3.6 KiB
Video Shader
Native video shader host with an OpenGL/DeckLink render path, Slang shader packages, and a local React control UI.
The app loads shader packages from shaders/, compiles Slang to GLSL at runtime, renders a configurable layer stack, and exposes a browser-based control surface over a local HTTP/WebSocket server.
Repository Layout
apps/LoopThroughWithOpenGLCompositing/: native C++ host app.shaders/: shader packages, each withshader.jsonandshader.slang.ui/: Vite/React control UI.config/runtime-host.json: runtime configuration.runtime/templates/: tracked shader wrapper templates.runtime/: ignored generated runtime cache/state output. Seeruntime/README.md.tests/: focused native tests for pure runtime logic..gitea/workflows/ci.yml: Gitea Actions CI for Windows native tests and Ubuntu UI build.
Requirements
- Windows with Visual Studio 2022 C++ tooling.
- CMake 3.24 or newer.
- Node.js and npm for the control UI.
- Blackmagic DeckLink SDK 16.0 with the NVIDIA GPUDirect sample files available locally.
- Slang compiler available under the repo/tooling paths expected by the runtime, or otherwise discoverable by the existing app setup.
The Blackmagic/GPUDirect SDK should not be committed to this repository. CMakeLists.txt exposes GPUDIRECT_DIR as a cache path so local machines and CI runners can point at their installed SDK location.
Default expected SDK path:
3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/NVIDIA_GPUDirect
Override example:
cmake --preset vs2022-x64-debug -DGPUDIRECT_DIR="D:/SDKs/Blackmagic DeckLink SDK 16.0/Win/Samples/NVIDIA_GPUDirect"
Build
Configure and build the native app:
cmake --preset vs2022-x64-debug
cmake --build --preset build-debug
Build the React control UI:
cd ui
npm ci
npm run build
The native app serves ui/dist when it exists, otherwise it falls back to the source UI directory during development.
Tests
Run native tests:
cmake --build --preset build-debug --target RUN_TESTS
Run the UI production build check:
cd ui
npm run build
Current native test coverage includes:
- JSON parsing and serialization.
- Parameter normalization and preset filename safety.
- Shader manifest parsing and package registry scanning.
Runtime Configuration
config/runtime-host.json controls host behavior:
{
"shaderLibrary": "shaders",
"serverPort": 8080,
"autoReload": true,
"maxTemporalHistoryFrames": 12,
"enableExternalKeying": true
}
The control UI is available at:
http://127.0.0.1:<serverPort>
Shader Packages
Each shader package lives under:
shaders/<id>/
shader.json
shader.slang
See SHADER_CONTRACT.md for the manifest schema, parameter types, texture assets, temporal history support, and the Slang entry point contract.
Generated Files
Runtime-generated files are intentionally ignored:
runtime/shader_cache/active_shader_wrapper.slangruntime/shader_cache/active_shader.raw.fragruntime/shader_cache/active_shader.fragruntime/runtime_state.jsonruntime/stack_presets/*.json
Only runtime/templates/ and runtime/README.md are tracked.
CI
The Gitea workflow expects two act runners:
windows-latest: builds the native app and runs native tests.nubuntu-latest: installs UI dependencies and runs the Vite build.
If your Windows runner stores the Blackmagic SDK outside the repo, configure GPUDIRECT_DIR in the runner environment or adjust the workflow configure command to pass -DGPUDIRECT_DIR=....