244 lines
7.9 KiB
C++
244 lines
7.9 KiB
C++
#include "TextRasterizer.h"
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#include <windows.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <gdiplus.h>
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#include <memory>
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namespace
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{
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constexpr int kTextSdfSpread = 20;
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constexpr float kTextFontPixelSize = 144.0f;
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constexpr float kTextLayoutPadding = 48.0f;
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constexpr float kSdfInfinity = 1.0e20f;
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class GdiplusSession
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{
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public:
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GdiplusSession()
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{
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Gdiplus::GdiplusStartupInput startupInput;
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mStarted = Gdiplus::GdiplusStartup(&mToken, &startupInput, NULL) == Gdiplus::Ok;
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}
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~GdiplusSession()
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{
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if (mStarted)
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Gdiplus::GdiplusShutdown(mToken);
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}
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GdiplusSession(const GdiplusSession&) = delete;
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GdiplusSession& operator=(const GdiplusSession&) = delete;
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bool started() const { return mStarted; }
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private:
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ULONG_PTR mToken = 0;
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bool mStarted = false;
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};
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std::wstring Utf8ToWide(const std::string& text)
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{
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if (text.empty())
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return std::wstring();
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const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, NULL, 0);
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if (required <= 1)
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return std::wstring();
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std::wstring wide(static_cast<std::size_t>(required - 1), L'\0');
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MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, wide.data(), required);
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return wide;
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}
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void DistanceTransform1D(const std::vector<float>& input, std::vector<float>& output, unsigned count)
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{
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std::vector<unsigned> locations(count, 0);
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std::vector<float> boundaries(static_cast<std::size_t>(count) + 1, 0.0f);
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unsigned segment = 0;
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locations[0] = 0;
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boundaries[0] = -kSdfInfinity;
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boundaries[1] = kSdfInfinity;
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for (unsigned q = 1; q < count; ++q)
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{
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float intersection = 0.0f;
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for (;;)
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{
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const unsigned location = locations[segment];
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intersection =
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((input[q] + static_cast<float>(q * q)) - (input[location] + static_cast<float>(location * location))) /
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(2.0f * static_cast<float>(q) - 2.0f * static_cast<float>(location));
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if (intersection > boundaries[segment] || segment == 0)
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break;
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--segment;
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}
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++segment;
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locations[segment] = q;
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boundaries[segment] = intersection;
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boundaries[segment + 1] = kSdfInfinity;
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}
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segment = 0;
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for (unsigned q = 0; q < count; ++q)
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{
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while (boundaries[segment + 1] < static_cast<float>(q))
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++segment;
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const unsigned location = locations[segment];
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const float delta = static_cast<float>(q) - static_cast<float>(location);
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output[q] = delta * delta + input[location];
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}
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}
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std::vector<float> DistanceTransform2D(const std::vector<unsigned char>& targetMask, unsigned width, unsigned height)
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{
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std::vector<float> rowInput(width, 0.0f);
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std::vector<float> rowOutput(width, 0.0f);
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std::vector<float> columnInput(height, 0.0f);
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std::vector<float> columnOutput(height, 0.0f);
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std::vector<float> rowDistance(static_cast<std::size_t>(width) * height, 0.0f);
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std::vector<float> distance(static_cast<std::size_t>(width) * height, 0.0f);
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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rowInput[x] = targetMask[static_cast<std::size_t>(y) * width + x] ? 0.0f : kSdfInfinity;
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DistanceTransform1D(rowInput, rowOutput, width);
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for (unsigned x = 0; x < width; ++x)
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rowDistance[static_cast<std::size_t>(y) * width + x] = rowOutput[x];
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}
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for (unsigned x = 0; x < width; ++x)
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{
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for (unsigned y = 0; y < height; ++y)
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columnInput[y] = rowDistance[static_cast<std::size_t>(y) * width + x];
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DistanceTransform1D(columnInput, columnOutput, height);
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for (unsigned y = 0; y < height; ++y)
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distance[static_cast<std::size_t>(y) * width + x] = columnOutput[y];
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}
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return distance;
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}
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std::vector<unsigned char> BuildTextSdfTexture(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
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{
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std::vector<unsigned char> insideMask(static_cast<std::size_t>(width) * height, 0);
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std::vector<unsigned char> outsideMask(static_cast<std::size_t>(width) * height, 0);
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for (std::size_t index = 0; index < alpha.size(); ++index)
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{
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const bool inside = alpha[index] > 127;
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insideMask[index] = inside ? 1 : 0;
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outsideMask[index] = inside ? 0 : 1;
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}
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const std::vector<float> distanceToInside = DistanceTransform2D(insideMask, width, height);
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const std::vector<float> distanceToOutside = DistanceTransform2D(outsideMask, width, height);
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std::vector<unsigned char> sdf(static_cast<std::size_t>(width) * height * 4, 0);
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for (unsigned y = 0; y < height; ++y)
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{
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const unsigned flippedY = height - 1 - y;
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for (unsigned x = 0; x < width; ++x)
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{
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const std::size_t source = static_cast<std::size_t>(y) * width + x;
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const float signedDistance = std::sqrt(distanceToOutside[source]) - std::sqrt(distanceToInside[source]);
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const float normalized = std::clamp(
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0.5f + signedDistance / static_cast<float>(kTextSdfSpread * 2),
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0.0f,
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1.0f);
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const unsigned char value = static_cast<unsigned char>(normalized * 255.0f + 0.5f);
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const std::size_t out = (static_cast<std::size_t>(flippedY) * width + x) * 4;
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sdf[out + 0] = value;
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sdf[out + 1] = value;
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sdf[out + 2] = value;
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sdf[out + 3] = value;
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}
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}
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return sdf;
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}
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}
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bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
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{
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GdiplusSession gdiplus;
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if (!gdiplus.started())
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{
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error = "Could not start GDI+ for text rendering.";
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return false;
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}
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Gdiplus::PrivateFontCollection fontCollection;
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Gdiplus::FontFamily fallbackFamily(L"Arial");
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Gdiplus::FontFamily* fontFamily = &fallbackFamily;
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std::unique_ptr<Gdiplus::FontFamily[]> families;
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const std::wstring wideFontPath = fontPath.empty() ? std::wstring() : fontPath.wstring();
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if (!wideFontPath.empty())
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{
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if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
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{
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error = "Could not load packaged font file for text rendering: " + fontPath.string();
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return false;
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}
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const INT familyCount = fontCollection.GetFamilyCount();
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if (familyCount <= 0)
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{
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error = "Packaged font did not contain a usable font family: " + fontPath.string();
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return false;
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}
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families.reset(new Gdiplus::FontFamily[familyCount]);
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INT found = 0;
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if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
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{
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error = "Could not read the packaged font family: " + fontPath.string();
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return false;
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}
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fontFamily = &families[0];
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}
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Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
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Gdiplus::Graphics graphics(&bitmap);
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceCopy);
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graphics.Clear(Gdiplus::Color(255, 0, 0, 0));
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceOver);
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graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAlias);
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graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
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Gdiplus::Font font(fontFamily, kTextFontPixelSize, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
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Gdiplus::SolidBrush brush(Gdiplus::Color(255, 255, 255, 255));
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Gdiplus::StringFormat format;
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format.SetAlignment(Gdiplus::StringAlignmentNear);
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format.SetLineAlignment(Gdiplus::StringAlignmentCenter);
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format.SetFormatFlags(Gdiplus::StringFormatFlagsNoWrap | Gdiplus::StringFormatFlagsMeasureTrailingSpaces);
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const Gdiplus::RectF layout(
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kTextLayoutPadding,
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0.0f,
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static_cast<Gdiplus::REAL>(kTextTextureWidth) - (kTextLayoutPadding * 2.0f),
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static_cast<Gdiplus::REAL>(kTextTextureHeight));
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const std::wstring wideText = Utf8ToWide(text);
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graphics.DrawString(wideText.c_str(), -1, &font, layout, &format, &brush);
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std::vector<unsigned char> alpha(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight, 0);
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for (unsigned y = 0; y < kTextTextureHeight; ++y)
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{
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for (unsigned x = 0; x < kTextTextureWidth; ++x)
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{
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Gdiplus::Color pixel;
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bitmap.GetPixel(x, y, &pixel);
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BYTE luminance = pixel.GetRed();
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if (pixel.GetGreen() > luminance)
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luminance = pixel.GetGreen();
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if (pixel.GetBlue() > luminance)
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luminance = pixel.GetBlue();
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alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = static_cast<unsigned char>(luminance);
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}
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}
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sdf = BuildTextSdfTexture(alpha, kTextTextureWidth, kTextTextureHeight);
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return true;
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}
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