float4 balatroSwirl(float2 screenSize, float2 screenCoords, float time, float seed) { const float pi = 3.14159265359; float safeScreenLength = max(length(screenSize), 1.0); float2 seedOffset = float2(sin(seed * 6.2831853), cos(seed * 6.2831853)) * 0.035; float2 uv = (screenCoords - 0.5 * screenSize) / safeScreenLength - offset - seedOffset; float uvLength = length(uv); float speed = spinRotation * spinEase * 0.2; if (isRotate) speed = time * speed; speed += 302.2 + seed * 6.2831853; float newPixelAngle = atan2(uv.y, uv.x) + speed - spinEase * 20.0 * (spinAmount * uvLength + (1.0 - spinAmount)); float2 mid = (screenSize / safeScreenLength) * 0.5; uv = float2(uvLength * cos(newPixelAngle) + mid.x, uvLength * sin(newPixelAngle) + mid.y) - mid; uv *= 30.0; speed = (time + seed * 17.0) * spinSpeed; float2 uv2 = float2(uv.x + uv.y, uv.x + uv.y); for (int i = 0; i < 5; ++i) { uv2 += float2(sin(max(uv.x, uv.y)), sin(max(uv.x, uv.y))) + uv; uv += 0.5 * float2(cos(5.1123314 + 0.353 * uv2.y + speed * 0.131121), sin(uv2.x - 0.113 * speed)); float warp = cos(uv.x + uv.y) - sin(uv.x * 0.711 - uv.y); uv -= float2(warp, warp); } float contrastMod = 0.25 * contrast + 0.5 * spinAmount + 1.2; float paintRes = min(2.0, max(0.0, length(uv) * 0.035 * contrastMod)); float c1p = max(0.0, 1.0 - contrastMod * abs(1.0 - paintRes)); float c2p = max(0.0, 1.0 - contrastMod * abs(paintRes)); float c3p = 1.0 - min(1.0, c1p + c2p); float light = (lighting - 0.2) * max(c1p * 5.0 - 4.0, 0.0) + lighting * max(c2p * 5.0 - 4.0, 0.0); float safeContrast = max(contrast, 0.001); float4 base = (0.3 / safeContrast) * colour1; float4 paint = colour1 * c1p + colour2 * c2p + float4(c3p * colour3.rgb, c3p * colour1.a); return base + (1.0 - 0.3 / safeContrast) * paint + float4(light, light, light, light); } float4 shadeVideo(ShaderContext context) { float2 screenSize = max(context.outputResolution, float2(1.0, 1.0)); float4 swirl = balatroSwirl(screenSize, context.uv * screenSize, context.time, context.startupRandom); return saturate(lerp(swirl, context.sourceColor, sourceMix)); }