#pragma once #include "RuntimeJson.h" #include "ShaderTypes.h" #include std::string MakeSafePresetFileStem(const std::string& presetName); ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition); bool NormalizeAndValidateParameterValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error);