#include "stdafx.h" #include "ShaderCompiler.h" #include "NativeHandles.h" #include #include #include #include #include namespace { std::string ReplaceAll(std::string text, const std::string& from, const std::string& to) { std::size_t offset = 0; while ((offset = text.find(from, offset)) != std::string::npos) { text.replace(offset, from.length(), to); offset += to.length(); } return text; } std::string SlangCBufferTypeForParameter(ShaderParameterType type) { switch (type) { case ShaderParameterType::Float: return "float"; case ShaderParameterType::Vec2: return "float2"; case ShaderParameterType::Color: return "float4"; case ShaderParameterType::Boolean: return "bool"; case ShaderParameterType::Enum: return "int"; case ShaderParameterType::Text: return ""; case ShaderParameterType::Trigger: return "int"; } return "float"; } std::string CapitalizeIdentifier(const std::string& identifier) { if (identifier.empty()) return identifier; std::string text = identifier; text[0] = static_cast(std::toupper(static_cast(text[0]))); return text; } std::string BuildParameterUniforms(const std::vector& parameters) { std::ostringstream source; for (const ShaderParameterDefinition& definition : parameters) { if (definition.type == ShaderParameterType::Text) continue; if (definition.type == ShaderParameterType::Trigger) { source << "\tint " << definition.id << ";\n"; source << "\tfloat " << definition.id << "Time;\n"; continue; } source << "\t" << SlangCBufferTypeForParameter(definition.type) << " " << definition.id << ";\n"; } return source.str(); } std::string BuildHistorySamplerDeclarations(const std::string& samplerPrefix, unsigned historyLength) { std::ostringstream source; for (unsigned index = 0; index < historyLength; ++index) source << "Sampler2D " << samplerPrefix << index << ";\n"; return source.str(); } std::string BuildTextureSamplerDeclarations(const std::vector& textureAssets) { std::ostringstream source; for (const ShaderTextureAsset& textureAsset : textureAssets) source << "Sampler2D " << textureAsset.id << ";\n"; if (!textureAssets.empty()) source << "\n"; return source.str(); } std::string BuildTextSamplerDeclarations(const std::vector& parameters) { std::ostringstream source; for (const ShaderParameterDefinition& definition : parameters) { if (definition.type != ShaderParameterType::Text) continue; source << "Sampler2D " << definition.id << "Texture;\n"; } if (source.tellp() > 0) source << "\n"; return source.str(); } std::string BuildTextHelpers(const std::vector& parameters) { std::ostringstream source; for (const ShaderParameterDefinition& definition : parameters) { if (definition.type != ShaderParameterType::Text) continue; const std::string suffix = CapitalizeIdentifier(definition.id); source << "float sample" << suffix << "(float2 uv)\n" << "{\n" << "\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0)\n" << "\t\treturn 0.0;\n" << "\treturn " << definition.id << "Texture.Sample(uv).r;\n" << "}\n\n" << "float4 draw" << suffix << "(float2 uv, float4 fillColor)\n" << "{\n" << "\tfloat alpha = sample" << suffix << "(uv) * fillColor.a;\n" << "\treturn float4(fillColor.rgb * alpha, alpha);\n" << "}\n\n"; } return source.str(); } std::string BuildHistorySwitchCases(const std::string& samplerPrefix, unsigned historyLength) { std::ostringstream source; for (unsigned index = 0; index < historyLength; ++index) source << "\tcase " << index << ": return " << samplerPrefix << index << ".Sample(tc);\n"; return source.str(); } } ShaderCompiler::ShaderCompiler( const std::filesystem::path& repoRoot, const std::filesystem::path& wrapperPath, const std::filesystem::path& generatedGlslPath, const std::filesystem::path& patchedGlslPath, unsigned maxTemporalHistoryFrames) : mRepoRoot(repoRoot), mWrapperPath(wrapperPath), mGeneratedGlslPath(generatedGlslPath), mPatchedGlslPath(patchedGlslPath), mMaxTemporalHistoryFrames(maxTemporalHistoryFrames) { } bool ShaderCompiler::BuildLayerFragmentShaderSource(const ShaderPackage& shaderPackage, std::string& fragmentShaderSource, std::string& error) const { std::string wrapperSource; if (!BuildWrapperSlangSource(shaderPackage, wrapperSource, error)) return false; if (!WriteTextFile(mWrapperPath, wrapperSource, error)) return false; if (!RunSlangCompiler(mWrapperPath, mGeneratedGlslPath, error)) return false; fragmentShaderSource = ReadTextFile(mGeneratedGlslPath, error); if (fragmentShaderSource.empty()) return false; if (!PatchGeneratedGlsl(fragmentShaderSource, error)) return false; if (!WriteTextFile(mPatchedGlslPath, fragmentShaderSource, error)) return false; return true; } bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage, std::string& wrapperSource, std::string& error) const { const std::filesystem::path templatePath = mRepoRoot / "runtime" / "templates" / "shader_wrapper.slang.in"; wrapperSource = ReadTextFile(templatePath, error); if (wrapperSource.empty()) return false; wrapperSource = ReplaceAll(wrapperSource, "{{PARAMETER_UNIFORMS}}", BuildParameterUniforms(shaderPackage.parameters)); const unsigned historySamplerCount = shaderPackage.temporal.enabled ? mMaxTemporalHistoryFrames : 0; wrapperSource = ReplaceAll(wrapperSource, "{{SOURCE_HISTORY_SAMPLERS}}", BuildHistorySamplerDeclarations("gSourceHistory", historySamplerCount)); wrapperSource = ReplaceAll(wrapperSource, "{{TEMPORAL_HISTORY_SAMPLERS}}", BuildHistorySamplerDeclarations("gTemporalHistory", historySamplerCount)); wrapperSource = ReplaceAll(wrapperSource, "{{TEXTURE_SAMPLERS}}", BuildTextureSamplerDeclarations(shaderPackage.textureAssets)); wrapperSource = ReplaceAll(wrapperSource, "{{TEXT_SAMPLERS}}", BuildTextSamplerDeclarations(shaderPackage.parameters)); wrapperSource = ReplaceAll(wrapperSource, "{{TEXT_HELPERS}}", BuildTextHelpers(shaderPackage.parameters)); wrapperSource = ReplaceAll(wrapperSource, "{{SOURCE_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gSourceHistory", historySamplerCount)); wrapperSource = ReplaceAll(wrapperSource, "{{TEMPORAL_HISTORY_SWITCH_CASES}}", BuildHistorySwitchCases("gTemporalHistory", historySamplerCount)); wrapperSource = ReplaceAll(wrapperSource, "{{USER_SHADER_INCLUDE}}", shaderPackage.shaderPath.generic_string()); wrapperSource = ReplaceAll(wrapperSource, "{{ENTRY_POINT_CALL}}", shaderPackage.entryPoint + "(context)"); return true; } bool ShaderCompiler::FindSlangCompiler(std::filesystem::path& compilerPath, std::string& error) const { std::filesystem::path thirdPartyRoot = mRepoRoot / "3rdParty"; if (!std::filesystem::exists(thirdPartyRoot)) { error = "3rdParty directory was not found under the repository root."; return false; } for (const auto& entry : std::filesystem::directory_iterator(thirdPartyRoot)) { if (!entry.is_directory()) continue; std::filesystem::path candidate = entry.path() / "bin" / "slangc.exe"; if (std::filesystem::exists(candidate)) { compilerPath = candidate; return true; } } error = "Could not find slangc.exe under 3rdParty."; return false; } bool ShaderCompiler::RunSlangCompiler(const std::filesystem::path& wrapperPath, const std::filesystem::path& outputPath, std::string& error) const { std::filesystem::path compilerPath; if (!FindSlangCompiler(compilerPath, error)) return false; std::string commandLine = "\"" + compilerPath.string() + "\" \"" + wrapperPath.string() + "\" -target glsl -profile glsl_430 -entry fragmentMain -stage fragment -o \"" + outputPath.string() + "\""; STARTUPINFOA startupInfo = {}; PROCESS_INFORMATION processInfo = {}; startupInfo.cb = sizeof(startupInfo); std::vector mutableCommandLine(commandLine.begin(), commandLine.end()); mutableCommandLine.push_back('\0'); if (!CreateProcessA(NULL, mutableCommandLine.data(), NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, mRepoRoot.string().c_str(), &startupInfo, &processInfo)) { error = "Failed to launch slangc.exe."; return false; } UniqueHandle processHandle(processInfo.hProcess); UniqueHandle threadHandle(processInfo.hThread); WaitForSingleObject(processHandle.get(), INFINITE); DWORD exitCode = 0; GetExitCodeProcess(processHandle.get(), &exitCode); if (exitCode != 0) { error = "slangc.exe returned a non-zero exit code while compiling the active shader package."; return false; } return true; } bool ShaderCompiler::PatchGeneratedGlsl(std::string& shaderText, std::string& error) const { if (shaderText.find("#version 450") == std::string::npos) { error = "Generated GLSL did not include the expected version header."; return false; } shaderText = ReplaceAll(shaderText, "#version 450", "#version 430 core"); shaderText = std::regex_replace(shaderText, std::regex(R"(#extension GL_EXT_samplerless_texture_functions : require\r?\n)"), ""); shaderText = std::regex_replace(shaderText, std::regex(R"(layout\(row_major\) uniform;\r?\n)"), ""); shaderText = std::regex_replace(shaderText, std::regex(R"(layout\(row_major\) buffer;\r?\n)"), ""); shaderText = std::regex_replace(shaderText, std::regex(R"(layout\(location = 0\)\s*in vec2 ([A-Za-z0-9_]+);)"), "in vec2 vTexCoord;"); shaderText = ReplaceAll(shaderText, "input_texCoord_0", "vTexCoord"); std::smatch match; std::regex outRegex(R"(layout\(location = 0\)\s*out vec4 ([A-Za-z0-9_]+);)"); if (std::regex_search(shaderText, match, outRegex)) { const std::string outputName = match[1].str(); shaderText = std::regex_replace(shaderText, outRegex, "layout(location = 0) out vec4 fragColor;"); shaderText = ReplaceAll(shaderText, outputName + " =", "fragColor ="); } return true; } std::string ShaderCompiler::ReadTextFile(const std::filesystem::path& path, std::string& error) const { std::ifstream input(path, std::ios::binary); if (!input) { error = "Could not open file: " + path.string(); return std::string(); } std::ostringstream buffer; buffer << input.rdbuf(); return buffer.str(); } bool ShaderCompiler::WriteTextFile(const std::filesystem::path& path, const std::string& contents, std::string& error) const { std::error_code fsError; std::filesystem::create_directories(path.parent_path(), fsError); std::ofstream output(path, std::ios::binary); if (!output) { error = "Could not write file: " + path.string(); return false; } output << contents; return output.good(); }