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Phase 5 step 2
2026-05-11 18:56:39 +10:00

27 lines
956 B
C++

#include "RenderStateComposer.h"
RenderStateCompositionResult RenderStateComposer::BuildFrameState(const LayeredRenderStateInput& input) const
{
RenderStateCompositionResult result;
const std::vector<RuntimeRenderState>* layerStates =
input.committedLiveLayerStates ? input.committedLiveLayerStates : input.basePersistedLayerStates;
if (!layerStates)
return result;
result.layerStates = *layerStates;
result.hasLayerStates = !result.layerStates.empty();
if (input.transientAutomationOverlay)
{
RuntimeLiveStateApplyOptions options;
options.allowCommit = input.allowTransientAutomationCommits;
options.smoothing = input.transientAutomationSmoothing;
options.commitDelay = input.transientAutomationCommitDelay;
options.now = input.now;
input.transientAutomationOverlay->ApplyToLayerStates(
result.layerStates,
options,
input.collectTransientAutomationCommitRequests ? &result.commitRequests : nullptr);
}
return result;
}