38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include "ShaderTypes.h"
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#include <filesystem>
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#include <map>
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#include <string>
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#include <vector>
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class ShaderPackageCatalog
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{
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public:
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struct Snapshot
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{
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std::map<std::string, ShaderPackage> packagesById;
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std::vector<std::string> packageOrder;
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};
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bool Scan(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error);
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Snapshot CaptureSnapshot() const;
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bool HasCatalogChangedSince(const Snapshot& snapshot) const;
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bool HasPackageChangedSince(const Snapshot& snapshot, const std::string& shaderId) const;
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bool HasPackage(const std::string& shaderId) const;
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const ShaderPackage* FindPackage(const std::string& shaderId) const;
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bool CopyPackage(const std::string& shaderId, ShaderPackage& shaderPackage) const;
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const std::vector<std::string>& PackageOrder() const;
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const std::vector<ShaderPackageStatus>& PackageStatuses() const;
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private:
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static bool PackagesEquivalent(const ShaderPackage& left, const ShaderPackage& right);
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static bool TextureAssetsEqual(const std::vector<ShaderTextureAsset>& left, const std::vector<ShaderTextureAsset>& right);
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static bool FontAssetsEqual(const std::vector<ShaderFontAsset>& left, const std::vector<ShaderFontAsset>& right);
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std::map<std::string, ShaderPackage> mPackagesById;
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std::vector<std::string> mPackageOrder;
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std::vector<ShaderPackageStatus> mPackageStatuses;
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};
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