Files
video-shader-toys/CMakeLists.txt
Aiden 68503256dc
All checks were successful
CI / React UI Build (push) Successful in 10s
CI / Native Windows Build And Tests (push) Successful in 2m40s
CI / Windows Release Package (push) Successful in 2m47s
Phase 6 step 1
2026-05-11 19:44:35 +10:00

582 lines
18 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(video_shader LANGUAGES C CXX RC)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/apps/LoopThroughWithOpenGLCompositing")
set(SLANG_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/3rdParty/slang-2026.8-windows-x86_64" CACHE PATH "Path to a Slang binary release containing bin/slangc.exe")
if(NOT EXISTS "${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp")
message(FATAL_ERROR "Imported app sources were not found under ${APP_DIR}")
endif()
set(SLANG_RUNTIME_FILES
"${SLANG_ROOT}/bin/slangc.exe"
"${SLANG_ROOT}/bin/slang-compiler.dll"
"${SLANG_ROOT}/bin/slang-glslang.dll"
)
foreach(SLANG_RUNTIME_FILE IN LISTS SLANG_RUNTIME_FILES)
if(NOT EXISTS "${SLANG_RUNTIME_FILE}")
message(FATAL_ERROR "Required Slang runtime file not found: ${SLANG_RUNTIME_FILE}")
endif()
endforeach()
set(SLANG_LICENSE_FILE "${SLANG_ROOT}/LICENSE")
if(NOT EXISTS "${SLANG_LICENSE_FILE}")
message(FATAL_ERROR "Slang license file not found: ${SLANG_LICENSE_FILE}")
endif()
set(APP_SOURCES
"${APP_DIR}/videoio/decklink/DeckLinkAPI_i.c"
"${APP_DIR}/control/ControlServer.cpp"
"${APP_DIR}/control/ControlServer.h"
"${APP_DIR}/control/ControlServices.cpp"
"${APP_DIR}/control/ControlServices.h"
"${APP_DIR}/control/OscServer.cpp"
"${APP_DIR}/control/OscServer.h"
"${APP_DIR}/control/RuntimeControlBridge.cpp"
"${APP_DIR}/control/RuntimeControlBridge.h"
"${APP_DIR}/control/RuntimeServiceLiveBridge.cpp"
"${APP_DIR}/control/RuntimeServiceLiveBridge.h"
"${APP_DIR}/control/RuntimeServices.cpp"
"${APP_DIR}/control/RuntimeServices.h"
"${APP_DIR}/videoio/decklink/DeckLinkAPI_h.h"
"${APP_DIR}/videoio/decklink/DeckLinkDisplayMode.cpp"
"${APP_DIR}/videoio/decklink/DeckLinkDisplayMode.h"
"${APP_DIR}/videoio/decklink/DeckLinkFrameTransfer.cpp"
"${APP_DIR}/videoio/decklink/DeckLinkFrameTransfer.h"
"${APP_DIR}/videoio/decklink/DeckLinkSession.cpp"
"${APP_DIR}/videoio/decklink/DeckLinkSession.h"
"${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.cpp"
"${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.h"
"${APP_DIR}/gl/renderer/GLExtensions.cpp"
"${APP_DIR}/gl/renderer/GLExtensions.h"
"${APP_DIR}/gl/shader/GlobalParamsBuffer.cpp"
"${APP_DIR}/gl/shader/GlobalParamsBuffer.h"
"${APP_DIR}/gl/renderer/GlRenderConstants.h"
"${APP_DIR}/gl/renderer/GlScopedObjects.h"
"${APP_DIR}/gl/shader/GlShaderSources.cpp"
"${APP_DIR}/gl/shader/GlShaderSources.h"
"${APP_DIR}/gl/composite/OpenGLComposite.cpp"
"${APP_DIR}/gl/composite/OpenGLComposite.h"
"${APP_DIR}/gl/composite/OpenGLCompositeRuntimeControls.cpp"
"${APP_DIR}/gl/threading/RenderCommandQueue.cpp"
"${APP_DIR}/gl/threading/RenderCommandQueue.h"
"${APP_DIR}/gl/RenderEngine.cpp"
"${APP_DIR}/gl/RenderEngine.h"
"${APP_DIR}/gl/frame/RenderFrameState.h"
"${APP_DIR}/gl/frame/RenderFrameStateResolver.cpp"
"${APP_DIR}/gl/frame/RenderFrameStateResolver.h"
"${APP_DIR}/gl/frame/RuntimeUpdateController.cpp"
"${APP_DIR}/gl/frame/RuntimeUpdateController.h"
"${APP_DIR}/gl/pipeline/OpenGLRenderPass.cpp"
"${APP_DIR}/gl/pipeline/OpenGLRenderPass.h"
"${APP_DIR}/gl/pipeline/OpenGLRenderPipeline.cpp"
"${APP_DIR}/gl/pipeline/OpenGLRenderPipeline.h"
"${APP_DIR}/gl/pipeline/RenderPassDescriptor.h"
"${APP_DIR}/gl/pipeline/ShaderFeedbackBuffers.cpp"
"${APP_DIR}/gl/pipeline/ShaderFeedbackBuffers.h"
"${APP_DIR}/gl/renderer/OpenGLRenderer.cpp"
"${APP_DIR}/gl/renderer/OpenGLRenderer.h"
"${APP_DIR}/gl/renderer/RenderTargetPool.cpp"
"${APP_DIR}/gl/renderer/RenderTargetPool.h"
"${APP_DIR}/gl/pipeline/OpenGLVideoIOBridge.cpp"
"${APP_DIR}/gl/pipeline/OpenGLVideoIOBridge.h"
"${APP_DIR}/gl/shader/OpenGLShaderPrograms.cpp"
"${APP_DIR}/gl/shader/OpenGLShaderPrograms.h"
"${APP_DIR}/gl/pipeline/PngScreenshotWriter.cpp"
"${APP_DIR}/gl/pipeline/PngScreenshotWriter.h"
"${APP_DIR}/gl/shader/ShaderProgramCompiler.cpp"
"${APP_DIR}/gl/shader/ShaderProgramCompiler.h"
"${APP_DIR}/gl/shader/ShaderBuildQueue.cpp"
"${APP_DIR}/gl/shader/ShaderBuildQueue.h"
"${APP_DIR}/gl/shader/ShaderTextureBindings.cpp"
"${APP_DIR}/gl/shader/ShaderTextureBindings.h"
"${APP_DIR}/gl/shader/Std140Buffer.h"
"${APP_DIR}/gl/shader/TextRasterizer.cpp"
"${APP_DIR}/gl/shader/TextRasterizer.h"
"${APP_DIR}/gl/shader/TextureAssetLoader.cpp"
"${APP_DIR}/gl/shader/TextureAssetLoader.h"
"${APP_DIR}/gl/pipeline/TemporalHistoryBuffers.cpp"
"${APP_DIR}/gl/pipeline/TemporalHistoryBuffers.h"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.h"
"${APP_DIR}/LoopThroughWithOpenGLCompositing.rc"
"${APP_DIR}/platform/NativeHandles.h"
"${APP_DIR}/platform/NativeSockets.h"
"${APP_DIR}/resource.h"
"${APP_DIR}/runtime/coordination/RuntimeCoordinator.cpp"
"${APP_DIR}/runtime/coordination/RuntimeCoordinator.h"
"${APP_DIR}/runtime/events/RuntimeEventCoalescingQueue.h"
"${APP_DIR}/runtime/events/RuntimeEventDispatcher.h"
"${APP_DIR}/runtime/events/RuntimeEvent.h"
"${APP_DIR}/runtime/events/RuntimeEventPayloads.h"
"${APP_DIR}/runtime/events/RuntimeEventQueue.h"
"${APP_DIR}/runtime/events/RuntimeEventType.h"
"${APP_DIR}/runtime/live/CommittedLiveState.cpp"
"${APP_DIR}/runtime/live/CommittedLiveState.h"
"${APP_DIR}/runtime/live/RenderStateComposer.cpp"
"${APP_DIR}/runtime/live/RenderStateComposer.h"
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.cpp"
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.h"
"${APP_DIR}/runtime/live/RuntimeLiveState.cpp"
"${APP_DIR}/runtime/live/RuntimeLiveState.h"
"${APP_DIR}/runtime/persistence/PersistenceRequest.h"
"${APP_DIR}/runtime/presentation/RuntimeStateJson.cpp"
"${APP_DIR}/runtime/presentation/RuntimeStateJson.h"
"${APP_DIR}/runtime/presentation/RuntimeStatePresenter.cpp"
"${APP_DIR}/runtime/presentation/RuntimeStatePresenter.h"
"${APP_DIR}/runtime/snapshot/RenderSnapshotBuilder.cpp"
"${APP_DIR}/runtime/snapshot/RenderSnapshotBuilder.h"
"${APP_DIR}/runtime/snapshot/RuntimeSnapshotProvider.cpp"
"${APP_DIR}/runtime/snapshot/RuntimeSnapshotProvider.h"
"${APP_DIR}/runtime/store/LayerStackStore.cpp"
"${APP_DIR}/runtime/store/LayerStackStore.h"
"${APP_DIR}/runtime/store/RuntimeConfigStore.cpp"
"${APP_DIR}/runtime/store/RuntimeConfigStore.h"
"${APP_DIR}/runtime/store/RuntimeStore.cpp"
"${APP_DIR}/runtime/store/RuntimeStore.h"
"${APP_DIR}/runtime/store/RuntimeStoreReadModels.h"
"${APP_DIR}/runtime/store/ShaderPackageCatalog.cpp"
"${APP_DIR}/runtime/store/ShaderPackageCatalog.h"
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/runtime/support/RuntimeJson.h"
"${APP_DIR}/runtime/support/RuntimeParameterUtils.cpp"
"${APP_DIR}/runtime/support/RuntimeParameterUtils.h"
"${APP_DIR}/runtime/telemetry/HealthTelemetry.cpp"
"${APP_DIR}/runtime/telemetry/HealthTelemetry.h"
"${APP_DIR}/runtime/telemetry/RuntimeClock.cpp"
"${APP_DIR}/runtime/telemetry/RuntimeClock.h"
"${APP_DIR}/shader/ShaderCompiler.cpp"
"${APP_DIR}/shader/ShaderCompiler.h"
"${APP_DIR}/shader/ShaderPackageRegistry.cpp"
"${APP_DIR}/shader/ShaderPackageRegistry.h"
"${APP_DIR}/shader/ShaderTypes.h"
"${APP_DIR}/stdafx.cpp"
"${APP_DIR}/stdafx.h"
"${APP_DIR}/targetver.h"
"${APP_DIR}/videoio/VideoIOFormat.cpp"
"${APP_DIR}/videoio/VideoIOFormat.h"
"${APP_DIR}/videoio/VideoBackend.cpp"
"${APP_DIR}/videoio/VideoBackend.h"
"${APP_DIR}/videoio/VideoIOTypes.h"
"${APP_DIR}/videoio/VideoPlayoutScheduler.cpp"
"${APP_DIR}/videoio/VideoPlayoutScheduler.h"
)
add_executable(LoopThroughWithOpenGLCompositing WIN32 ${APP_SOURCES})
target_include_directories(LoopThroughWithOpenGLCompositing PRIVATE
"${APP_DIR}"
"${APP_DIR}/control"
"${APP_DIR}/gl"
"${APP_DIR}/gl/composite"
"${APP_DIR}/gl/frame"
"${APP_DIR}/gl/pipeline"
"${APP_DIR}/gl/renderer"
"${APP_DIR}/gl/shader"
"${APP_DIR}/gl/threading"
"${APP_DIR}/platform"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/coordination"
"${APP_DIR}/runtime/events"
"${APP_DIR}/runtime/live"
"${APP_DIR}/runtime/persistence"
"${APP_DIR}/runtime/presentation"
"${APP_DIR}/runtime/snapshot"
"${APP_DIR}/runtime/store"
"${APP_DIR}/runtime/support"
"${APP_DIR}/runtime/telemetry"
"${APP_DIR}/shader"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)
target_link_libraries(LoopThroughWithOpenGLCompositing PRIVATE
opengl32
glu32
Ws2_32
Crypt32
Advapi32
Gdiplus
Ole32
Windowscodecs
)
target_compile_definitions(LoopThroughWithOpenGLCompositing PRIVATE
_UNICODE
UNICODE
)
if(MSVC)
target_compile_options(LoopThroughWithOpenGLCompositing PRIVATE /W3)
endif()
add_executable(RuntimeJsonTests
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeJsonTests.cpp"
)
target_include_directories(RuntimeJsonTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/support"
)
if(MSVC)
target_compile_options(RuntimeJsonTests PRIVATE /W3)
endif()
enable_testing()
add_test(NAME RuntimeJsonTests COMMAND RuntimeJsonTests)
add_executable(RuntimeClockTests
"${APP_DIR}/runtime/telemetry/RuntimeClock.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeClockTests.cpp"
)
target_include_directories(RuntimeClockTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/telemetry"
)
if(MSVC)
target_compile_options(RuntimeClockTests PRIVATE /W3)
endif()
add_test(NAME RuntimeClockTests COMMAND RuntimeClockTests)
add_executable(HealthTelemetryTests
"${APP_DIR}/runtime/telemetry/HealthTelemetry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/HealthTelemetryTests.cpp"
)
target_include_directories(HealthTelemetryTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/telemetry"
)
if(MSVC)
target_compile_options(HealthTelemetryTests PRIVATE /W3)
endif()
add_test(NAME HealthTelemetryTests COMMAND HealthTelemetryTests)
add_executable(RuntimeParameterUtilsTests
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/runtime/support/RuntimeParameterUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeParameterUtilsTests.cpp"
)
target_include_directories(RuntimeParameterUtilsTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/support"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(RuntimeParameterUtilsTests PRIVATE /W3)
endif()
add_test(NAME RuntimeParameterUtilsTests COMMAND RuntimeParameterUtilsTests)
add_executable(RuntimeEventTypeTests
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeEventTypeTests.cpp"
)
target_include_directories(RuntimeEventTypeTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/events"
"${APP_DIR}/runtime/persistence"
)
if(MSVC)
target_compile_options(RuntimeEventTypeTests PRIVATE /W3)
endif()
add_test(NAME RuntimeEventTypeTests COMMAND RuntimeEventTypeTests)
add_executable(RuntimeLiveStateTests
"${APP_DIR}/runtime/live/RenderStateComposer.cpp"
"${APP_DIR}/runtime/live/RuntimeLiveState.cpp"
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/runtime/support/RuntimeParameterUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeLiveStateTests.cpp"
)
target_include_directories(RuntimeLiveStateTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/live"
"${APP_DIR}/runtime/support"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(RuntimeLiveStateTests PRIVATE /W3)
endif()
add_test(NAME RuntimeLiveStateTests COMMAND RuntimeLiveStateTests)
add_executable(RuntimeStateLayerModelTests
"${APP_DIR}/runtime/live/RuntimeStateLayerModel.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeStateLayerModelTests.cpp"
)
target_include_directories(RuntimeStateLayerModelTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/live"
)
if(MSVC)
target_compile_options(RuntimeStateLayerModelTests PRIVATE /W3)
endif()
add_test(NAME RuntimeStateLayerModelTests COMMAND RuntimeStateLayerModelTests)
add_executable(RuntimeSubsystemTests
"${APP_DIR}/runtime/coordination/RuntimeCoordinator.cpp"
"${APP_DIR}/runtime/live/CommittedLiveState.cpp"
"${APP_DIR}/runtime/snapshot/RenderSnapshotBuilder.cpp"
"${APP_DIR}/runtime/store/LayerStackStore.cpp"
"${APP_DIR}/runtime/store/RuntimeConfigStore.cpp"
"${APP_DIR}/runtime/store/RuntimeStore.cpp"
"${APP_DIR}/runtime/store/ShaderPackageCatalog.cpp"
"${APP_DIR}/runtime/presentation/RuntimeStateJson.cpp"
"${APP_DIR}/runtime/presentation/RuntimeStatePresenter.cpp"
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/runtime/support/RuntimeParameterUtils.cpp"
"${APP_DIR}/runtime/telemetry/HealthTelemetry.cpp"
"${APP_DIR}/runtime/telemetry/RuntimeClock.cpp"
"${APP_DIR}/shader/ShaderCompiler.cpp"
"${APP_DIR}/shader/ShaderPackageRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeSubsystemTests.cpp"
)
target_include_directories(RuntimeSubsystemTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/platform"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/coordination"
"${APP_DIR}/runtime/events"
"${APP_DIR}/runtime/live"
"${APP_DIR}/runtime/persistence"
"${APP_DIR}/runtime/presentation"
"${APP_DIR}/runtime/snapshot"
"${APP_DIR}/runtime/store"
"${APP_DIR}/runtime/support"
"${APP_DIR}/runtime/telemetry"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(RuntimeSubsystemTests PRIVATE /W3)
endif()
add_test(NAME RuntimeSubsystemTests COMMAND RuntimeSubsystemTests)
add_executable(Std140BufferTests
"${CMAKE_CURRENT_SOURCE_DIR}/tests/Std140BufferTests.cpp"
)
target_include_directories(Std140BufferTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/gl"
"${APP_DIR}/gl/shader"
)
if(MSVC)
target_compile_options(Std140BufferTests PRIVATE /W3)
endif()
add_test(NAME Std140BufferTests COMMAND Std140BufferTests)
add_executable(RenderCommandQueueTests
"${APP_DIR}/gl/threading/RenderCommandQueue.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RenderCommandQueueTests.cpp"
)
target_include_directories(RenderCommandQueueTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/gl"
"${APP_DIR}/gl/threading"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)
if(MSVC)
target_compile_options(RenderCommandQueueTests PRIVATE /W3)
endif()
add_test(NAME RenderCommandQueueTests COMMAND RenderCommandQueueTests)
add_executable(ShaderPackageRegistryTests
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/shader/ShaderPackageRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/ShaderPackageRegistryTests.cpp"
)
target_include_directories(ShaderPackageRegistryTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/support"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(ShaderPackageRegistryTests PRIVATE /W3)
endif()
add_test(NAME ShaderPackageRegistryTests COMMAND ShaderPackageRegistryTests)
add_executable(ShaderSlangValidationTests
"${APP_DIR}/runtime/support/RuntimeJson.cpp"
"${APP_DIR}/shader/ShaderCompiler.cpp"
"${APP_DIR}/shader/ShaderPackageRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/ShaderSlangValidationTests.cpp"
)
target_include_directories(ShaderSlangValidationTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/platform"
"${APP_DIR}/runtime"
"${APP_DIR}/runtime/support"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(ShaderSlangValidationTests PRIVATE /W3)
endif()
add_test(NAME ShaderSlangValidationTests COMMAND ShaderSlangValidationTests)
set_tests_properties(ShaderSlangValidationTests PROPERTIES
ENVIRONMENT "SLANG_ROOT=${SLANG_ROOT}"
)
add_executable(OscServerTests
"${APP_DIR}/control/OscServer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/OscServerTests.cpp"
)
target_include_directories(OscServerTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/control"
"${APP_DIR}/platform"
)
target_link_libraries(OscServerTests PRIVATE
Ws2_32
)
if(MSVC)
target_compile_options(OscServerTests PRIVATE /W3)
endif()
add_test(NAME OscServerTests COMMAND OscServerTests)
add_executable(VideoIOFormatTests
"${APP_DIR}/videoio/decklink/DeckLinkVideoIOFormat.cpp"
"${APP_DIR}/videoio/VideoIOFormat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoIOFormatTests.cpp"
)
target_include_directories(VideoIOFormatTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)
if(MSVC)
target_compile_options(VideoIOFormatTests PRIVATE /W3)
endif()
add_test(NAME VideoIOFormatTests COMMAND VideoIOFormatTests)
add_executable(VideoPlayoutSchedulerTests
"${APP_DIR}/videoio/VideoPlayoutScheduler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoPlayoutSchedulerTests.cpp"
)
target_include_directories(VideoPlayoutSchedulerTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)
if(MSVC)
target_compile_options(VideoPlayoutSchedulerTests PRIVATE /W3)
endif()
add_test(NAME VideoPlayoutSchedulerTests COMMAND VideoPlayoutSchedulerTests)
add_executable(VideoIODeviceFakeTests
"${APP_DIR}/videoio/VideoIOFormat.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/VideoIODeviceFakeTests.cpp"
)
target_include_directories(VideoIODeviceFakeTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/videoio"
"${APP_DIR}/videoio/decklink"
)
if(MSVC)
target_compile_options(VideoIODeviceFakeTests PRIVATE /W3)
endif()
add_test(NAME VideoIODeviceFakeTests COMMAND VideoIODeviceFakeTests)
install(TARGETS LoopThroughWithOpenGLCompositing
RUNTIME DESTINATION "."
)
install(FILES ${SLANG_RUNTIME_FILES}
DESTINATION "3rdParty/slang/bin"
)
install(FILES "${SLANG_LICENSE_FILE}"
DESTINATION "third_party_notices"
RENAME "SLANG_LICENSE.txt"
)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/shaders/SHADER_CONTRACT.md"
DESTINATION "."
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/config/"
DESTINATION "config"
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/shaders/"
DESTINATION "shaders"
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/runtime/templates/"
DESTINATION "runtime/templates"
)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/runtime/README.md"
DESTINATION "runtime"
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/ui/dist/"
DESTINATION "ui/dist"
OPTIONAL
)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/docs/"
DESTINATION "docs"
OPTIONAL
)
source_group(TREE "${APP_DIR}" FILES ${APP_SOURCES})