Files
video-shader-toys/apps/LoopThroughWithOpenGLCompositing/decklink/DeckLinkDisplayMode.h
Aiden 515f58b848
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Video format refactor
2026-05-06 11:51:08 +10:00

48 lines
1.3 KiB
C++

#pragma once
#include "DeckLinkAPI_h.h"
#include <string>
struct FrameSize
{
unsigned width = 0;
unsigned height = 0;
bool IsEmpty() const { return width == 0 || height == 0; }
};
inline bool operator==(const FrameSize& left, const FrameSize& right)
{
return left.width == right.width && left.height == right.height;
}
inline bool operator!=(const FrameSize& left, const FrameSize& right)
{
return !(left == right);
}
struct VideoFormat
{
BMDDisplayMode displayMode = bmdModeHD1080p5994;
std::string displayName = "1080p59.94";
};
struct VideoFormatSelection
{
VideoFormat input;
VideoFormat output;
};
std::string NormalizeModeToken(const std::string& value);
bool ResolveConfiguredDisplayMode(const std::string& videoFormat, const std::string& frameRate, BMDDisplayMode& displayMode, std::string& displayModeName);
bool ResolveConfiguredVideoFormat(const std::string& videoFormat, const std::string& frameRate, VideoFormat& videoMode);
bool ResolveConfiguredVideoFormats(
const std::string& inputVideoFormat,
const std::string& inputFrameRate,
const std::string& outputVideoFormat,
const std::string& outputFrameRate,
VideoFormatSelection& videoModes,
std::string& error);
bool FindDeckLinkDisplayMode(IDeckLinkDisplayModeIterator* iterator, BMDDisplayMode targetMode, IDeckLinkDisplayMode** foundMode);