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video-shader-toys/apps/RenderCadenceCompositor/render/InputFrameTexture.h
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INput
2026-05-12 18:39:08 +10:00

31 lines
734 B
C++

#pragma once
#include "../frames/InputFrameMailbox.h"
#include "GLExtensions.h"
#include <cstdint>
class InputFrameTexture
{
public:
InputFrameTexture() = default;
InputFrameTexture(const InputFrameTexture&) = delete;
InputFrameTexture& operator=(const InputFrameTexture&) = delete;
~InputFrameTexture();
GLuint PollAndUpload(InputFrameMailbox* mailbox);
GLuint Texture() const { return mTexture; }
uint64_t UploadedFrames() const { return mUploadedFrames; }
uint64_t UploadMisses() const { return mUploadMisses; }
void ShutdownGl();
private:
bool EnsureTexture(const InputFrame& frame);
GLuint mTexture = 0;
unsigned mWidth = 0;
unsigned mHeight = 0;
uint64_t mUploadedFrames = 0;
uint64_t mUploadMisses = 0;
};