11 lines
202 B
C++
11 lines
202 B
C++
#pragma once
|
|
|
|
#include "ShaderTypes.h"
|
|
|
|
#include <windows.h>
|
|
#include <gl/gl.h>
|
|
|
|
#include <string>
|
|
|
|
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|