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video-shader-toys/src/video/ndi/NdiOutput.h
Aiden 80c6fd2434
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NDI cleanup to avoid calling NDI while holding the output mutex
2026-05-22 16:51:48 +10:00

53 lines
1.6 KiB
C++

#pragma once
#include "video/core/VideoIOEdges.h"
#include <atomic>
#include <cstdint>
#include <mutex>
#include <string>
namespace RenderCadenceCompositor
{
using NdiOutputMetrics = VideoOutputEdgeMetrics;
class NdiOutput final : public IVideoOutputEdge
{
public:
explicit NdiOutput(std::string senderName);
NdiOutput(const NdiOutput&) = delete;
NdiOutput& operator=(const NdiOutput&) = delete;
~NdiOutput() override;
bool Initialize(const VideoOutputEdgeConfig& config, CompletionCallback completionCallback, std::string& error) override;
bool StartScheduledPlayback(std::string& error) override;
bool ScheduleFrame(const VideoIOOutputFrame& frame) override;
bool RequiresPreroll() const override { return false; }
void Stop() override;
void ReleaseResources() override;
const VideoIOState& State() const override { return mState; }
NdiOutputMetrics Metrics() const override;
private:
void CompleteBuffer(void* buffer, VideoIOCompletionResult result);
static void PopulateState(VideoIOState& state, const VideoOutputEdgeConfig& config, const std::string& senderName);
std::string mSenderName;
CompletionCallback mCompletionCallback;
mutable std::mutex mMutex;
mutable std::mutex mSdkMutex;
void* mSender = nullptr;
void* mPendingBuffer = nullptr;
VideoOutputEdgeConfig mConfig;
VideoIOState mState;
std::atomic<bool> mInitialized{ false };
std::atomic<bool> mRunning{ false };
std::atomic<uint64_t> mCompletions{ 0 };
std::atomic<uint64_t> mDropped{ 0 };
std::atomic<uint64_t> mFlushed{ 0 };
std::atomic<uint64_t> mScheduleFailures{ 0 };
std::atomic<double> mScheduleCallMilliseconds{ 0.0 };
};
}