#pragma once #include "RuntimeJson.h" #include namespace RenderCadenceCompositor { enum class RuntimeControlCommandType { AddLayer, RemoveLayer, ReorderLayer, SetLayerBypass, SetLayerShader, UpdateLayerParameter, ResetLayerParameters, Unsupported }; struct RuntimeControlCommand { RuntimeControlCommandType type = RuntimeControlCommandType::Unsupported; std::string layerId; std::string shaderId; std::string parameterId; int targetIndex = 0; bool bypass = false; JsonValue value; }; bool ParseRuntimeControlCommand( const std::string& path, const std::string& body, RuntimeControlCommand& command, std::string& error); }