# video-shader Milestone 1 is a Windows x64 native service that captures DeckLink video, processes frames as `RGBA16f` through a D3D11 HLSL shader, and outputs the processed image on the same DeckLink device. ## Build ```powershell cmake --preset windows-debug cmake --build --preset windows-debug ``` Run: ```powershell .\build\windows-debug\Debug\video-shader.exe ``` Open `http://127.0.0.1:8080`. ## Notes - The DeckLink SDK must remain at `3rdParty/Blackmagic DeckLink SDK 16.0`. - Milestone 1 captures video only. Audio is intentionally not routed yet. - The processing boundary is D3D11 `DXGI_FORMAT_R16G16B16A16_FLOAT`. - The current implementation uses an isolated CPU DeckLink bridge around the D3D11 processing core. The GPU Direct/D3D11 interop point is kept behind the frame bridge boundary for a later allocator-backed implementation.