();
return true;
}
template <typename RenderThread>
auto StartRenderThread(RenderThread& renderThread, std::string&, long) -> decltype(renderThread.Start(), bool())
{
return StartRenderThreadWithoutError(renderThread, std::is_same<decltype(renderThread.Start()), bool>());
}
}
template <typename RenderThread, typename SystemFrameExchange>
class RenderCadenceApp
{
public:
RenderCadenceApp(RenderThread& renderThread, SystemFrameExchange& frameExchange, AppConfig config = DefaultAppConfig()) :
mRenderThread(renderThread),
mFrameExchange(frameExchange),
mConfig(config),
mOutputThread(mOutput, mFrameExchange, mConfig.outputThread),
mTelemetry(mConfig.telemetry)
{
}
RenderCadenceApp(const RenderCadenceApp&) = delete;
RenderCadenceApp& operator=(const RenderCadenceApp&) = delete;
~RenderCadenceApp()
{
Stop();
}
bool Start(std::string& error)
{
Log("app", "Initializing DeckLink output.");
if (!mOutput.Initialize(
mConfig.deckLink,
[this](const VideoIOCompletion& completion) {
mFrameExchange.ReleaseScheduledByBytes(completion.outputFrameBuffer);
},
error))
{
LogError("app", "DeckLink output initialization failed: " + error);
return false;
}
Log("app", "Starting render thread.");
if (!detail::StartRenderThread(mRenderThread, error, 0))
{
LogError("app", "Render thread start failed: " + error);
Stop();
return false;
}
StartRuntimeShaderBuild();
Log("app", "Waiting for rendered warmup frames.");
if (!mFrameExchange.WaitForCompletedDepth(mConfig.warmupCompletedFrames, mConfig.warmupTimeout))
{
error = "Timed out waiting for rendered warmup frames.";
LogError("app", error);
Stop();
return false;
}
Log("app", "Starting DeckLink output thread.");
if (!mOutputThread.Start())
{
error = "DeckLink output thread failed to start.";
LogError("app", error);
Stop();
return false;
}
Log("app", "Waiting for DeckLink preroll frames.");
if (!WaitForPreroll())
{
error = "Timed out waiting for DeckLink preroll frames.";
LogError("app", error);
Stop();
return false;
}
Log("app", "Starting DeckLink scheduled playback.");
if (!mOutput.StartScheduledPlayback(error))
{
LogError("app", "DeckLink scheduled playback failed: " + error);
Stop();
return false;
}
mTelemetry.Start(mFrameExchange, mOutput, mOutputThread, mRenderThread);
StartHttpServer();
Log("app", "RenderCadenceCompositor started.");
mStarted = true;
return true;
}
void Stop()
{
mHttpServer.Stop();
mTelemetry.Stop();
mOutputThread.Stop();
mOutput.Stop();
StopRuntimeShaderBuild();
mRenderThread.Stop();
mOutput.ReleaseResources();
if (mStarted)
Log("app", "RenderCadenceCompositor shutdown complete.");
mStarted = false;
}
bool Started() const { return mStarted; }
const DeckLinkOutput& Output() const { return mOutput; }
private:
void StartHttpServer()
{
HttpControlServerCallbacks callbacks;
callbacks.getStateJson = [this]() {
return BuildStateJson();
};
std::string error;
if (!mHttpServer.Start(std::filesystem::current_path() / "docs", mConfig.http, callbacks, error))
{
LogWarning("http", "HTTP control server did not start: " + error);
return;
}
}
std::string BuildStateJson()
{
CadenceTelemetrySnapshot telemetry = mHttpTelemetry.Sample(mFrameExchange, mOutput, mOutputThread, mRenderThread);
JsonWriter writer;
writer.BeginObject();
writer.Key("app");
writer.BeginObject();
writer.KeyUInt("serverPort", mHttpServer.Port());
writer.KeyUInt("oscPort", mConfig.oscPort);
writer.KeyString("oscBindAddress", mConfig.oscBindAddress);
writer.KeyDouble("oscSmoothing", mConfig.oscSmoothing);
writer.KeyBool("autoReload", mConfig.autoReload);
writer.KeyUInt("maxTemporalHistoryFrames", static_cast<uint64_t>(mConfig.maxTemporalHistoryFrames));
writer.KeyDouble("previewFps", mConfig.previewFps);
writer.KeyBool("enableExternalKeying", mConfig.deckLink.externalKeyingEnabled);
writer.KeyString("inputVideoFormat", mConfig.inputVideoFormat);
writer.KeyString("inputFrameRate", mConfig.inputFrameRate);
writer.KeyString("outputVideoFormat", mConfig.outputVideoFormat);
writer.KeyString("outputFrameRate", mConfig.outputFrameRate);
writer.EndObject();
writer.Key("runtime");
writer.BeginObject();
writer.KeyUInt("layerCount", 0);
writer.KeyBool("compileSucceeded", true);
writer.KeyString("compileMessage", "Runtime state is not ported into RenderCadenceCompositor yet.");
writer.EndObject();
writer.KeyNull("video");
writer.KeyNull("decklink");
writer.KeyNull("videoIO");
writer.Key("performance");
writer.BeginObject();
writer.KeyDouble("frameBudgetMs", FrameDurationMillisecondsFromRateString(mConfig.outputFrameRate));
writer.KeyNull("renderMs");
writer.KeyNull("smoothedRenderMs");
writer.KeyNull("budgetUsedPercent");
writer.KeyNull("completionIntervalMs");
writer.KeyNull("smoothedCompletionIntervalMs");
writer.KeyNull("maxCompletionIntervalMs");
writer.KeyUInt("lateFrameCount", telemetry.displayedLate);
writer.KeyUInt("droppedFrameCount", telemetry.dropped);
writer.KeyNull("flushedFrameCount");
writer.Key("cadence");
WriteCadenceTelemetryJson(writer, telemetry);
writer.EndObject();
writer.KeyNull("backendPlayout");
writer.KeyNull("runtimeEvents");
writer.Key("shaders");
writer.BeginArray();
writer.EndArray();
writer.Key("stackPresets");
writer.BeginArray();
writer.EndArray();
writer.Key("layers");
writer.BeginArray();
writer.EndArray();
writer.EndObject();
return writer.StringValue();
}
bool WaitForPreroll() const
{
const auto deadline = std::chrono::steady_clock::now() + mConfig.prerollTimeout;
while (std::chrono::steady_clock::now() < deadline)
{
if (mFrameExchange.Metrics().scheduledCount >= mConfig.outputThread.targetBufferedFrames)
return true;
std::this_thread::sleep_for(mConfig.prerollPoll);
}
return false;
}
void StartRuntimeShaderBuild()
{
if (mConfig.runtimeShaderId.empty())
{
Log("runtime-shader", "Runtime shader build disabled.");
return;
}
Log("runtime-shader", "Starting background Slang build for shader '" + mConfig.runtimeShaderId + "'.");
mShaderBridge.Start(
mConfig.runtimeShaderId,
[this](const RuntimeShaderArtifact& artifact) {
mRenderThread.SubmitRuntimeShaderArtifact(artifact);
},
[](const std::string& message) {
LogError("runtime-shader", "Runtime Slang build failed: " + message);
});
}
void StopRuntimeShaderBuild()
{
mShaderBridge.Stop();
}
RenderThread& mRenderThread;
SystemFrameExchange& mFrameExchange;
AppConfig mConfig;
DeckLinkOutput mOutput;
DeckLinkOutputThread<SystemFrameExchange> mOutputThread;
TelemetryPrinter mTelemetry;
CadenceTelemetry mHttpTelemetry;
HttpControlServer mHttpServer;
RuntimeShaderBridge mShaderBridge;
bool mStarted = false;
};
}