Files
video-shader-toys/src/video/decklink/DeckLinkOutput.h
2026-05-22 15:22:11 +10:00

49 lines
1.3 KiB
C++

#pragma once
#include "DeckLinkDisplayMode.h"
#include "DeckLinkSession.h"
#include "VideoIOEdges.h"
#include "VideoIOTypes.h"
#include <atomic>
#include <cstdint>
#include <functional>
#include <string>
namespace RenderCadenceCompositor
{
using DeckLinkOutputConfig = VideoOutputEdgeConfig;
using DeckLinkOutputMetrics = VideoOutputEdgeMetrics;
class DeckLinkOutput : public IVideoOutputEdge
{
public:
using CompletionCallback = IVideoOutputEdge::CompletionCallback;
DeckLinkOutput() = default;
DeckLinkOutput(const DeckLinkOutput&) = delete;
DeckLinkOutput& operator=(const DeckLinkOutput&) = delete;
~DeckLinkOutput();
bool Initialize(const VideoOutputEdgeConfig& config, CompletionCallback completionCallback, std::string& error) override;
bool StartScheduledPlayback(std::string& error) override;
bool ScheduleFrame(const VideoIOOutputFrame& frame) override;
void Stop() override;
void ReleaseResources() override;
const VideoIOState& State() const override;
DeckLinkOutputMetrics Metrics() const override;
private:
void HandleCompletion(const VideoIOCompletion& completion);
DeckLinkSession mSession;
VideoOutputEdgeConfig mConfig;
CompletionCallback mCompletionCallback;
std::atomic<uint64_t> mCompletions{ 0 };
std::atomic<uint64_t> mDisplayedLate{ 0 };
std::atomic<uint64_t> mDropped{ 0 };
std::atomic<uint64_t> mFlushed{ 0 };
};
}