Files
video-shader-toys/apps/LoopThroughWithOpenGLCompositing/LoopThroughWithOpenGLCompositing.cpp
2026-05-02 15:49:45 +10:00

228 lines
6.8 KiB
C++

/* -LICENSE-START-
** Copyright (c) 2012 Blackmagic Design
**
** Permission is hereby granted, free of charge, to any person or organization
** obtaining a copy of the software and accompanying documentation (the
** "Software") to use, reproduce, display, distribute, sub-license, execute,
** and transmit the Software, and to prepare derivative works of the Software,
** and to permit third-parties to whom the Software is furnished to do so, in
** accordance with:
**
** (1) if the Software is obtained from Blackmagic Design, the End User License
** Agreement for the Software Development Kit ("EULA") available at
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
**
** (2) if the Software is obtained from any third party, such licensing terms
** as notified by that third party,
**
** and all subject to the following:
**
** (3) the copyright notices in the Software and this entire statement,
** including the above license grant, this restriction and the following
** disclaimer, must be included in all copies of the Software, in whole or in
** part, and all derivative works of the Software, unless such copies or
** derivative works are solely in the form of machine-executable object code
** generated by a source language processor.
**
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
**
** A copy of the Software is available free of charge at
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
**
** -LICENSE-END-
*/
//
// LoopThroughWithOpenGLCompositing.cpp
// LoopThroughWithOpenGLCompositing
//
#include "stdafx.h"
#include "resource.h"
#include "OpenGLComposite.h"
#define MAX_LOADSTRING 100
// Declaration for Window procedure
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// Select the pixel format for a given device context
void SetDCPixelFormat(HDC hDC)
{
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size of this structure
1, // Version of this structure
PFD_DRAW_TO_WINDOW | // Draw to Window (not to bitmap)
PFD_SUPPORT_OPENGL | // Support OpenGL calls in window
PFD_DOUBLEBUFFER, // Double buffered mode
PFD_TYPE_RGBA, // RGBA Color mode
32, // Want 32 bit color
0,0,0,0,0,0, // Not used to select mode
0,0, // Not used to select mode
0,0,0,0,0, // Not used to select mode
16, // Size of depth buffer
0, // Not used
0, // Not used
0, // Not used
0, // Not used
0,0,0 }; // Not used
// Choose a pixel format that best matches that described in pfd
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
// Set the pixel format for the device context
SetPixelFormat(hDC, nPixelFormat, &pfd);
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg; // Windows message structure
WNDCLASS wc; // Windows class structure
HWND hWnd; // Storeage for window handle
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_OPENGLOUTPUT, szWindowClass, MAX_LOADSTRING);
// Register Window style
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
// No need for background brush for OpenGL window
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = szWindowClass;
// Register the window class
if (RegisterClass(&wc) == 0)
return FALSE;
// Create the main application window
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
CW_USEDEFAULT, 0, 250, 250, NULL, NULL, hInstance, NULL);
// If window was not created, quit
if (hWnd == NULL)
return FALSE;
// Display the window
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
// Process application messages until the application closes
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
// Window procedure, handles all messages for this program
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HGLRC hRC = NULL; // Permenant Rendering context
static HDC hDC = NULL; // Private GDI Device context
static OpenGLComposite* pOpenGLComposite = NULL;
switch (message)
{
// Window creation, setup for OpenGL context
case WM_CREATE:
// Store the device context
hDC = GetDC(hWnd);
// Select the pixel format
SetDCPixelFormat(hDC);
// Create the rendering context and make it current
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
// Initialize COM
HRESULT result;
result = CoInitialize(NULL);
if (FAILED(result))
{
MessageBox(NULL, _T("Initialization of COM failed."), _T("Application initialization Error."),MB_OK);
PostMessage(hWnd, WM_CLOSE, 0, 0);
break;
}
// Setup OpenGL and DeckLink capture and playout object
pOpenGLComposite = new OpenGLComposite(hWnd, hDC, hRC);
if (pOpenGLComposite->InitDeckLink())
{
wglMakeCurrent( NULL, NULL );
if (pOpenGLComposite->Start())
break; // success
}
// Failed to initialize - cleanup
delete pOpenGLComposite;
pOpenGLComposite = NULL;
PostMessage(hWnd, WM_CLOSE, 0, 0);
break;
case WM_DESTROY:
if (pOpenGLComposite)
{
pOpenGLComposite->Stop();
delete pOpenGLComposite;
}
// Deselect the current rendering context and delete it
wglMakeCurrent(hDC, NULL);
wglDeleteContext(hRC);
// Tell the application to terminate after the window is gone
PostQuitMessage(0);
break;
case WM_SIZE:
if (pOpenGLComposite)
pOpenGLComposite->resizeGL(LOWORD(lParam), HIWORD(lParam));
break;
case WM_PAINT:
wglMakeCurrent(hDC, hRC);
if (pOpenGLComposite)
pOpenGLComposite->paintGL();
wglMakeCurrent( NULL, NULL );
break;
case WM_KEYDOWN:
if (pOpenGLComposite && (wParam == 'R' || wParam == 'r'))
{
pOpenGLComposite->ReloadShader();
InvalidateRect(hWnd, NULL, FALSE);
}
break;
default:
return (DefWindowProc(hWnd, message, wParam, lParam));
}
return (0L);
}