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video-shader-toys/tests/RenderCadenceCompositorRuntimeLayerModelTests.cpp
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2026-05-12 14:23:53 +10:00

164 lines
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C++

#include "RuntimeLayerModel.h"
#include <chrono>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
namespace
{
int gFailures = 0;
void Expect(bool condition, const std::string& message)
{
if (condition)
return;
++gFailures;
std::cerr << "FAIL: " << message << "\n";
}
std::filesystem::path MakeTestRoot()
{
const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
const std::filesystem::path root = std::filesystem::temp_directory_path() / ("render-cadence-layer-model-tests-" + std::to_string(stamp));
std::filesystem::create_directories(root);
return root;
}
void WriteFile(const std::filesystem::path& path, const std::string& contents)
{
std::filesystem::create_directories(path.parent_path());
std::ofstream output(path, std::ios::binary);
output << contents;
}
RenderCadenceCompositor::SupportedShaderCatalog MakeCatalog(std::filesystem::path& root)
{
root = MakeTestRoot();
WriteFile(root / "solid" / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n");
WriteFile(root / "solid" / "shader.json", R"({
"id": "solid",
"name": "Solid",
"description": "Solid test shader",
"category": "Tests",
"entryPoint": "shadeVideo",
"parameters": [
{ "id": "gain", "label": "Gain", "type": "float", "default": 0.5 }
]
})");
RenderCadenceCompositor::SupportedShaderCatalog catalog;
std::string error;
Expect(catalog.Load(root, 4, error), error.empty() ? "catalog loads test shader" : error);
return catalog;
}
void TestSingleLayerLifecycle()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(model.InitializeSingleLayer(catalog, "solid", error), "model initializes a supported startup shader");
Expect(model.FirstLayerId() == "runtime-layer-1", "startup layer id is stable");
Expect(model.MarkBuildStarted(model.FirstLayerId(), "build started", error), "build start updates the layer");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers.size() == 1, "snapshot exposes the display layer");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Pending, "started layer is pending");
Expect(!snapshot.displayLayers[0].renderReady, "started layer is not render-ready yet");
RuntimeShaderArtifact artifact;
artifact.shaderId = "solid";
artifact.displayName = "Solid";
artifact.fragmentShaderSource = "void main(){}";
artifact.message = "build ready";
Expect(model.MarkBuildReady(artifact, error), "ready artifact updates the matching layer");
snapshot = model.Snapshot();
Expect(snapshot.compileSucceeded, "ready layer reports compile success");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Ready, "ready layer is marked ready");
Expect(snapshot.displayLayers[0].renderReady, "ready layer exposes render readiness");
Expect(snapshot.renderLayers.size() == 1, "ready layer produces one render layer artifact");
Expect(snapshot.renderLayers[0].artifact.shaderId == "solid", "render layer carries the artifact");
std::filesystem::remove_all(root);
}
void TestRejectsUnsupportedStartupShader()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(!model.InitializeSingleLayer(catalog, "missing", error), "model rejects unsupported shader ids");
Expect(!error.empty(), "unsupported shader rejection explains the problem");
Expect(model.Snapshot().displayLayers.empty(), "rejected startup shader leaves no display layer");
std::filesystem::remove_all(root);
}
void TestBuildFailureStaysDisplaySide()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
Expect(model.InitializeSingleLayer(catalog, "solid", error), "model initializes for failure test");
Expect(model.MarkBuildFailed(model.FirstLayerId(), "compile failed", error), "build failure updates the layer");
const RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(!snapshot.compileSucceeded, "failed layer reports compile failure");
Expect(snapshot.displayLayers[0].buildState == RenderCadenceCompositor::RuntimeLayerBuildState::Failed, "failed layer is marked failed");
Expect(!snapshot.displayLayers[0].renderReady, "failed layer is not render-ready");
Expect(snapshot.renderLayers.empty(), "failed layer does not produce a render artifact");
std::filesystem::remove_all(root);
}
void TestAddAndRemoveLayers()
{
std::filesystem::path root;
RenderCadenceCompositor::SupportedShaderCatalog catalog = MakeCatalog(root);
RenderCadenceCompositor::RuntimeLayerModel model;
std::string error;
std::string firstLayerId;
std::string secondLayerId;
Expect(model.AddLayer(catalog, "solid", firstLayerId, error), "first layer can be added");
Expect(model.AddLayer(catalog, "solid", secondLayerId, error), "second layer can be added");
Expect(firstLayerId != secondLayerId, "added layers receive distinct ids");
Expect(model.Snapshot().displayLayers.size() == 2, "added layers appear in display snapshot");
Expect(model.RemoveLayer(firstLayerId, error), "existing layer can be removed");
RenderCadenceCompositor::RuntimeLayerModelSnapshot snapshot = model.Snapshot();
Expect(snapshot.displayLayers.size() == 1, "removed layer leaves snapshot");
Expect(snapshot.displayLayers[0].id == secondLayerId, "remaining layer identity is preserved");
Expect(!model.RemoveLayer(firstLayerId, error), "removed layer cannot be removed twice");
std::filesystem::remove_all(root);
}
}
int main()
{
TestSingleLayerLifecycle();
TestRejectsUnsupportedStartupShader();
TestBuildFailureStaysDisplaySide();
TestAddAndRemoveLayers();
if (gFailures != 0)
{
std::cerr << gFailures << " RenderCadenceCompositorRuntimeLayerModel test failure(s).\n";
return 1;
}
std::cout << "RenderCadenceCompositorRuntimeLayerModel tests passed.\n";
return 0;
}