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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/gl/renderer/GlRenderConstants.h
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Preroll udpate
2026-05-10 22:30:47 +10:00

11 lines
316 B
C++

#pragma once
#include <gl/gl.h>
constexpr GLuint kLayerInputTextureUnit = 0;
constexpr GLuint kDecodedVideoTextureUnit = 1;
constexpr GLuint kSourceHistoryTextureUnitBase = 2;
constexpr GLuint kPackedVideoTextureUnit = 2;
constexpr GLuint kGlobalParamsBindingPoint = 0;
constexpr unsigned kPrerollFrameCount = 12;