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Clean up shape
2026-05-11 19:37:44 +10:00

84 lines
2.9 KiB
C++

#ifndef __OPENGL_COMPOSITE_H__
#define __OPENGL_COMPOSITE_H__
#include <windows.h>
#include <objbase.h>
#include "RenderFrameState.h"
#include <filesystem>
#include <memory>
#include <string>
class RenderEngine;
class RuntimeCoordinator;
class RuntimeEventDispatcher;
class RuntimeSnapshotProvider;
class RuntimeServices;
class RuntimeStore;
class RuntimeUpdateController;
class ShaderBuildQueue;
class VideoBackend;
class OpenGLComposite
{
public:
OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC);
~OpenGLComposite();
bool InitDeckLink();
bool InitVideoIO();
bool Start();
bool Stop();
bool ReloadShader(bool preserveFeedbackState = false);
std::string GetRuntimeStateJson() const;
bool AddLayer(const std::string& shaderId, std::string& error);
bool RemoveLayer(const std::string& layerId, std::string& error);
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
bool UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error);
bool UpdateLayerParameterByControlKeyJson(const std::string& layerKey, const std::string& parameterKey, const std::string& valueJson, std::string& error);
bool ResetLayerParameters(const std::string& layerId, std::string& error);
bool SaveStackPreset(const std::string& presetName, std::string& error);
bool LoadStackPreset(const std::string& presetName, std::string& error);
bool RequestScreenshot(std::string& error);
unsigned short GetControlServerPort() const;
unsigned short GetOscPort() const;
std::string GetOscBindAddress() const;
std::string GetControlUrl() const;
std::string GetDocsUrl() const;
std::string GetOscAddress() const;
void resizeGL(WORD width, WORD height);
void paintGL(bool force = false);
private:
void resizeWindow(int width, int height);
bool CheckOpenGLExtensions();
HWND hGLWnd;
HDC hGLDC;
HGLRC hGLRC;
std::unique_ptr<RuntimeStore> mRuntimeStore;
std::unique_ptr<RuntimeCoordinator> mRuntimeCoordinator;
std::unique_ptr<RuntimeSnapshotProvider> mRuntimeSnapshotProvider;
std::unique_ptr<RuntimeEventDispatcher> mRuntimeEventDispatcher;
std::unique_ptr<RenderEngine> mRenderEngine;
std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;
std::unique_ptr<RuntimeServices> mRuntimeServices;
std::unique_ptr<RuntimeUpdateController> mRuntimeUpdateController;
std::unique_ptr<VideoBackend> mVideoBackend;
bool InitOpenGLState();
void renderEffect();
RenderFrameInput BuildRenderFrameInput() const;
void RenderFrame(const RenderFrameInput& frameInput);
std::filesystem::path BuildScreenshotPath() const;
};
#endif // __OPENGL_COMPOSITE_H__