Files
video-shader-toys/tests/RuntimeEventTypeTests.cpp
Aiden 68503256dc
All checks were successful
CI / React UI Build (push) Successful in 10s
CI / Native Windows Build And Tests (push) Successful in 2m40s
CI / Windows Release Package (push) Successful in 2m47s
Phase 6 step 1
2026-05-11 19:44:35 +10:00

727 lines
36 KiB
C++

#include "RuntimeEvent.h"
#include "RuntimeEventCoalescingQueue.h"
#include "RuntimeEventDispatcher.h"
#include "RuntimeEventQueue.h"
#include "RuntimeEventType.h"
#include "RuntimeEventPayloads.h"
#include "RuntimeEventTestHarness.h"
#include <chrono>
#include <iostream>
#include <stdexcept>
#include <string_view>
#include <variant>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
void TestRuntimeEventTypeNames()
{
Expect(RuntimeEventTypeName(RuntimeEventType::Unknown) == "Unknown", "unknown event type has a stable name");
Expect(RuntimeEventTypeName(RuntimeEventType::OscCommitRequested) == "OscCommitRequested", "control event name is stable");
Expect(RuntimeEventTypeName(RuntimeEventType::RuntimeMutationAccepted) == "RuntimeMutationAccepted", "runtime event name is stable");
Expect(RuntimeEventTypeName(RuntimeEventType::ShaderBuildPrepared) == "ShaderBuildPrepared", "shader build event name is stable");
Expect(RuntimeEventTypeName(RuntimeEventType::RenderSnapshotPublished) == "RenderSnapshotPublished", "render event name is stable");
Expect(RuntimeEventTypeName(RuntimeEventType::BackendStateChanged) == "BackendStateChanged", "backend event name is stable");
Expect(RuntimeEventTypeName(RuntimeEventType::QueueDepthChanged) == "QueueDepthChanged", "telemetry event name is stable");
}
void TestRuntimeEventPayloadTypes()
{
OscCommitRequestedEvent oscCommit;
oscCommit.routeKey = "layer-1\namount";
oscCommit.layerKey = "layer-1";
oscCommit.parameterKey = "amount";
oscCommit.generation = 42;
Expect(RuntimeEventPayloadType(oscCommit) == RuntimeEventType::OscCommitRequested, "OSC commit payload maps to OSC commit event type");
Expect(oscCommit.generation == 42, "OSC commit payload keeps generation");
RuntimeMutationEvent acceptedMutation;
acceptedMutation.action = "SetLayerShader";
acceptedMutation.accepted = true;
acceptedMutation.shaderBuildRequested = true;
acceptedMutation.persistenceRequested = true;
Expect(RuntimeEventPayloadType(acceptedMutation) == RuntimeEventType::RuntimeMutationAccepted, "accepted mutation payload maps to accepted event type");
Expect(acceptedMutation.shaderBuildRequested, "mutation payload carries shader build follow-up");
Expect(acceptedMutation.persistenceRequested, "mutation payload carries persistence follow-up");
RuntimeMutationEvent rejectedMutation;
rejectedMutation.accepted = false;
rejectedMutation.errorMessage = "Unknown layer.";
Expect(RuntimeEventPayloadType(rejectedMutation) == RuntimeEventType::RuntimeMutationRejected, "rejected mutation payload maps to rejected event type");
Expect(rejectedMutation.errorMessage == "Unknown layer.", "mutation payload carries rejection error");
RuntimePersistenceRequestedEvent persistence;
persistence.request = PersistenceRequest::RuntimeStateRequest("UpdateLayerParameter");
Expect(RuntimeEventPayloadType(persistence) == RuntimeEventType::RuntimePersistenceRequested, "runtime persistence payload maps to persistence event type");
Expect(persistence.request.targetKind == PersistenceTargetKind::RuntimeState, "runtime persistence payload carries target kind");
Expect(persistence.request.reason == "UpdateLayerParameter", "runtime persistence payload carries request reason");
Expect(persistence.request.debounceAllowed, "runtime persistence payload carries debounce policy");
Expect(persistence.request.debounceKey == "runtime-state", "runtime persistence payload carries debounce key");
PersistenceSnapshot persistenceSnapshot;
persistenceSnapshot.targetKind = PersistenceTargetKind::RuntimeState;
persistenceSnapshot.reason = persistence.request.reason;
persistenceSnapshot.contents = "{}";
Expect(persistenceSnapshot.reason == "UpdateLayerParameter", "persistence snapshot carries capture reason");
Expect(persistenceSnapshot.contents == "{}", "persistence snapshot carries serialized content");
FileChangeDetectedEvent fileChange;
fileChange.path = "PollRuntimeStoreChanges";
fileChange.shaderPackageCandidate = true;
Expect(RuntimeEventPayloadType(fileChange) == RuntimeEventType::FileChangeDetected, "file change payload maps to file change event type");
Expect(fileChange.shaderPackageCandidate, "file change payload carries shader package candidate flag");
ManualReloadRequestedEvent manualReload;
manualReload.preserveFeedbackState = true;
manualReload.reason = "RequestShaderReload";
Expect(RuntimeEventPayloadType(manualReload) == RuntimeEventType::ManualReloadRequested, "manual reload payload maps to manual reload event type");
Expect(manualReload.preserveFeedbackState, "manual reload payload carries feedback preservation policy");
ShaderBuildEvent preparedBuild;
preparedBuild.phase = RuntimeEventShaderBuildPhase::Prepared;
preparedBuild.inputWidth = 1920;
preparedBuild.inputHeight = 1080;
Expect(RuntimeEventPayloadType(preparedBuild) == RuntimeEventType::ShaderBuildPrepared, "shader build payload maps by phase");
Expect(preparedBuild.inputWidth == 1920 && preparedBuild.inputHeight == 1080, "shader build payload carries input dimensions");
RenderResetEvent appliedReset;
appliedReset.scope = RuntimeEventRenderResetScope::TemporalHistoryAndFeedback;
appliedReset.applied = true;
Expect(RuntimeEventPayloadType(appliedReset) == RuntimeEventType::RenderResetApplied, "render reset payload maps applied state");
Expect(appliedReset.scope == RuntimeEventRenderResetScope::TemporalHistoryAndFeedback, "render reset payload carries reset scope");
RenderSnapshotPublishRequestedEvent snapshotRequest;
snapshotRequest.outputWidth = 1920;
snapshotRequest.outputHeight = 1080;
snapshotRequest.reason = "test";
Expect(RuntimeEventPayloadType(snapshotRequest) == RuntimeEventType::RenderSnapshotPublishRequested, "render snapshot request payload maps to request event");
RenderSnapshotPublishedEvent snapshotPublished;
snapshotPublished.snapshotVersion = 3;
snapshotPublished.parameterVersion = 4;
snapshotPublished.layerCount = 2;
Expect(RuntimeEventPayloadType(snapshotPublished) == RuntimeEventType::RenderSnapshotPublished, "render snapshot published payload maps to published event");
Expect(snapshotPublished.layerCount == 2, "render snapshot published payload carries layer count");
OutputFrameCompletedEvent completedFrame;
completedFrame.result = "Completed";
Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputFrameCompleted, "completed output frame payload maps to completed event");
completedFrame.result = "DisplayedLate";
Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputLateFrameDetected, "late output frame payload maps to late event");
completedFrame.result = "Dropped";
Expect(RuntimeEventPayloadType(completedFrame) == RuntimeEventType::OutputDroppedFrameDetected, "dropped output frame payload maps to dropped event");
TimingSampleRecordedEvent timingSample;
timingSample.subsystem = "RuntimeEventDispatcher";
timingSample.metric = "dispatchDuration";
timingSample.value = 0.5;
timingSample.unit = "ms";
Expect(RuntimeEventPayloadType(timingSample) == RuntimeEventType::TimingSampleRecorded, "timing sample payload maps to timing event");
QueueDepthChangedEvent queueDepth;
queueDepth.queueName = "runtime-events";
queueDepth.depth = 1;
queueDepth.capacity = 16;
Expect(RuntimeEventPayloadType(queueDepth) == RuntimeEventType::QueueDepthChanged, "queue depth payload maps to queue depth event");
SubsystemWarningEvent warning;
warning.subsystem = "VideoBackend";
warning.warningKey = "late-frame";
Expect(RuntimeEventPayloadType(warning) == RuntimeEventType::SubsystemWarningRaised, "warning payload maps to raised event by default");
warning.cleared = true;
Expect(RuntimeEventPayloadType(warning) == RuntimeEventType::SubsystemWarningCleared, "warning payload maps to cleared event when marked cleared");
}
void TestRuntimeEventEnvelope()
{
const auto createdAt = std::chrono::steady_clock::now();
OscCommitRequestedEvent oscCommit;
oscCommit.routeKey = "layer-1\namount";
oscCommit.layerKey = "layer-1";
oscCommit.parameterKey = "amount";
oscCommit.generation = 7;
RuntimeEvent event = MakeRuntimeEvent(oscCommit, "ControlServices", 12, createdAt);
Expect(event.type == RuntimeEventType::OscCommitRequested, "runtime event infers type from payload");
Expect(event.sequence == 12, "runtime event stores sequence");
Expect(event.source == "ControlServices", "runtime event stores source");
Expect(event.createdAt == createdAt, "runtime event stores creation time");
Expect(event.HasPayload(), "runtime event reports payload presence");
Expect(event.PayloadMatchesType(), "runtime event payload matches inferred type");
const auto* payload = std::get_if<OscCommitRequestedEvent>(&event.payload);
Expect(payload && payload->generation == 7, "runtime event stores typed payload in variant");
event.type = RuntimeEventType::RuntimeMutationAccepted;
Expect(!event.PayloadMatchesType(), "runtime event detects mismatched payload and type");
RuntimeEvent empty;
Expect(!empty.HasPayload(), "default runtime event has no payload");
Expect(empty.PayloadMatchesType(), "default runtime event unknown type matches empty payload");
RuntimeMutationEvent acceptedMutation;
acceptedMutation.accepted = true;
acceptedMutation.action = "SetLayerBypass";
RuntimeEvent acceptedEvent = MakeRuntimeEvent(acceptedMutation, "RuntimeCoordinator", 13, createdAt);
Expect(acceptedEvent.type == RuntimeEventType::RuntimeMutationAccepted, "runtime event handles payloads with dynamic accepted mapping");
RuntimeMutationEvent rejectedMutation;
rejectedMutation.accepted = false;
rejectedMutation.action = "SetLayerBypass";
RuntimeEvent rejectedEvent = MakeRuntimeEvent(rejectedMutation, "RuntimeCoordinator", 14, createdAt);
Expect(rejectedEvent.type == RuntimeEventType::RuntimeMutationRejected, "runtime event handles payloads with dynamic rejected mapping");
}
void TestRuntimeEventQueue()
{
RuntimeEventQueue queue(2);
const auto createdAt = std::chrono::steady_clock::now() - std::chrono::milliseconds(5);
RuntimeStateBroadcastRequestedEvent firstPayload;
firstPayload.reason = "first";
RuntimeStateBroadcastRequestedEvent secondPayload;
secondPayload.reason = "second";
RuntimeStateBroadcastRequestedEvent thirdPayload;
thirdPayload.reason = "third";
Expect(queue.Push(MakeRuntimeEvent(firstPayload, "test", 1, createdAt)), "queue accepts first event");
Expect(queue.Push(MakeRuntimeEvent(secondPayload, "test", 2, createdAt)), "queue accepts second event");
Expect(!queue.Push(MakeRuntimeEvent(thirdPayload, "test", 3, createdAt)), "queue rejects event when capacity is full");
RuntimeEventQueueMetrics fullMetrics = queue.GetMetrics(std::chrono::steady_clock::now());
Expect(fullMetrics.depth == 2, "queue metrics report depth");
Expect(fullMetrics.capacity == 2, "queue metrics report capacity");
Expect(fullMetrics.droppedCount == 1, "queue metrics report dropped count");
Expect(fullMetrics.oldestEventAgeMilliseconds >= 0.0, "queue metrics report oldest event age");
RuntimeEvent event;
Expect(queue.TryPop(event), "queue pops first event");
Expect(event.sequence == 1, "queue preserves FIFO order");
std::vector<RuntimeEvent> drained = queue.Drain();
Expect(drained.size() == 1, "queue drains remaining event");
Expect(drained[0].sequence == 2, "drained event preserves FIFO order");
Expect(queue.Depth() == 0, "queue is empty after drain");
}
void TestRuntimeEventDispatcher()
{
RuntimeEventDispatcher dispatcher(4);
int allHandlerCount = 0;
int broadcastHandlerCount = 0;
int failureHandlerCount = 0;
dispatcher.SubscribeAll([&](const RuntimeEvent& event) {
Expect(event.sequence != 0, "dispatcher assigns sequence before all-handler dispatch");
++allHandlerCount;
});
dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent& event) {
Expect(event.type == RuntimeEventType::RuntimeStateBroadcastRequested, "dispatcher invokes type-specific handler for matching event");
++broadcastHandlerCount;
});
dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent&) {
++failureHandlerCount;
throw std::runtime_error("test handler failure");
});
RuntimeStateBroadcastRequestedEvent broadcast;
broadcast.reason = "test";
Expect(dispatcher.PublishPayload(broadcast, "test"), "dispatcher publishes payload");
Expect(dispatcher.QueueDepth() == 1, "dispatcher reports queued depth");
RuntimeEventDispatchResult result = dispatcher.DispatchPending();
Expect(result.dispatchedEvents == 1, "dispatcher reports dispatched event count");
Expect(result.handlerInvocations == 3, "dispatcher reports handler invocation count");
Expect(result.handlerFailures == 1, "dispatcher catches and reports handler failures");
Expect(allHandlerCount == 1, "dispatcher invoked all-handler");
Expect(broadcastHandlerCount == 1, "dispatcher invoked type-specific handler");
Expect(failureHandlerCount == 1, "dispatcher invoked failing handler");
Expect(dispatcher.QueueDepth() == 0, "dispatcher queue is empty after dispatch");
RuntimeEvent mismatched = MakeRuntimeEvent(broadcast, "test");
mismatched.type = RuntimeEventType::ShaderBuildRequested;
Expect(!dispatcher.Publish(mismatched), "dispatcher rejects mismatched event type and payload");
RuntimeEventDispatcher tinyDispatcher(1);
RuntimeMutationEvent acceptedMutation;
acceptedMutation.accepted = true;
Expect(tinyDispatcher.PublishPayload(acceptedMutation, "test"), "tiny dispatcher accepts first FIFO event");
Expect(!tinyDispatcher.PublishPayload(acceptedMutation, "test"), "tiny dispatcher rejects FIFO event when queue is full");
RuntimeEventQueueMetrics metrics = tinyDispatcher.GetQueueMetrics();
Expect(metrics.droppedCount == 1, "dispatcher exposes queue drop metrics");
}
void TestRuntimeEventDispatcherCoalescing()
{
RuntimeEventDispatcher dispatcher(4);
std::string seenReason;
std::string seenShaderMessage;
double seenTimingValue = 0.0;
int broadcastHandlerCount = 0;
int shaderHandlerCount = 0;
int timingHandlerCount = 0;
dispatcher.Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [&](const RuntimeEvent& event) {
const auto* payload = std::get_if<RuntimeStateBroadcastRequestedEvent>(&event.payload);
if (payload)
seenReason = payload->reason;
++broadcastHandlerCount;
});
dispatcher.Subscribe(RuntimeEventType::ShaderBuildRequested, [&](const RuntimeEvent& event) {
const auto* payload = std::get_if<ShaderBuildEvent>(&event.payload);
if (payload)
seenShaderMessage = payload->message;
++shaderHandlerCount;
});
dispatcher.Subscribe(RuntimeEventType::TimingSampleRecorded, [&](const RuntimeEvent& event) {
const auto* payload = std::get_if<TimingSampleRecordedEvent>(&event.payload);
if (payload)
seenTimingValue = payload->value;
++timingHandlerCount;
});
RuntimeStateBroadcastRequestedEvent first;
first.reason = "parameter";
RuntimeStateBroadcastRequestedEvent second;
second.reason = "reload";
Expect(dispatcher.PublishPayload(first, "RuntimeCoordinator"), "dispatcher accepts first coalescable event");
Expect(dispatcher.PublishPayload(second, "RuntimeCoordinator"), "dispatcher coalesces second matching event");
RuntimeEventQueueMetrics queuedMetrics = dispatcher.GetQueueMetrics();
Expect(queuedMetrics.depth == 1, "dispatcher reports coalesced event depth");
Expect(queuedMetrics.coalescedCount == 1, "dispatcher reports coalesced event count");
RuntimeEventDispatchResult result = dispatcher.DispatchPending();
Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced event");
Expect(broadcastHandlerCount == 1, "dispatcher invokes handler once for coalesced event");
Expect(seenReason == "reload", "dispatcher dispatches latest coalesced payload");
ShaderBuildEvent shaderFirst;
shaderFirst.phase = RuntimeEventShaderBuildPhase::Requested;
shaderFirst.inputWidth = 1920;
shaderFirst.inputHeight = 1080;
shaderFirst.preserveFeedbackState = true;
shaderFirst.message = "first";
ShaderBuildEvent shaderSecond = shaderFirst;
shaderSecond.message = "second";
Expect(dispatcher.PublishPayload(shaderFirst, "RuntimeCoordinator"), "dispatcher accepts first shader build request");
Expect(dispatcher.PublishPayload(shaderSecond, "RuntimeCoordinator"), "dispatcher coalesces matching shader build request");
result = dispatcher.DispatchPending();
Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced shader build request");
Expect(shaderHandlerCount == 1, "dispatcher invokes shader handler once for matching coalesced request");
Expect(seenShaderMessage == "second", "dispatcher dispatches latest shader build request payload");
TimingSampleRecordedEvent timingFirst;
timingFirst.subsystem = "RuntimeEventDispatcher";
timingFirst.metric = "dispatchDuration";
timingFirst.value = 1.0;
timingFirst.unit = "ms";
TimingSampleRecordedEvent timingSecond = timingFirst;
timingSecond.value = 2.0;
Expect(dispatcher.PublishPayload(timingFirst, "HealthTelemetry"), "dispatcher accepts first timing sample");
Expect(dispatcher.PublishPayload(timingSecond, "HealthTelemetry"), "dispatcher coalesces matching timing sample");
result = dispatcher.DispatchPending();
Expect(result.dispatchedEvents == 1, "dispatcher dispatches one coalesced timing sample");
Expect(timingHandlerCount == 1, "dispatcher invokes timing handler once for matching coalesced sample");
Expect(seenTimingValue == 2.0, "dispatcher dispatches latest timing sample payload");
}
void TestRuntimeEventCoalescingQueue()
{
RuntimeEventCoalescingQueue queue(2);
const auto createdAt = std::chrono::steady_clock::now() - std::chrono::milliseconds(5);
OscValueReceivedEvent first;
first.routeKey = "layer-1\namount";
first.layerKey = "layer-1";
first.parameterKey = "amount";
first.valueJson = "0.1";
first.generation = 1;
OscValueReceivedEvent replacement = first;
replacement.valueJson = "0.9";
replacement.generation = 2;
OscValueReceivedEvent otherRoute;
otherRoute.routeKey = "layer-2\namount";
otherRoute.layerKey = "layer-2";
otherRoute.parameterKey = "amount";
otherRoute.valueJson = "0.3";
otherRoute.generation = 3;
OscValueReceivedEvent overflow;
overflow.routeKey = "layer-3\namount";
overflow.layerKey = "layer-3";
overflow.parameterKey = "amount";
overflow.valueJson = "0.4";
overflow.generation = 4;
Expect(queue.Push(MakeRuntimeEvent(first, "ControlServices", 1, createdAt)), "coalescing queue accepts first keyed event");
Expect(queue.Push(MakeRuntimeEvent(replacement, "ControlServices", 2, std::chrono::steady_clock::now())), "coalescing queue replaces matching keyed event");
Expect(queue.Push(MakeRuntimeEvent(otherRoute, "ControlServices", 3, createdAt)), "coalescing queue accepts second keyed event");
Expect(!queue.Push(MakeRuntimeEvent(overflow, "ControlServices", 4, createdAt)), "coalescing queue rejects new key when full");
RuntimeEventCoalescingQueueMetrics metrics = queue.GetMetrics(std::chrono::steady_clock::now());
Expect(metrics.depth == 2, "coalescing queue metrics report unique-key depth");
Expect(metrics.capacity == 2, "coalescing queue metrics report capacity");
Expect(metrics.coalescedCount == 1, "coalescing queue metrics report coalesced count");
Expect(metrics.droppedCount == 1, "coalescing queue metrics report dropped count");
Expect(metrics.oldestEventAgeMilliseconds >= 0.0, "coalescing queue metrics report oldest event age");
std::vector<RuntimeEvent> drained = queue.Drain();
Expect(drained.size() == 2, "coalescing queue drains unique events");
Expect(drained[0].sequence == 2, "coalescing queue keeps latest replacement event");
Expect(drained[1].sequence == 3, "coalescing queue preserves first-seen key order");
const auto* latestPayload = std::get_if<OscValueReceivedEvent>(&drained[0].payload);
Expect(latestPayload && latestPayload->valueJson == "0.9", "coalescing queue keeps latest payload value");
Expect(queue.Depth() == 0, "coalescing queue is empty after drain");
}
void TestRuntimeEventCoalescingCustomKey()
{
RuntimeEventCoalescingQueue queue(4, [](const RuntimeEvent& event) {
return std::string(RuntimeEventTypeName(event.type));
});
RuntimeStateBroadcastRequestedEvent first;
first.reason = "parameter";
RuntimeStateBroadcastRequestedEvent second;
second.reason = "reload";
Expect(queue.Push(MakeRuntimeEvent(first, "RuntimeCoordinator", 10)), "custom-key coalescing queue accepts first event");
Expect(queue.Push(MakeRuntimeEvent(second, "RuntimeCoordinator", 11)), "custom-key coalescing queue coalesces second event by type");
std::vector<RuntimeEvent> drained = queue.Drain();
Expect(drained.size() == 1, "custom-key coalescing queue drains one coalesced event");
Expect(drained[0].sequence == 11, "custom-key coalescing queue keeps latest event");
const auto* payload = std::get_if<RuntimeStateBroadcastRequestedEvent>(&drained[0].payload);
Expect(payload && payload->reason == "reload", "custom-key coalescing queue keeps latest typed payload");
}
void TestRuntimeEventTestHarness()
{
RuntimeEventTestHarness harness;
RuntimeStateBroadcastRequestedEvent broadcast;
broadcast.reason = "parameter";
RuntimeEventDispatchResult firstDispatch = harness.PublishAndDispatch(broadcast, "RuntimeCoordinator");
Expect(firstDispatch.dispatchedEvents == 1, "test harness publishes and dispatches payloads");
Expect(harness.SeenCount() == 1, "test harness records dispatched events");
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateBroadcastRequested) == 1, "test harness counts seen events by type");
const RuntimeEvent* seenBroadcast = harness.LastSeen(RuntimeEventType::RuntimeStateBroadcastRequested);
Expect(seenBroadcast && seenBroadcast->source == "RuntimeCoordinator", "test harness returns last seen event by type");
harness.ClearSeen();
Expect(harness.SeenCount() == 0, "test harness clears seen events");
OscValueReceivedEvent first;
first.routeKey = "layer-1\namount";
first.layerKey = "layer-1";
first.parameterKey = "amount";
first.valueJson = "0.1";
first.generation = 1;
OscValueReceivedEvent replacement = first;
replacement.valueJson = "0.8";
replacement.generation = 2;
Expect(harness.PublishCoalesced(first, "ControlServices", 20), "test harness accepts first coalesced payload");
Expect(harness.PublishCoalesced(replacement, "ControlServices", 21), "test harness accepts replacement coalesced payload");
RuntimeEventDispatchResult coalescedDispatch = harness.FlushCoalescedAndDispatch();
Expect(coalescedDispatch.dispatchedEvents == 1, "test harness dispatches one coalesced event");
Expect(harness.SeenCount(RuntimeEventType::OscValueReceived) == 1, "test harness records coalesced event");
const RuntimeEvent* seenOsc = harness.LastSeen(RuntimeEventType::OscValueReceived);
const auto* seenPayload = seenOsc ? std::get_if<OscValueReceivedEvent>(&seenOsc->payload) : nullptr;
Expect(seenPayload && seenPayload->valueJson == "0.8", "test harness keeps latest coalesced payload");
}
void TestAcceptedMutationFollowUps()
{
RuntimeEventTestHarness harness;
RuntimeMutationEvent mutation;
mutation.action = "SetLayerShader";
mutation.accepted = true;
mutation.runtimeStateChanged = true;
mutation.runtimeStateBroadcastRequired = true;
mutation.shaderBuildRequested = true;
mutation.persistenceRequested = true;
RuntimeStateChangedEvent stateChanged;
stateChanged.reason = mutation.action;
stateChanged.persistenceRequested = true;
RuntimePersistenceRequestedEvent persistence;
persistence.request = PersistenceRequest::RuntimeStateRequest(mutation.action);
RuntimeReloadRequestedEvent reload;
reload.reason = mutation.action;
reload.preserveFeedbackState = false;
ShaderBuildEvent build;
build.phase = RuntimeEventShaderBuildPhase::Requested;
build.succeeded = true;
build.message = "Shader rebuild queued.";
Expect(harness.Publish(mutation, "RuntimeCoordinator"), "accepted mutation event publishes");
Expect(harness.Publish(stateChanged, "RuntimeCoordinator"), "state changed follow-up publishes");
Expect(harness.Publish(persistence, "RuntimeCoordinator"), "persistence follow-up publishes");
Expect(harness.Publish(reload, "RuntimeCoordinator"), "reload follow-up publishes");
Expect(harness.Publish(build, "RuntimeCoordinator"), "shader build follow-up publishes");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 5, "accepted mutation dispatches every expected follow-up");
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationAccepted) == 1, "accepted mutation fact is observed");
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateChanged) == 1, "accepted mutation publishes state changed follow-up");
Expect(harness.SeenCount(RuntimeEventType::RuntimePersistenceRequested) == 1, "accepted mutation publishes persistence follow-up");
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "accepted mutation publishes reload follow-up");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "accepted mutation publishes shader build follow-up");
const RuntimeEvent* persistenceEvent = harness.LastSeen(RuntimeEventType::RuntimePersistenceRequested);
const auto* persistencePayload = persistenceEvent ? std::get_if<RuntimePersistenceRequestedEvent>(&persistenceEvent->payload) : nullptr;
Expect(persistencePayload && persistencePayload->request.reason == "SetLayerShader", "persistence follow-up preserves mutation action reason");
Expect(persistencePayload && persistencePayload->request.debounceKey == "runtime-state", "persistence follow-up preserves debounce key");
}
void TestAppLevelBroadcastAndBuildCoalescing()
{
RuntimeEventTestHarness harness;
RuntimeMutationEvent firstMutation;
firstMutation.action = "SetLayerShader";
firstMutation.accepted = true;
firstMutation.runtimeStateChanged = true;
firstMutation.runtimeStateBroadcastRequired = true;
firstMutation.shaderBuildRequested = true;
RuntimeMutationEvent secondMutation = firstMutation;
secondMutation.action = "LoadStackPreset";
RuntimeStateBroadcastRequestedEvent firstBroadcast;
firstBroadcast.reason = "SetLayerShader";
RuntimeStateBroadcastRequestedEvent secondBroadcast;
secondBroadcast.reason = "LoadStackPreset";
ShaderBuildEvent firstBuild;
firstBuild.phase = RuntimeEventShaderBuildPhase::Requested;
firstBuild.inputWidth = 1920;
firstBuild.inputHeight = 1080;
firstBuild.preserveFeedbackState = false;
firstBuild.message = "first build request";
ShaderBuildEvent secondBuild = firstBuild;
secondBuild.message = "second build request";
Expect(harness.Publish(firstMutation, "RuntimeCoordinator"), "first accepted mutation fact publishes");
Expect(harness.Publish(firstBroadcast, "RuntimeUpdateController"), "first broadcast request publishes through app dispatcher");
Expect(harness.Publish(firstBuild, "RuntimeCoordinator"), "first shader build request publishes through app dispatcher");
Expect(harness.Publish(secondMutation, "RuntimeCoordinator"), "second accepted mutation fact publishes");
Expect(harness.Publish(secondBroadcast, "RuntimeUpdateController"), "second broadcast request coalesces through app dispatcher");
Expect(harness.Publish(secondBuild, "RuntimeCoordinator"), "second shader build request coalesces through app dispatcher");
RuntimeEventQueueMetrics metrics = harness.Dispatcher().GetQueueMetrics();
Expect(metrics.depth == 4, "app dispatcher keeps FIFO facts plus coalesced broadcast/build requests");
Expect(metrics.coalescedCount == 2, "app dispatcher reports broadcast and build coalescing");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 4, "app dispatcher dispatches FIFO facts plus one broadcast and one build request");
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationAccepted) == 2, "app dispatcher preserves every accepted mutation fact");
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateBroadcastRequested) == 1, "app dispatcher coalesces broadcast requests");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "app dispatcher coalesces matching shader build requests");
const RuntimeEvent* broadcastEvent = harness.LastSeen(RuntimeEventType::RuntimeStateBroadcastRequested);
const auto* broadcastPayload = broadcastEvent ? std::get_if<RuntimeStateBroadcastRequestedEvent>(&broadcastEvent->payload) : nullptr;
Expect(broadcastPayload && broadcastPayload->reason == "LoadStackPreset", "app dispatcher dispatches latest broadcast request");
const RuntimeEvent* buildEvent = harness.LastSeen(RuntimeEventType::ShaderBuildRequested);
const auto* buildPayload = buildEvent ? std::get_if<ShaderBuildEvent>(&buildEvent->payload) : nullptr;
Expect(buildPayload && buildPayload->message == "second build request", "app dispatcher dispatches latest shader build request");
}
void TestManualReloadBridgeEvents()
{
RuntimeEventTestHarness harness;
ManualReloadRequestedEvent manualReload;
manualReload.preserveFeedbackState = true;
manualReload.reason = "RequestShaderReload";
RuntimeReloadRequestedEvent runtimeReload;
runtimeReload.preserveFeedbackState = true;
runtimeReload.reason = "RequestShaderReload";
ShaderBuildEvent shaderBuild;
shaderBuild.phase = RuntimeEventShaderBuildPhase::Requested;
shaderBuild.preserveFeedbackState = true;
shaderBuild.message = "Shader rebuild queued.";
Expect(harness.Publish(manualReload, "RuntimeCoordinator"), "manual reload ingress event publishes");
Expect(harness.Publish(runtimeReload, "RuntimeCoordinator"), "manual reload bridge publishes runtime reload request");
Expect(harness.Publish(shaderBuild, "RuntimeCoordinator"), "manual reload bridge publishes shader build request");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 3, "manual reload bridge dispatches ingress and follow-up events");
Expect(harness.SeenCount(RuntimeEventType::ManualReloadRequested) == 1, "manual reload ingress event is observed");
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "manual reload runtime reload follow-up is observed");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "manual reload shader build follow-up is observed");
const RuntimeEvent* reloadEvent = harness.LastSeen(RuntimeEventType::RuntimeReloadRequested);
const auto* reloadPayload = reloadEvent ? std::get_if<RuntimeReloadRequestedEvent>(&reloadEvent->payload) : nullptr;
Expect(reloadPayload && reloadPayload->preserveFeedbackState, "manual reload bridge preserves feedback policy in runtime reload event");
}
void TestFileReloadBridgeEvents()
{
RuntimeEventTestHarness harness;
FileChangeDetectedEvent fileChange;
fileChange.path = "PollRuntimeStoreChanges";
fileChange.shaderPackageCandidate = true;
RuntimeReloadRequestedEvent runtimeReload;
runtimeReload.preserveFeedbackState = false;
runtimeReload.reason = "PollRuntimeStoreChanges";
ShaderBuildEvent shaderBuild;
shaderBuild.phase = RuntimeEventShaderBuildPhase::Requested;
shaderBuild.preserveFeedbackState = false;
shaderBuild.message = "Shader rebuild queued.";
Expect(harness.Publish(fileChange, "RuntimeCoordinator"), "file change ingress event publishes");
Expect(harness.Publish(runtimeReload, "RuntimeCoordinator"), "file change bridge publishes runtime reload request");
Expect(harness.Publish(shaderBuild, "RuntimeCoordinator"), "file change bridge publishes shader build request");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 3, "file reload bridge dispatches ingress and follow-up events");
Expect(harness.SeenCount(RuntimeEventType::FileChangeDetected) == 1, "file change ingress event is observed");
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 1, "file reload runtime reload follow-up is observed");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 1, "file reload shader build follow-up is observed");
const RuntimeEvent* fileEvent = harness.LastSeen(RuntimeEventType::FileChangeDetected);
const auto* filePayload = fileEvent ? std::get_if<FileChangeDetectedEvent>(&fileEvent->payload) : nullptr;
Expect(filePayload && filePayload->shaderPackageCandidate, "file reload bridge marks shader package candidate changes");
}
void TestRejectedMutationHasNoDownstreamFollowUps()
{
RuntimeEventTestHarness harness;
RuntimeMutationEvent mutation;
mutation.action = "SetLayerShader";
mutation.accepted = false;
mutation.errorMessage = "Unknown shader id: missing";
Expect(harness.Publish(mutation, "RuntimeCoordinator"), "rejected mutation event publishes");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 1, "rejected mutation dispatches only the rejection fact");
Expect(harness.SeenCount(RuntimeEventType::RuntimeMutationRejected) == 1, "rejected mutation fact is observed");
Expect(harness.SeenCount(RuntimeEventType::RuntimeStateChanged) == 0, "rejected mutation has no state follow-up");
Expect(harness.SeenCount(RuntimeEventType::RuntimePersistenceRequested) == 0, "rejected mutation has no persistence follow-up");
Expect(harness.SeenCount(RuntimeEventType::RuntimeReloadRequested) == 0, "rejected mutation has no reload follow-up");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildRequested) == 0, "rejected mutation has no shader build follow-up");
const RuntimeEvent* rejectedEvent = harness.LastSeen(RuntimeEventType::RuntimeMutationRejected);
const auto* rejectedPayload = rejectedEvent ? std::get_if<RuntimeMutationEvent>(&rejectedEvent->payload) : nullptr;
Expect(rejectedPayload && rejectedPayload->errorMessage == "Unknown shader id: missing", "rejected mutation preserves error message");
}
void TestShaderBuildGenerationEventMatching()
{
RuntimeEventTestHarness harness;
std::size_t handledBuilds = 0;
uint64_t handledGeneration = 0;
harness.Dispatcher().Subscribe(RuntimeEventType::ShaderBuildPrepared, [&](const RuntimeEvent& event) {
const auto* payload = std::get_if<ShaderBuildEvent>(&event.payload);
if (!payload || payload->generation != 7)
return;
++handledBuilds;
handledGeneration = payload->generation;
});
ShaderBuildEvent stale;
stale.phase = RuntimeEventShaderBuildPhase::Prepared;
stale.generation = 6;
stale.succeeded = true;
ShaderBuildEvent current = stale;
current.generation = 7;
Expect(harness.Publish(stale, "ShaderBuildQueue"), "stale shader build event publishes");
Expect(harness.Publish(current, "ShaderBuildQueue"), "current shader build event publishes");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.dispatchedEvents == 2, "shader build readiness events dispatch in order");
Expect(harness.SeenCount(RuntimeEventType::ShaderBuildPrepared) == 2, "both shader build readiness facts are observable");
Expect(handledBuilds == 1, "generation-aware handler applies only the expected build once");
Expect(handledGeneration == 7, "generation-aware handler records the expected generation");
}
void TestHandlerFailureCanBecomeTelemetryEvent()
{
RuntimeEventTestHarness harness;
harness.Dispatcher().Subscribe(RuntimeEventType::RuntimeStateBroadcastRequested, [](const RuntimeEvent&) {
throw std::runtime_error("handler failed");
});
RuntimeStateBroadcastRequestedEvent broadcast;
broadcast.reason = "test";
Expect(harness.Publish(broadcast, "test"), "broadcast event publishes before failing handler");
RuntimeEventDispatchResult result = harness.DispatchPending();
Expect(result.handlerFailures == 1, "dispatcher reports handler failure for telemetry");
TimingSampleRecordedEvent timing;
timing.subsystem = "RuntimeEventDispatcher";
timing.metric = "handlerFailures";
timing.value = static_cast<double>(result.handlerFailures);
timing.unit = "count";
Expect(harness.Publish(timing, "HealthTelemetry"), "handler failure timing sample publishes");
harness.DispatchPending();
Expect(harness.SeenCount(RuntimeEventType::TimingSampleRecorded) == 1, "handler failure can be observed as telemetry event");
}
}
int main()
{
TestRuntimeEventTypeNames();
TestRuntimeEventPayloadTypes();
TestRuntimeEventEnvelope();
TestRuntimeEventQueue();
TestRuntimeEventDispatcher();
TestRuntimeEventDispatcherCoalescing();
TestRuntimeEventCoalescingQueue();
TestRuntimeEventCoalescingCustomKey();
TestRuntimeEventTestHarness();
TestAcceptedMutationFollowUps();
TestAppLevelBroadcastAndBuildCoalescing();
TestManualReloadBridgeEvents();
TestFileReloadBridgeEvents();
TestRejectedMutationHasNoDownstreamFollowUps();
TestShaderBuildGenerationEventMatching();
TestHandlerFailureCanBecomeTelemetryEvent();
if (gFailures != 0)
{
std::cerr << gFailures << " RuntimeEventType test failure(s).\n";
return 1;
}
std::cout << "RuntimeEventType tests passed.\n";
return 0;
}