{ "id": "gaussian-blur", "name": "Gaussian Blur", "description": "Applies a separable two-pass Gaussian-style blur to the decoded video input.", "category": "Transform", "entryPoint": "shadeVideo", "passes": [ { "id": "horizontal", "source": "shader.slang", "entryPoint": "blurHorizontal", "inputs": [ "layerInput" ], "output": "blurHorizontal" }, { "id": "vertical", "source": "shader.slang", "entryPoint": "blurVertical", "inputs": [ "blurHorizontal" ], "output": "layerOutput" } ], "parameters": [ { "id": "radius", "label": "Radius", "type": "float", "default": 2, "min": 0, "max": 8, "step": 0.1, "description": "Blur radius in pixels for each separable pass." }, { "id": "strength", "label": "Strength", "type": "float", "default": 1, "min": 0, "max": 1, "step": 0.01, "description": "Blends between the original and blurred result." }, { "id": "samples", "label": "Samples", "type": "float", "default": 2, "min": 0, "max": 25, "step": 1, "description": "Number of taps per direction; higher values cost more GPU time." } ] }