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video-shader-toys/apps/LoopThroughWithOpenGLCompositing/runtime/support/RuntimeParameterUtils.h
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413 B
C++

#pragma once
#include "RuntimeJson.h"
#include "ShaderTypes.h"
#include <string>
std::string MakeSafePresetFileStem(const std::string& presetName);
ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition);
bool NormalizeAndValidateParameterValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error);