#include "ShaderPackageRegistry.h" #include #include #include #include #include #include #include #include namespace { int gFailures = 0; void Expect(bool condition, const char* message) { if (condition) return; std::cerr << "FAIL: " << message << "\n"; ++gFailures; } std::filesystem::path MakeTestRoot() { const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count(); std::filesystem::path root = std::filesystem::temp_directory_path() / ("video-shader-registry-tests-" + std::to_string(stamp)); std::filesystem::create_directories(root); return root; } void WriteFile(const std::filesystem::path& path, const std::string& contents) { std::filesystem::create_directories(path.parent_path()); std::ofstream output(path, std::ios::binary); output << contents; } void WriteShaderPackage(const std::filesystem::path& root, const std::string& directoryName, const std::string& manifest) { const std::filesystem::path packageRoot = root / directoryName; WriteFile(packageRoot / "shader.json", manifest); WriteFile(packageRoot / "shader.slang", "float4 shadeVideo(float2 uv) { return float4(uv, 0.0, 1.0); }\n"); } void TestValidManifest() { const std::filesystem::path root = MakeTestRoot(); WriteFile(root / "look" / "mask.png", "not a real png, but enough for existence checks"); WriteFile(root / "look" / "Inter.ttf", "not a real font, but enough for existence checks"); WriteShaderPackage(root, "look", R"({ "id": "look-01", "name": "Look 01", "description": "Test package", "category": "Tests", "entryPoint": "shadeVideo", "textures": [{ "id": "maskTex", "path": "mask.png" }], "fonts": [{ "id": "inter", "path": "Inter.ttf" }], "temporal": { "enabled": true, "historySource": "source", "historyLength": 8 }, "parameters": [ { "id": "gain", "label": "Gain", "description": "Scales the output intensity.", "type": "float", "default": 0.5, "min": 0, "max": 1 }, { "id": "titleText", "label": "Title", "type": "text", "default": "LIVE", "font": "inter", "maxLength": 32 }, { "id": "mode", "label": "Mode", "type": "enum", "default": "soft", "options": [ { "value": "soft", "label": "Soft" }, { "value": "hard", "label": "Hard" } ] }, { "id": "flash", "label": "Flash", "type": "trigger" } ] })"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(registry.ParseManifest(root / "look" / "shader.json", package, error), "valid manifest parses"); Expect(package.id == "look-01", "manifest id is preserved"); Expect(package.textureAssets.size() == 1 && package.textureAssets[0].id == "maskTex", "texture assets parse"); Expect(package.fontAssets.size() == 1 && package.fontAssets[0].id == "inter", "font assets parse"); Expect(package.temporal.enabled && package.temporal.effectiveHistoryLength == 4, "temporal history is capped"); Expect(package.parameters.size() == 4, "parameters parse"); Expect(package.parameters[0].description == "Scales the output intensity.", "parameter descriptions parse"); Expect(package.parameters[1].type == ShaderParameterType::Text && package.parameters[1].defaultTextValue == "LIVE", "text parameter parses"); Expect(package.parameters[3].type == ShaderParameterType::Trigger, "trigger parameter parses"); Expect(package.passes.size() == 1 && package.passes[0].id == "main", "legacy manifests get an implicit main pass"); std::filesystem::remove_all(root); } void TestExplicitPassManifest() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "multi", R"({ "id": "multi-pass", "name": "Multi Pass", "passes": [ { "id": "blurX", "source": "blur-x.slang", "entryPoint": "blurHorizontal", "inputs": ["layerInput"], "output": "blurredX" }, { "id": "final", "source": "final.slang", "entryPoint": "finish", "inputs": ["blurredX"], "output": "layerOutput" } ], "parameters": [] })"); WriteFile(root / "multi" / "blur-x.slang", "float4 blurHorizontal(float2 uv) { return float4(uv, 0.0, 1.0); }\n"); WriteFile(root / "multi" / "final.slang", "float4 finish(float2 uv) { return float4(uv, 1.0, 1.0); }\n"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(registry.ParseManifest(root / "multi" / "shader.json", package, error), "explicit pass manifest parses"); Expect(package.passes.size() == 2, "explicit passes parse"); Expect(package.passes[0].id == "blurX" && package.passes[0].entryPoint == "blurHorizontal", "first pass metadata parses"); Expect(package.passes[0].inputNames.size() == 1 && package.passes[0].inputNames[0] == "layerInput", "pass inputs parse"); Expect(package.passes[1].outputName == "layerOutput", "pass output parses"); std::filesystem::remove_all(root); } void TestMissingFontAsset() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "bad-font", R"({ "id": "bad-font", "name": "Bad Font", "fonts": [{ "id": "missingFont", "path": "missing.ttf" }], "parameters": [] })"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(!registry.ParseManifest(root / "bad-font" / "shader.json", package, error), "missing font asset is rejected"); Expect(error.find("font asset not found") != std::string::npos, "missing font error is clear"); std::filesystem::remove_all(root); } void TestInvalidManifest() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "bad", R"({ "id": "bad", "name": "Bad", "entryPoint": "not-valid!", "parameters": [] })"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(!registry.ParseManifest(root / "bad" / "shader.json", package, error), "invalid shader identifier is rejected"); Expect(error.find("entryPoint") != std::string::npos, "invalid manifest error names the bad field"); std::filesystem::remove_all(root); } void TestInvalidTemporalSettings() { struct Case { const char* directoryName; const char* temporalJson; const char* expectedError; }; const Case cases[] = { { "bad-source", R"({ "enabled": true, "historySource": "previousOutput", "historyLength": 2 })", "Unsupported temporal historySource" }, { "missing-source", R"({ "enabled": true, "historyLength": 2 })", "historySource" }, { "missing-length", R"({ "enabled": true, "historySource": "source" })", "historyLength" }, { "string-length", R"({ "enabled": true, "historySource": "source", "historyLength": "2" })", "historyLength" }, { "zero-length", R"({ "enabled": true, "historySource": "source", "historyLength": 0 })", "positive integer" }, { "negative-length", R"({ "enabled": true, "historySource": "source", "historyLength": -1 })", "positive integer" }, { "fractional-length", R"({ "enabled": true, "historySource": "source", "historyLength": 1.5 })", "positive integer" }, }; const std::filesystem::path root = MakeTestRoot(); for (const Case& testCase : cases) { WriteShaderPackage(root, testCase.directoryName, std::string(R"({ "id": ")") + testCase.directoryName + R"(", "name": "Bad Temporal", "temporal": )" + testCase.temporalJson + R"(, "parameters": [] })"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(!registry.ParseManifest(root / testCase.directoryName / "shader.json", package, error), "invalid temporal manifest is rejected"); Expect(error.find(testCase.expectedError) != std::string::npos, "invalid temporal error explains the rejected field"); } std::filesystem::remove_all(root); } void TestDisabledTemporalSettingsAreIgnored() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "disabled-temporal", R"({ "id": "disabled-temporal", "name": "Disabled Temporal", "temporal": { "enabled": false, "historySource": "not-supported", "historyLength": 0 }, "parameters": [] })"); ShaderPackageRegistry registry(4); ShaderPackage package; std::string error; Expect(registry.ParseManifest(root / "disabled-temporal" / "shader.json", package, error), "disabled temporal settings are ignored"); Expect(!package.temporal.enabled, "disabled temporal package stays non-temporal"); Expect(package.temporal.effectiveHistoryLength == 0, "disabled temporal package has no effective history"); std::filesystem::remove_all(root); } void TestDuplicateScan() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "a", R"({ "id": "dupe", "name": "A", "parameters": [] })"); WriteShaderPackage(root, "b", R"({ "id": "dupe", "name": "B", "parameters": [] })"); ShaderPackageRegistry registry(4); std::map packages; std::vector order; std::vector statuses; std::string error; Expect(registry.Scan(root, packages, order, statuses, error), "duplicate package ids do not fail the whole scan"); Expect(packages.size() == 1, "first duplicate package remains available"); Expect(statuses.size() == 2, "duplicate package is surfaced in shader status list"); Expect(std::any_of(statuses.begin(), statuses.end(), [](const ShaderPackageStatus& status) { return !status.available && status.error.find("Duplicate shader id") != std::string::npos; }), "duplicate scan error is shown on unavailable package"); std::filesystem::remove_all(root); } void TestInvalidPackageDoesNotFailScan() { const std::filesystem::path root = MakeTestRoot(); WriteShaderPackage(root, "good", R"({ "id": "good", "name": "Good", "parameters": [] })"); WriteShaderPackage(root, "bad", R"({ "id": "bad", "name": "Bad", "parameters": [{ "id": "enabled", "label": "Enabled", "type": "boolean" }] })"); ShaderPackageRegistry registry(4); std::map packages; std::vector order; std::vector statuses; std::string error; Expect(registry.Scan(root, packages, order, statuses, error), "invalid package does not fail the whole scan"); Expect(packages.find("good") != packages.end(), "valid package remains available"); Expect(packages.find("bad") == packages.end(), "invalid package is not available for rendering"); Expect(std::any_of(statuses.begin(), statuses.end(), [](const ShaderPackageStatus& status) { return status.id.find("bad") != std::string::npos && !status.available && status.error.find("Unsupported parameter type") != std::string::npos; }), "invalid package is surfaced with its parse error"); std::filesystem::remove_all(root); } } int main() { TestValidManifest(); TestExplicitPassManifest(); TestMissingFontAsset(); TestInvalidManifest(); TestInvalidTemporalSettings(); TestDisabledTemporalSettingsAreIgnored(); TestDuplicateScan(); TestInvalidPackageDoesNotFailScan(); if (gFailures != 0) { std::cerr << gFailures << " ShaderPackageRegistry test failure(s).\n"; return 1; } std::cout << "ShaderPackageRegistry tests passed.\n"; return 0; }