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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/platform/NativeSockets.h
Aiden 0bfffa6552
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Refactor
2026-05-06 09:28:46 +10:00

43 lines
815 B
C++

#pragma once
#include <winsock2.h>
class UniqueSocket
{
public:
explicit UniqueSocket(SOCKET socket = INVALID_SOCKET) : mSocket(socket) {}
~UniqueSocket() { reset(); }
UniqueSocket(const UniqueSocket&) = delete;
UniqueSocket& operator=(const UniqueSocket&) = delete;
UniqueSocket(UniqueSocket&& other) noexcept : mSocket(other.release()) {}
UniqueSocket& operator=(UniqueSocket&& other) noexcept
{
if (this != &other)
reset(other.release());
return *this;
}
SOCKET get() const { return mSocket; }
bool valid() const { return mSocket != INVALID_SOCKET; }
SOCKET release()
{
SOCKET socket = mSocket;
mSocket = INVALID_SOCKET;
return socket;
}
void reset(SOCKET socket = INVALID_SOCKET)
{
if (valid())
closesocket(mSocket);
mSocket = socket;
}
private:
SOCKET mSocket;
};