static const int kReferenceCellIndex = 0; static const int kMetadataCellIndex = 1; float2 cellCenterPixelForIndex(int index) { return float2(1.0 + float(index) * 3.0, 1.0); } float2 cellCenterUvForIndex(ShaderContext context, int index) { return (cellCenterPixelForIndex(index) + 0.5) / context.outputResolution; } bool pixelIsInsideCell(float2 pixelCoord, int index) { float minX = float(index) * 3.0; float maxX = minX + 3.0; return pixelCoord.x >= minX && pixelCoord.x < maxX && pixelCoord.y >= 0.0 && pixelCoord.y < 3.0; } float4 readStoredCell(ShaderContext context, int index) { if (context.feedbackAvailable <= 0) return float4(0.0, 0.0, 0.0, 0.0); return sampleFeedback(cellCenterUvForIndex(context, index)); } float3 sampleProbeAverage(ShaderContext context) { float2 clampedSize = clamp(sampleSize, float2(0.001, 0.001), float2(1.0, 1.0)); float2 halfSize = clampedSize * 0.5; float2 minUv = clamp(sampleCenter - halfSize, float2(0.0, 0.0), float2(1.0, 1.0)); float2 maxUv = clamp(sampleCenter + halfSize, float2(0.0, 0.0), float2(1.0, 1.0)); float3 total = float3(0.0, 0.0, 0.0); float weight = 0.0; for (int y = 0; y < 3; ++y) { for (int x = 0; x < 3; ++x) { float2 t = float2((float(x) + 0.5) / 3.0, (float(y) + 0.5) / 3.0); float2 uv = lerp(minUv, maxUv, t); total += sampleLayerInput(uv).rgb; weight += 1.0; } } return total / max(weight, 0.0001); } float4 storeReferenceState(ShaderContext context) { float2 pixelCoord = floor(context.uv * context.outputResolution); float3 currentSample = sampleProbeAverage(context); float previousTriggerCount = context.feedbackAvailable > 0 ? readStoredCell(context, kMetadataCellIndex).r : -1.0; float currentTriggerCount = float(captureReference); bool captureNow = context.feedbackAvailable <= 0 || currentTriggerCount > previousTriggerCount + 0.5; float3 storedReference = context.feedbackAvailable > 0 ? readStoredCell(context, kReferenceCellIndex).rgb : currentSample; if (captureNow) storedReference = currentSample; float4 metadata = float4(currentTriggerCount, captureReferenceTime, 0.0, 1.0); if (!captureNow && context.feedbackAvailable > 0) metadata = readStoredCell(context, kMetadataCellIndex); if (pixelIsInsideCell(pixelCoord, kReferenceCellIndex)) return float4(storedReference, 1.0); if (pixelIsInsideCell(pixelCoord, kMetadataCellIndex)) return metadata; return float4(0.0, 0.0, 0.0, 1.0); } float rectMask(float2 uv, float2 minUv, float2 maxUv) { if (uv.x < minUv.x || uv.x > maxUv.x) return 0.0; if (uv.y < minUv.y || uv.y > maxUv.y) return 0.0; return 1.0; } float borderMask(float2 uv, float2 minUv, float2 maxUv, float thickness) { float outer = rectMask(uv, minUv, maxUv); float inner = rectMask(uv, minUv + thickness, maxUv - thickness); return saturate(outer - inner); } float luminance(float3 color) { return dot(color, float3(0.2126, 0.7152, 0.0722)); } float3 activeReferenceColor(float3 capturedReference) { // Enum parameters are exposed as their zero-based option index. // 0 = captured sample, 1 = manual color. return referenceSource == 1 ? manualReference.rgb : capturedReference; } float4 displayReferenceCompare(ShaderContext context) { float3 liveColor = sampleLayerInput(context.uv).rgb; float3 currentSample = sampleProbeAverage(context); float3 capturedReference = sampleVideo(cellCenterUvForIndex(context, kReferenceCellIndex)).rgb; float3 storedReference = activeReferenceColor(capturedReference); float3 delta = currentSample - storedReference; float3 absoluteDelta = abs(delta); float differenceMagnitude = max(absoluteDelta.r, max(absoluteDelta.g, absoluteDelta.b)); float3 displayColor = liveColor; float opacity = saturate(overlayOpacity); float2 halfSize = clamp(sampleSize, float2(0.001, 0.001), float2(1.0, 1.0)) * 0.5; float2 boxMin = clamp(sampleCenter - halfSize, float2(0.0, 0.0), float2(1.0, 1.0)); float2 boxMax = clamp(sampleCenter + halfSize, float2(0.0, 0.0), float2(1.0, 1.0)); float pixelThickness = 2.0 / max(min(context.outputResolution.x, context.outputResolution.y), 1.0); float outerOutline = borderMask(context.uv, boxMin - pixelThickness, boxMax + pixelThickness, pixelThickness); float innerOutline = borderMask(context.uv, boxMin, boxMax, pixelThickness); if (outerOutline > 0.5) displayColor = float3(0.0, 0.0, 0.0); if (innerOutline > 0.5) displayColor = lerp(displayColor, float3(1.0, 0.0, 0.0), opacity); float2 swatchSize = float2(0.06, 0.07); float2 panelOrigin = float2(0.03, 0.04); float2 gap = float2(0.075, 0.0); float2 refMin = panelOrigin; float2 curMin = panelOrigin + gap; float2 diffMin = panelOrigin + gap * 2.0; float2 refMax = refMin + swatchSize; float2 curMax = curMin + swatchSize; float2 diffMax = diffMin + swatchSize; float swatchBorder = min(swatchSize.x, swatchSize.y) * 0.08; float refFill = rectMask(context.uv, refMin, refMax); float curFill = rectMask(context.uv, curMin, curMax); float diffFill = rectMask(context.uv, diffMin, diffMax); float refOutline = borderMask(context.uv, refMin, refMax, swatchBorder); float curOutline = borderMask(context.uv, curMin, curMax, swatchBorder); float diffOutline = borderMask(context.uv, diffMin, diffMax, swatchBorder); if (refFill > 0.5) displayColor = storedReference; if (curFill > 0.5) displayColor = currentSample; if (diffFill > 0.5) { float3 neutralBase = float3(0.5, 0.5, 0.5); float3 signedDeltaDisplay = saturate(neutralBase + delta * max(differenceGain, 0.0) * 0.5); displayColor = signedDeltaDisplay; } if (refOutline > 0.5 || curOutline > 0.5 || diffOutline > 0.5) displayColor = float3(0.0, 0.0, 0.0); // Approximate the difference in two operator-friendly axes: // warm/cool leans red versus blue, and green/magenta leans green versus // the average of red and blue. Centered bars make "match" obvious. float warmCool = clamp((delta.r - delta.b) * max(differenceGain, 0.0), -1.0, 1.0); float greenMagenta = clamp((delta.g - (delta.r + delta.b) * 0.5) * max(differenceGain, 0.0), -1.0, 1.0); float brightnessDelta = clamp((luminance(currentSample) - luminance(storedReference)) * max(differenceGain, 0.0) * 1.5, -1.0, 1.0); float barWidth = 0.18; float barHeight = 0.018; float halfBarWidth = barWidth * 0.5; float2 warmCoolMin = float2(0.03, 0.13); float2 warmCoolMax = warmCoolMin + float2(barWidth, barHeight); float2 tintMin = float2(0.03, 0.157); float2 tintMax = tintMin + float2(barWidth, barHeight); float2 brightnessMin = float2(0.03, 0.184); float2 brightnessMax = brightnessMin + float2(barWidth, barHeight); float centerX = warmCoolMin.x + halfBarWidth; float warmCoolFill = rectMask(context.uv, warmCoolMin, warmCoolMax); float tintFill = rectMask(context.uv, tintMin, tintMax); float brightnessFill = rectMask(context.uv, brightnessMin, brightnessMax); float warmCoolOutline = borderMask(context.uv, warmCoolMin, warmCoolMax, barHeight * 0.12); float tintOutline = borderMask(context.uv, tintMin, tintMax, barHeight * 0.12); float brightnessOutline = borderMask(context.uv, brightnessMin, brightnessMax, barHeight * 0.12); float targetHalfWidth = 0.0015; float warmCoolCenter = rectMask(context.uv, float2(centerX - targetHalfWidth, warmCoolMin.y), float2(centerX + targetHalfWidth, warmCoolMax.y)); float tintCenter = rectMask(context.uv, float2(centerX - targetHalfWidth, tintMin.y), float2(centerX + targetHalfWidth, tintMax.y)); float brightnessCenter = rectMask(context.uv, float2(centerX - targetHalfWidth, brightnessMin.y), float2(centerX + targetHalfWidth, brightnessMax.y)); float warmCoolPosition = centerX + warmCool * halfBarWidth; float tintPosition = centerX + greenMagenta * halfBarWidth; float brightnessPosition = centerX + brightnessDelta * halfBarWidth; float indicatorHalfWidth = 0.0018; float warmCoolIndicator = rectMask(context.uv, float2(warmCoolPosition - indicatorHalfWidth, warmCoolMin.y), float2(warmCoolPosition + indicatorHalfWidth, warmCoolMax.y)); float tintIndicator = rectMask(context.uv, float2(tintPosition - indicatorHalfWidth, tintMin.y), float2(tintPosition + indicatorHalfWidth, tintMax.y)); float brightnessIndicator = rectMask(context.uv, float2(brightnessPosition - indicatorHalfWidth, brightnessMin.y), float2(brightnessPosition + indicatorHalfWidth, brightnessMax.y)); if (warmCoolFill > 0.5) { float gradientT = saturate((context.uv.x - warmCoolMin.x) / max(barWidth, 0.0001)); float3 coolColor = float3(0.18, 0.52, 1.0); float3 warmColor = float3(1.0, 0.48, 0.10); float3 gradientColor = gradientT <= 0.5 ? lerp(coolColor, float3(1.0, 1.0, 1.0), gradientT * 2.0) : lerp(float3(1.0, 1.0, 1.0), warmColor, (gradientT - 0.5) * 2.0); displayColor = gradientColor; } if (tintFill > 0.5) { float gradientT = saturate((context.uv.x - tintMin.x) / max(barWidth, 0.0001)); float3 magentaColor = float3(1.0, 0.25, 0.75); float3 greenColor = float3(0.18, 0.92, 0.32); float3 gradientColor = gradientT <= 0.5 ? lerp(magentaColor, float3(1.0, 1.0, 1.0), gradientT * 2.0) : lerp(float3(1.0, 1.0, 1.0), greenColor, (gradientT - 0.5) * 2.0); displayColor = gradientColor; } if (brightnessFill > 0.5) { float gradientT = saturate((context.uv.x - brightnessMin.x) / max(barWidth, 0.0001)); float3 darkColor = float3(0.18, 0.18, 0.18); float3 gradientColor = lerp(darkColor, float3(1.0, 1.0, 1.0), gradientT); displayColor = gradientColor; } if (warmCoolCenter > 0.5 || tintCenter > 0.5 || brightnessCenter > 0.5) displayColor = float3(0.12, 0.45, 1.0); if (warmCoolIndicator > 0.5 || tintIndicator > 0.5 || brightnessIndicator > 0.5) displayColor = float3(1.0, 0.0, 0.0); if (warmCoolOutline > 0.5 || tintOutline > 0.5 || brightnessOutline > 0.5) displayColor = float3(0.0, 0.0, 0.0); return float4(saturate(displayColor), 1.0); }