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osc multi arguments
2026-05-03 14:51:57 +10:00

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static const float PI = 3.14159265358979323846;
float2 rotateAroundCenter(float2 uv, float radians)
{
float2 centered = uv - 0.5;
float s = sin(radians);
float c = cos(radians);
return float2(c * centered.x - s * centered.y, s * centered.x + c * centered.y) + 0.5;
}
float mirroredCoordinate(float coordinate)
{
float wrapped = frac(coordinate * 0.5) * 2.0;
return wrapped <= 1.0 ? wrapped : 2.0 - wrapped;
}
float2 applyEdgeMode(float2 uv, out bool inside)
{
inside = uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0;
if (edgeMode == 1)
return clamp(uv, 0.0, 1.0);
if (edgeMode == 2)
return frac(uv);
if (edgeMode == 3)
return float2(mirroredCoordinate(uv.x), mirroredCoordinate(uv.y));
return uv;
}
float4 shadeVideo(ShaderContext context)
{
float safeZoom = max(zoom, 0.001);
float2 sourceUv = (context.uv - 0.5) / safeZoom + 0.5;
sourceUv -= pan;
sourceUv = rotateAroundCenter(sourceUv, -rotationDegrees * (PI / 180.0));
bool inside = false;
float2 sampledUv = applyEdgeMode(sourceUv, inside);
if (!inside && edgeMode == 0)
return outsideColor;
return sampleVideo(sampledUv);
}