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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/TextureAssetLoader.h
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#pragma once
#include "GLExtensions.h"
#include "ShaderTypes.h"
#include <windows.h>
#include <gl/gl.h>
#include <string>
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);