28 lines
584 B
C++
28 lines
584 B
C++
#pragma once
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#include "ShaderTypes.h"
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#include <map>
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#include <string>
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#include <vector>
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struct RuntimeShaderPassArtifact
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{
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std::string passId;
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std::string fragmentShaderSource;
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std::vector<std::string> inputNames;
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std::string outputName;
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};
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struct RuntimeShaderArtifact
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{
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std::string layerId;
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std::string shaderId;
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std::string displayName;
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std::string fragmentShaderSource;
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std::vector<RuntimeShaderPassArtifact> passes;
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std::string message;
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std::vector<ShaderParameterDefinition> parameterDefinitions;
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std::map<std::string, ShaderParameterValue> parameterValues;
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};
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