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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/pipeline/PngScreenshotWriter.h
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13 lines
216 B
C++

#pragma once
#include <filesystem>
#include <string>
#include <vector>
void WritePngFileAsync(
const std::filesystem::path& outputPath,
unsigned width,
unsigned height,
std::vector<unsigned char> rgbaPixels);