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Example shaders
2026-05-03 15:44:22 +10:00

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float4 shadeVideo(ShaderContext context)
{
float2 count = max(pixelCount, float2(1.0, 1.0));
float2 cell = floor(context.uv * count);
float2 sampledUv = (cell + 0.5) / count;
float4 color = sampleVideo(clamp(sampledUv, 0.0, 1.0));
float2 local = frac(context.uv * count);
float gridLine = 1.0 - step(0.035, min(min(local.x, 1.0 - local.x), min(local.y, 1.0 - local.y)));
color.rgb = lerp(color.rgb, gridColor.rgb, gridLine * saturate(gridAmount) * gridColor.a);
return color;
}