Files
video-shader-toys/tests/RenderCadenceCompositorSupportedShaderCatalogTests.cpp
Aiden 0b6a2300ea
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Fixes
2026-05-22 14:43:03 +10:00

231 lines
7.8 KiB
C++

#include "SupportedShaderCatalog.h"
#include "ShaderPackageRegistry.h"
#include <filesystem>
#include <iostream>
#include <string>
namespace
{
int gFailures = 0;
void Expect(bool condition, const std::string& message)
{
if (condition)
return;
++gFailures;
std::cerr << "FAIL: " << message << "\n";
}
ShaderPackage MakeSinglePassPackage()
{
ShaderPackage shaderPackage;
shaderPackage.id = "supported";
ShaderPassDefinition pass;
pass.id = "main";
pass.entryPoint = "mainImage";
pass.sourcePath = "shader.slang";
pass.outputName = "layerOutput";
shaderPackage.passes.push_back(pass);
return shaderPackage;
}
std::filesystem::path RepoRoot()
{
std::filesystem::path path = std::filesystem::current_path();
while (!path.empty())
{
if (std::filesystem::exists(path / "shaders" / "text-overlay" / "shader.json"))
return path;
const std::filesystem::path parent = path.parent_path();
if (parent.empty() || parent == path)
break;
path = parent;
}
return std::filesystem::current_path();
}
bool CanRunMsdfAtlasGen(std::string& reason)
{
const std::filesystem::path repoRoot = RepoRoot();
std::filesystem::path executablePath;
if (!RenderCadenceCompositor::FontAtlasBuilder::FindMsdfAtlasGenExecutable(repoRoot, executablePath))
{
reason = "msdf-atlas-gen executable is not available";
return false;
}
ShaderPackageRegistry registry(4);
ShaderPackage shaderPackage;
if (!registry.ParseManifest(repoRoot / "shaders" / "text-overlay" / "shader.json", shaderPackage, reason))
return false;
RenderCadenceCompositor::FontAtlasBuildConfig config;
config.repoRoot = repoRoot;
config.cacheRoot = repoRoot / "runtime" / "test_font_cache";
RenderCadenceCompositor::FontAtlasBuilder builder(config);
std::vector<RenderCadenceCompositor::FontAtlasBuildOutput> outputs;
if (!builder.BuildPackageFontAtlases(shaderPackage, outputs, reason))
return false;
return true;
}
void SupportsSinglePassStatelessPackage()
{
const ShaderPackage shaderPackage = MakeSinglePassPackage();
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(result.supported, "single-pass stateless packages should be supported");
Expect(result.reason.empty(), "supported packages should not report a rejection reason");
}
void SupportsStatelessNamedPassPackage()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
shaderPackage.passes.front().outputName = "generatedMask";
ShaderPassDefinition secondPass;
secondPass.id = "second";
secondPass.entryPoint = "mainImage";
secondPass.sourcePath = "shader.slang";
secondPass.inputNames.push_back("generatedMask");
secondPass.outputName = "layerOutput";
shaderPackage.passes.push_back(secondPass);
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(result.supported, "stateless named-pass packages should be supported");
Expect(result.reason.empty(), "supported named-pass packages should not report a rejection reason");
}
void RejectsUnknownPassInput()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
shaderPackage.passes.front().inputNames.push_back("missingIntermediate");
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(!result.supported, "packages with unknown pass inputs should be rejected");
Expect(result.reason.find("unknown input") != std::string::npos, "unknown input rejection should explain the missing named output");
}
void RejectsTemporalPackage()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
shaderPackage.temporal.enabled = true;
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(!result.supported, "temporal packages should be rejected");
Expect(result.reason.find("temporal") != std::string::npos, "temporal rejection should mention temporal storage");
}
void RejectsTextureAssets()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
ShaderTextureAsset asset;
asset.id = "lut";
shaderPackage.textureAssets.push_back(asset);
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(!result.supported, "texture-backed packages should be rejected for now");
Expect(result.reason.find("texture") != std::string::npos, "texture rejection should mention texture assets");
}
void RejectsTextParametersWithoutDeclaredFont()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
ShaderParameterDefinition parameter;
parameter.id = "caption";
parameter.type = ShaderParameterType::Text;
parameter.fontId = "missing";
shaderPackage.parameters.push_back(parameter);
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(!result.supported, "text parameters without declared fonts should be rejected");
Expect(result.reason.find("unknown font") != std::string::npos, "text rejection should mention the missing font");
}
void SupportsTextParametersWithDeclaredFont()
{
ShaderPackage shaderPackage = MakeSinglePassPackage();
ShaderFontAsset fontAsset;
fontAsset.id = "roboto";
shaderPackage.fontAssets.push_back(fontAsset);
ShaderParameterDefinition parameter;
parameter.id = "caption";
parameter.type = ShaderParameterType::Text;
parameter.fontId = "roboto";
shaderPackage.parameters.push_back(parameter);
const RenderCadenceCompositor::ShaderSupportResult result =
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
Expect(result.supported, "text parameters with declared fonts should be supported");
Expect(result.reason.empty(), "supported text parameters should not report a rejection reason");
}
void BuildsDeclaredFontAtlasesDuringCatalogLoad()
{
std::string msdfReason;
if (!CanRunMsdfAtlasGen(msdfReason))
{
std::cout << "SKIP: msdf-atlas-gen could not run in this environment: " << msdfReason << "\n";
return;
}
RenderCadenceCompositor::SupportedShaderCatalog catalog;
std::string error;
Expect(catalog.Load(RepoRoot() / "shaders", 12, error), "shader catalog loads");
bool textOverlaySupported = false;
for (const RenderCadenceCompositor::SupportedShaderSummary& shader : catalog.Shaders())
{
if (shader.id == "text-overlay")
textOverlaySupported = true;
}
Expect(textOverlaySupported, "text overlay is listed as a supported shader after font atlas preparation");
const auto& fontAtlases = catalog.FontAtlases();
const auto textOverlayIt = fontAtlases.find("text-overlay");
Expect(textOverlayIt != fontAtlases.end(), "text overlay font atlas is prepared during catalog load");
if (textOverlayIt != fontAtlases.end() && !textOverlayIt->second.empty())
{
Expect(std::filesystem::exists(textOverlayIt->second.front().imagePath), "catalog font atlas image exists");
Expect(std::filesystem::exists(textOverlayIt->second.front().jsonPath), "catalog font atlas json exists");
Expect(std::filesystem::file_size(textOverlayIt->second.front().imagePath) > 0, "catalog font atlas image is not empty");
Expect(std::filesystem::file_size(textOverlayIt->second.front().jsonPath) > 0, "catalog font atlas json is not empty");
}
}
}
int main()
{
SupportsSinglePassStatelessPackage();
SupportsStatelessNamedPassPackage();
RejectsUnknownPassInput();
RejectsTemporalPackage();
RejectsTextureAssets();
RejectsTextParametersWithoutDeclaredFont();
SupportsTextParametersWithDeclaredFont();
BuildsDeclaredFontAtlasesDuringCatalogLoad();
if (gFailures != 0)
{
std::cerr << gFailures << " RenderCadenceCompositorSupportedShaderCatalog test failure(s).\n";
return 1;
}
std::cout << "RenderCadenceCompositorSupportedShaderCatalog tests passed.\n";
return 0;
}