403 lines
13 KiB
C++
403 lines
13 KiB
C++
#include "RenderEngine.h"
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#include "ShaderBuildQueue.h"
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#include <gl/gl.h>
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#include <algorithm>
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namespace
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{
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constexpr auto kOscOverlayCommitDelay = std::chrono::milliseconds(150);
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}
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RenderEngine::RenderEngine(
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RuntimeSnapshotProvider& runtimeSnapshotProvider,
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HealthTelemetry& healthTelemetry,
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CRITICAL_SECTION& mutex,
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HDC hdc,
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HGLRC hglrc,
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RenderEffectCallback renderEffect,
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ScreenshotCallback screenshotReady,
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PreviewPaintCallback previewPaint) :
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mRenderer(),
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mRenderPass(mRenderer),
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mRenderPipeline(mRenderer, runtimeSnapshotProvider, healthTelemetry, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
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mShaderPrograms(mRenderer, runtimeSnapshotProvider),
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mRuntimeSnapshotProvider(runtimeSnapshotProvider),
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mMutex(mutex),
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mHdc(hdc),
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mHglrc(hglrc)
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{
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}
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RenderEngine::~RenderEngine()
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{
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mRenderer.DestroyResources();
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}
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bool RenderEngine::CompileDecodeShader(int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileDecodeShader(errorMessageSize, errorMessage);
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}
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bool RenderEngine::CompileOutputPackShader(int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileOutputPackShader(errorMessageSize, errorMessage);
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}
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bool RenderEngine::InitializeResources(
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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unsigned captureTextureWidth,
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unsigned outputFrameWidth,
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unsigned outputFrameHeight,
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unsigned outputPackTextureWidth,
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std::string& error)
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{
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return mRenderer.InitializeResources(
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inputFrameWidth,
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inputFrameHeight,
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captureTextureWidth,
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outputFrameWidth,
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outputFrameHeight,
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outputPackTextureWidth,
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error);
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}
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bool RenderEngine::CompileLayerPrograms(unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CompileLayerPrograms(inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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}
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bool RenderEngine::CommitPreparedLayerPrograms(const PreparedShaderBuild& preparedBuild, unsigned inputFrameWidth, unsigned inputFrameHeight, int errorMessageSize, char* errorMessage)
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{
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return mShaderPrograms.CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage);
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}
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bool RenderEngine::ApplyPreparedShaderBuild(
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const PreparedShaderBuild& preparedBuild,
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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bool preserveFeedbackState,
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int errorMessageSize,
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char* errorMessage)
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{
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if (!CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage))
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return false;
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mCachedLayerRenderStates = mShaderPrograms.CommittedLayerStates();
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mCachedRenderStateVersion = preparedBuild.renderSnapshot.versions.renderStateVersion;
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mCachedParameterStateVersion = preparedBuild.renderSnapshot.versions.parameterStateVersion;
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mCachedRenderStateWidth = preparedBuild.renderSnapshot.outputWidth;
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mCachedRenderStateHeight = preparedBuild.renderSnapshot.outputHeight;
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ResetTemporalHistoryState();
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if (!preserveFeedbackState)
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ResetShaderFeedbackState();
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return true;
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}
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RenderEngine::PreparedShaderBuildApplyResult RenderEngine::TryApplyReadyShaderBuild(
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ShaderBuildQueue& shaderBuildQueue,
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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bool preserveFeedbackState)
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{
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PreparedShaderBuildApplyResult result;
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PreparedShaderBuild readyBuild;
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if (!shaderBuildQueue.TryConsumeReadyBuild(readyBuild))
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return result;
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result.hadReadyBuild = true;
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char compilerErrorMessage[1024] = {};
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if (!ApplyPreparedShaderBuild(
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readyBuild,
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inputFrameWidth,
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inputFrameHeight,
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preserveFeedbackState,
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sizeof(compilerErrorMessage),
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compilerErrorMessage))
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{
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result.errorMessage = compilerErrorMessage;
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return result;
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}
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result.applied = true;
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return result;
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}
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const std::vector<RuntimeRenderState>& RenderEngine::CommittedLayerStates() const
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{
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return mShaderPrograms.CommittedLayerStates();
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}
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void RenderEngine::ResetTemporalHistoryState()
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{
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mShaderPrograms.ResetTemporalHistoryState();
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}
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void RenderEngine::ResetShaderFeedbackState()
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{
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mShaderPrograms.ResetShaderFeedbackState();
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}
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void RenderEngine::ApplyRuntimeCoordinatorRenderReset(RuntimeCoordinatorRenderResetScope resetScope)
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{
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switch (resetScope)
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{
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryOnly:
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ResetTemporalHistoryState();
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break;
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case RuntimeCoordinatorRenderResetScope::TemporalHistoryAndFeedback:
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ResetTemporalHistoryState();
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ResetShaderFeedbackState();
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break;
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case RuntimeCoordinatorRenderResetScope::None:
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default:
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break;
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}
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}
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void RenderEngine::ClearOscOverlayState()
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{
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mRuntimeLiveState.Clear();
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}
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void RenderEngine::UpdateOscOverlayState(
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const std::vector<OscOverlayUpdate>& updates,
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const std::vector<OscOverlayCommitCompletion>& completedCommits)
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{
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std::vector<RuntimeLiveOscCommitCompletion> liveCompletions;
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liveCompletions.reserve(completedCommits.size());
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for (const OscOverlayCommitCompletion& completedCommit : completedCommits)
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liveCompletions.push_back({ completedCommit.routeKey, completedCommit.generation });
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mRuntimeLiveState.ApplyOscCommitCompletions(liveCompletions);
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std::vector<RuntimeLiveOscUpdate> liveUpdates;
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liveUpdates.reserve(updates.size());
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for (const OscOverlayUpdate& update : updates)
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liveUpdates.push_back({ update.routeKey, update.layerKey, update.parameterKey, update.targetValue });
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mRuntimeLiveState.ApplyOscUpdates(liveUpdates);
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}
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void RenderEngine::ResizeView(int width, int height)
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{
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mRenderer.ResizeView(width, height);
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}
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bool RenderEngine::TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight)
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{
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if (!force)
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{
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if (previewFps == 0)
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return false;
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const auto now = std::chrono::steady_clock::now();
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const auto minimumInterval = std::chrono::microseconds(1000000 / (previewFps == 0 ? 1u : previewFps));
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if (mLastPreviewPresentTime != std::chrono::steady_clock::time_point() &&
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now - mLastPreviewPresentTime < minimumInterval)
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{
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return false;
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}
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}
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if (!TryEnterCriticalSection(&mMutex))
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return false;
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mRenderer.PresentToWindow(mHdc, outputFrameWidth, outputFrameHeight);
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mLastPreviewPresentTime = std::chrono::steady_clock::now();
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LeaveCriticalSection(&mMutex);
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return true;
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}
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bool RenderEngine::TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState)
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{
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if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
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return true;
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const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
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if (!TryEnterCriticalSection(&mMutex))
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return false;
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wglMakeCurrent(mHdc, mHglrc);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer.TextureUploadBuffer());
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glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, inputFrame.bytes, GL_DYNAMIC_DRAW);
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glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
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if (inputFrame.pixelFormat == VideoIOPixelFormat::V210)
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, videoState.captureTextureWidth, videoState.inputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, videoState.captureTextureWidth, videoState.inputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return true;
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}
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bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame)
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{
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EnterCriticalSection(&mMutex);
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wglMakeCurrent(mHdc, mHglrc);
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const bool rendered = mRenderPipeline.RenderFrame(context, outputFrame);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return rendered;
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}
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bool RenderEngine::ResolveRenderLayerStates(
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bool useCommittedLayerStates,
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unsigned renderWidth,
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unsigned renderHeight,
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double oscSmoothing,
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std::vector<OscOverlayCommitRequest>* commitRequests,
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std::vector<RuntimeRenderState>& layerStates)
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{
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layerStates.clear();
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if (useCommittedLayerStates)
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{
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layerStates = mShaderPrograms.CommittedLayerStates();
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ApplyOscOverlays(layerStates, false, oscSmoothing, commitRequests);
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mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
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return true;
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}
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const RuntimeSnapshotVersions versions = mRuntimeSnapshotProvider.GetVersions();
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const bool renderStateCacheValid =
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!mCachedLayerRenderStates.empty() &&
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mCachedRenderStateVersion == versions.renderStateVersion &&
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mCachedRenderStateWidth == renderWidth &&
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mCachedRenderStateHeight == renderHeight;
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if (renderStateCacheValid)
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{
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RuntimeRenderStateSnapshot renderSnapshot;
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renderSnapshot.outputWidth = renderWidth;
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renderSnapshot.outputHeight = renderHeight;
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renderSnapshot.versions.renderStateVersion = mCachedRenderStateVersion;
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renderSnapshot.versions.parameterStateVersion = mCachedParameterStateVersion;
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renderSnapshot.states = mCachedLayerRenderStates;
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ApplyOscOverlays(renderSnapshot.states, true, oscSmoothing, commitRequests);
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if (mCachedParameterStateVersion != versions.parameterStateVersion &&
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mRuntimeSnapshotProvider.TryRefreshPublishedSnapshotParameters(renderSnapshot))
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{
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mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
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ApplyOscOverlays(renderSnapshot.states, true, oscSmoothing, commitRequests);
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}
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mCachedLayerRenderStates = renderSnapshot.states;
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layerStates = renderSnapshot.states;
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mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
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return true;
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}
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RuntimeRenderStateSnapshot renderSnapshot;
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if (mRuntimeSnapshotProvider.TryPublishRenderStateSnapshot(renderWidth, renderHeight, renderSnapshot))
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{
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mCachedLayerRenderStates = renderSnapshot.states;
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mCachedRenderStateVersion = renderSnapshot.versions.renderStateVersion;
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mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
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mCachedRenderStateWidth = renderSnapshot.outputWidth;
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mCachedRenderStateHeight = renderSnapshot.outputHeight;
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ApplyOscOverlays(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
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layerStates = mCachedLayerRenderStates;
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return true;
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}
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ApplyOscOverlays(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
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layerStates = mCachedLayerRenderStates;
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mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
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return !layerStates.empty();
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}
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void RenderEngine::ApplyOscOverlays(
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std::vector<RuntimeRenderState>& states,
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bool allowCommit,
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double smoothing,
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std::vector<OscOverlayCommitRequest>* commitRequests)
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{
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std::vector<RuntimeLiveOscCommitRequest> liveCommitRequests;
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RuntimeLiveStateApplyOptions options;
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options.allowCommit = allowCommit;
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options.smoothing = smoothing;
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options.commitDelay = kOscOverlayCommitDelay;
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options.now = std::chrono::steady_clock::now();
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mRuntimeLiveState.ApplyToLayerStates(states, options, commitRequests ? &liveCommitRequests : nullptr);
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if (!commitRequests)
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return;
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for (const RuntimeLiveOscCommitRequest& request : liveCommitRequests)
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commitRequests->push_back({ request.routeKey, request.layerKey, request.parameterKey, request.value, request.generation });
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}
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void RenderEngine::RenderLayerStack(
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bool hasInputSource,
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const std::vector<RuntimeRenderState>& layerStates,
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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unsigned captureTextureWidth,
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VideoIOPixelFormat inputPixelFormat,
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unsigned historyCap)
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{
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mRenderPass.Render(
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hasInputSource,
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layerStates,
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inputFrameWidth,
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inputFrameHeight,
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captureTextureWidth,
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inputPixelFormat,
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historyCap,
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[this](const RuntimeRenderState& state, OpenGLRenderer::LayerProgram::TextBinding& textBinding, std::string& error) {
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return mShaderPrograms.UpdateTextBindingTexture(state, textBinding, error);
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},
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[this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength, bool feedbackAvailable) {
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return mShaderPrograms.UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength, feedbackAvailable);
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});
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}
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bool RenderEngine::ReadOutputFrameRgba(unsigned width, unsigned height, std::vector<unsigned char>& bottomUpPixels)
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{
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if (width == 0 || height == 0)
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return false;
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EnterCriticalSection(&mMutex);
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wglMakeCurrent(mHdc, mHglrc);
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bottomUpPixels.resize(static_cast<std::size_t>(width) * height * 4);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, bottomUpPixels.data());
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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wglMakeCurrent(NULL, NULL);
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LeaveCriticalSection(&mMutex);
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return true;
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}
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bool RenderEngine::CaptureOutputFrameRgbaTopDown(unsigned width, unsigned height, std::vector<unsigned char>& topDownPixels)
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{
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std::vector<unsigned char> bottomUpPixels;
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if (!ReadOutputFrameRgba(width, height, bottomUpPixels))
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return false;
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topDownPixels.resize(bottomUpPixels.size());
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const std::size_t rowBytes = static_cast<std::size_t>(width) * 4;
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for (unsigned y = 0; y < height; ++y)
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{
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const unsigned sourceY = height - 1 - y;
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std::copy(
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bottomUpPixels.begin() + static_cast<std::ptrdiff_t>(sourceY * rowBytes),
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bottomUpPixels.begin() + static_cast<std::ptrdiff_t>((sourceY + 1) * rowBytes),
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topDownPixels.begin() + static_cast<std::ptrdiff_t>(y * rowBytes));
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}
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return true;
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}
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