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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/videoio/VideoPlayoutScheduler.h
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37 lines
1.3 KiB
C++

#pragma once
#include "VideoIOTypes.h"
#include "VideoPlayoutPolicy.h"
#include <cstdint>
class VideoPlayoutScheduler
{
public:
void Configure(int64_t frameDuration, int64_t timeScale);
void Configure(int64_t frameDuration, int64_t timeScale, const VideoPlayoutPolicy& policy);
void Reset();
VideoIOScheduleTime NextScheduleTime();
void AlignNextScheduleTimeToPlayback(int64_t streamTime, uint64_t leadFrames);
VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth = 0);
double FrameBudgetMilliseconds() const;
uint64_t ScheduledFrameIndex() const { return mScheduledFrameIndex; }
uint64_t CompletedFrameIndex() const { return mCompletedFrameIndex; }
int64_t FrameDuration() const { return mFrameDuration; }
uint64_t LateStreak() const { return mLateStreak; }
uint64_t DropStreak() const { return mDropStreak; }
int64_t TimeScale() const { return mTimeScale; }
const VideoPlayoutPolicy& Policy() const { return mPolicy; }
private:
uint64_t MeasureLag(VideoIOCompletionResult result, uint64_t readyQueueDepth) const;
int64_t mFrameDuration = 0;
int64_t mTimeScale = 0;
uint64_t mScheduledFrameIndex = 0;
uint64_t mCompletedFrameIndex = 0;
uint64_t mLateStreak = 0;
uint64_t mDropStreak = 0;
VideoPlayoutPolicy mPolicy;
};