/* -LICENSE-START- ** Copyright (c) 2012 Blackmagic Design ** ** Permission is hereby granted, free of charge, to any person or organization ** obtaining a copy of the software and accompanying documentation (the ** "Software") to use, reproduce, display, distribute, sub-license, execute, ** and transmit the Software, and to prepare derivative works of the Software, ** and to permit third-parties to whom the Software is furnished to do so, in ** accordance with: ** ** (1) if the Software is obtained from Blackmagic Design, the End User License ** Agreement for the Software Development Kit ("EULA") available at ** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or ** ** (2) if the Software is obtained from any third party, such licensing terms ** as notified by that third party, ** ** and all subject to the following: ** ** (3) the copyright notices in the Software and this entire statement, ** including the above license grant, this restriction and the following ** disclaimer, must be included in all copies of the Software, in whole or in ** part, and all derivative works of the Software, unless such copies or ** derivative works are solely in the form of machine-executable object code ** generated by a source language processor. ** ** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, ** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT ** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE ** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER ** DEALINGS IN THE SOFTWARE. ** ** A copy of the Software is available free of charge at ** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA. ** ** -LICENSE-END- */ #include "ControlServer.h" #include "DeckLinkDisplayMode.h" #include "DeckLinkFrameTransfer.h" #include "DeckLinkSession.h" #include "OpenGLComposite.h" #include "GLExtensions.h" #include "GlRenderConstants.h" #include "OpenGLRenderPass.h" #include "OpenGLShaderPrograms.h" #include "OscServer.h" #include "RuntimeControlBridge.h" #include #include #include OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) : hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC), mDeckLink(std::make_unique()), mRenderer(std::make_unique()) { InitializeCriticalSection(&pMutex); mRuntimeHost = std::make_unique(); mRenderPass = std::make_unique(*mRenderer); mShaderPrograms = std::make_unique(*mRenderer, *mRuntimeHost); mControlServer = std::make_unique(); mOscServer = std::make_unique(); } OpenGLComposite::~OpenGLComposite() { mDeckLink->ReleaseResources(); mRenderer->DestroyResources(); if (mOscServer) mOscServer->Stop(); if (mControlServer) mControlServer->Stop(); DeleteCriticalSection(&pMutex); } bool OpenGLComposite::InitDeckLink() { bool bSuccess = false; IDeckLinkIterator* pDLIterator = NULL; IDeckLink* pDL = NULL; IDeckLinkProfileAttributes* deckLinkAttributes = NULL; IDeckLinkDisplayModeIterator* pDLInputDisplayModeIterator = NULL; IDeckLinkDisplayModeIterator* pDLOutputDisplayModeIterator = NULL; IDeckLinkDisplayMode* pDLInputDisplayMode = NULL; IDeckLinkDisplayMode* pDLOutputDisplayMode = NULL; BMDDisplayMode inputDisplayMode = bmdModeHD1080p5994; BMDDisplayMode outputDisplayMode = bmdModeHD1080p5994; std::string inputDisplayModeName = "1080p59.94"; std::string outputDisplayModeName = "1080p59.94"; std::string initFailureReason; int outputFrameRowBytes; HRESULT result; if (mRuntimeHost && mRuntimeHost->GetRepoRoot().empty()) { std::string runtimeError; if (!mRuntimeHost->Initialize(runtimeError)) { MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK); return false; } } if (mRuntimeHost) { if (!ResolveConfiguredDisplayMode(mRuntimeHost->GetInputVideoFormat(), mRuntimeHost->GetInputFrameRate(), inputDisplayMode, inputDisplayModeName)) { const std::string error = "Unsupported DeckLink inputVideoFormat/inputFrameRate in config/runtime-host.json: " + mRuntimeHost->GetInputVideoFormat() + " / " + mRuntimeHost->GetInputFrameRate(); MessageBoxA(NULL, error.c_str(), "DeckLink input mode configuration error", MB_OK); return false; } if (!ResolveConfiguredDisplayMode(mRuntimeHost->GetOutputVideoFormat(), mRuntimeHost->GetOutputFrameRate(), outputDisplayMode, outputDisplayModeName)) { const std::string error = "Unsupported DeckLink outputVideoFormat/outputFrameRate in config/runtime-host.json: " + mRuntimeHost->GetOutputVideoFormat() + " / " + mRuntimeHost->GetOutputFrameRate(); MessageBoxA(NULL, error.c_str(), "DeckLink output mode configuration error", MB_OK); return false; } } mDeckLink->inputDisplayModeName = inputDisplayModeName; mDeckLink->outputDisplayModeName = outputDisplayModeName; result = CoCreateInstance(CLSID_CDeckLinkIterator, NULL, CLSCTX_ALL, IID_IDeckLinkIterator, (void**)&pDLIterator); if (FAILED(result)) { MessageBox(NULL, _T("Please install the Blackmagic DeckLink drivers to use the features of this application."), _T("This application requires the DeckLink drivers installed."), MB_OK); return false; } while (pDLIterator->Next(&pDL) == S_OK) { int64_t duplexMode; bool supportsInternalKeying = false; bool supportsExternalKeying = false; std::string modelName; if (result = pDL->QueryInterface(IID_IDeckLinkProfileAttributes, (void**)&deckLinkAttributes) != S_OK) { printf("Could not obtain the IDeckLinkProfileAttributes interface - result %08x\n", result); pDL->Release(); pDL = NULL; continue; } result = deckLinkAttributes->GetInt(BMDDeckLinkDuplex, &duplexMode); BOOL attributeFlag = FALSE; if (deckLinkAttributes->GetFlag(BMDDeckLinkSupportsInternalKeying, &attributeFlag) == S_OK) supportsInternalKeying = (attributeFlag != FALSE); attributeFlag = FALSE; if (deckLinkAttributes->GetFlag(BMDDeckLinkSupportsExternalKeying, &attributeFlag) == S_OK) supportsExternalKeying = (attributeFlag != FALSE); BSTR modelNameBstr = NULL; if (deckLinkAttributes->GetString(BMDDeckLinkModelName, &modelNameBstr) == S_OK && modelNameBstr != NULL) { const int requiredBytes = WideCharToMultiByte(CP_UTF8, 0, modelNameBstr, -1, NULL, 0, NULL, NULL); if (requiredBytes > 1) { std::vector utf8Name(static_cast(requiredBytes), '\0'); if (WideCharToMultiByte(CP_UTF8, 0, modelNameBstr, -1, utf8Name.data(), requiredBytes, NULL, NULL) > 0) modelName.assign(utf8Name.data()); } SysFreeString(modelNameBstr); } deckLinkAttributes->Release(); deckLinkAttributes = NULL; if (result != S_OK || duplexMode == bmdDuplexInactive) { pDL->Release(); pDL = NULL; continue; } // Preserve the original input-then-output selection for half-duplex cards. // Input is optional later, but choosing output first can pick the wrong card. bool inputUsed = false; if (!mDeckLink->input && pDL->QueryInterface(IID_IDeckLinkInput, (void**)&mDeckLink->input) == S_OK) inputUsed = true; if (!mDeckLink->output && (!inputUsed || (duplexMode == bmdDuplexFull))) { if (pDL->QueryInterface(IID_IDeckLinkOutput, (void**)&mDeckLink->output) != S_OK) mDeckLink->output = NULL; else { mDeckLink->outputModelName = modelName; mDeckLink->supportsInternalKeying = supportsInternalKeying; mDeckLink->supportsExternalKeying = supportsExternalKeying; } } pDL->Release(); pDL = NULL; if (mDeckLink->output && mDeckLink->input) break; } if (!mDeckLink->output) { MessageBox(NULL, _T("Expected an Output DeckLink device"), _T("This application requires a DeckLink output device."), MB_OK); goto error; } if (mDeckLink->input && mDeckLink->input->GetDisplayModeIterator(&pDLInputDisplayModeIterator) != S_OK) { MessageBox(NULL, _T("Cannot get input Display Mode Iterator."), _T("DeckLink error."), MB_OK); goto error; } if (mDeckLink->input && !FindDeckLinkDisplayMode(pDLInputDisplayModeIterator, inputDisplayMode, &pDLInputDisplayMode)) { const std::string error = "Cannot get specified input BMDDisplayMode for configured mode: " + inputDisplayModeName; MessageBoxA(NULL, error.c_str(), "DeckLink input error.", MB_OK); goto error; } if (pDLInputDisplayModeIterator) { pDLInputDisplayModeIterator->Release(); pDLInputDisplayModeIterator = NULL; } if (mDeckLink->output->GetDisplayModeIterator(&pDLOutputDisplayModeIterator) != S_OK) { MessageBox(NULL, _T("Cannot get output Display Mode Iterator."), _T("DeckLink error."), MB_OK); goto error; } if (!FindDeckLinkDisplayMode(pDLOutputDisplayModeIterator, outputDisplayMode, &pDLOutputDisplayMode)) { const std::string error = "Cannot get specified output BMDDisplayMode for configured mode: " + outputDisplayModeName; MessageBoxA(NULL, error.c_str(), "DeckLink output error.", MB_OK); goto error; } pDLOutputDisplayModeIterator->Release(); pDLOutputDisplayModeIterator = NULL; mDeckLink->outputFrameWidth = pDLOutputDisplayMode->GetWidth(); mDeckLink->outputFrameHeight = pDLOutputDisplayMode->GetHeight(); mDeckLink->inputFrameWidth = pDLInputDisplayMode ? pDLInputDisplayMode->GetWidth() : mDeckLink->outputFrameWidth; mDeckLink->inputFrameHeight = pDLInputDisplayMode ? pDLInputDisplayMode->GetHeight() : mDeckLink->outputFrameHeight; if (!mDeckLink->input) mDeckLink->inputDisplayModeName = "No input - black frame"; if (! CheckOpenGLExtensions()) { initFailureReason = "OpenGL extension checks failed."; goto error; } if (mDeckLink->inputFrameWidth != mDeckLink->outputFrameWidth || mDeckLink->inputFrameHeight != mDeckLink->outputFrameHeight) { mRenderer->mFastTransferExtensionAvailable = false; OutputDebugStringA("Input/output dimensions differ; using regular OpenGL transfer fallback instead of fast transfer.\n"); } if (! InitOpenGLState()) { initFailureReason = "OpenGL state initialization failed."; goto error; } if (mRuntimeHost) { mDeckLink->statusMessage = mDeckLink->outputModelName.empty() ? "DeckLink output device selected." : ("Selected output device: " + mDeckLink->outputModelName); mRuntimeHost->SetDeckLinkOutputStatus( mDeckLink->outputModelName, mDeckLink->supportsInternalKeying, mDeckLink->supportsExternalKeying, mDeckLink->keyerInterfaceAvailable, mRuntimeHost->ExternalKeyingEnabled(), mDeckLink->externalKeyingActive, mDeckLink->statusMessage); } pDLOutputDisplayMode->GetFrameRate(&mDeckLink->frameDuration, &mDeckLink->frameTimescale); // Resize window to match output video frame, but scale large formats down by half for viewing. if (mDeckLink->outputFrameWidth < 1920) resizeWindow(mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight); else resizeWindow(mDeckLink->outputFrameWidth / 2, mDeckLink->outputFrameHeight / 2); if (mRenderer->mFastTransferExtensionAvailable) { // Initialize fast video frame transfers if (! VideoFrameTransfer::initialize(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mRenderer->mCaptureTexture, mRenderer->mOutputTexture)) { MessageBox(NULL, _T("Cannot initialize video transfers."), _T("VideoFrameTransfer error."), MB_OK); goto error; } } if (mDeckLink->input) { // Use custom allocators so we pin only once then recycle them CComPtr captureAllocator(new (std::nothrow) InputAllocatorPool(hGLDC, hGLRC)); if (mDeckLink->input->EnableVideoInputWithAllocatorProvider(inputDisplayMode, bmdFormat8BitYUV, bmdVideoInputFlagDefault, captureAllocator) != S_OK) { OutputDebugStringA("DeckLink input could not be enabled; continuing in output-only black-frame mode.\n"); mDeckLink->input->Release(); mDeckLink->input = NULL; mDeckLink->hasNoInputSource = true; mDeckLink->inputDisplayModeName = "No input - black frame"; if (mRuntimeHost) mRuntimeHost->SetSignalStatus(false, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->inputDisplayModeName); } } if (mDeckLink->input) { mDeckLink->captureDelegate = new CaptureDelegate(this); if (mDeckLink->input->SetCallback(mDeckLink->captureDelegate) != S_OK) { initFailureReason = "DeckLink input setup failed while installing the capture callback."; goto error; } } else if (mRuntimeHost) { mRuntimeHost->SetSignalStatus(false, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->inputDisplayModeName); } if (mDeckLink->output->RowBytesForPixelFormat(bmdFormat8BitBGRA, mDeckLink->outputFrameWidth, &outputFrameRowBytes) != S_OK) { initFailureReason = "DeckLink output setup failed while calculating BGRA row bytes."; goto error; } // Use a custom allocator so we pin only once then recycle them mDeckLink->playoutAllocator = new PinnedMemoryAllocator(hGLDC, hGLRC, VideoFrameTransfer::GPUtoCPU, 1, outputFrameRowBytes * mDeckLink->outputFrameHeight); if (mDeckLink->output->EnableVideoOutput(outputDisplayMode, bmdVideoOutputFlagDefault) != S_OK) { initFailureReason = "DeckLink output setup failed while enabling video output."; goto error; } if (mDeckLink->output->QueryInterface(IID_IDeckLinkKeyer, (void**)&mDeckLink->keyer) == S_OK && mDeckLink->keyer != NULL) mDeckLink->keyerInterfaceAvailable = true; if (mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled()) { if (!mDeckLink->supportsExternalKeying) { mDeckLink->statusMessage = "External keying was requested, but the selected DeckLink output does not report external keying support."; } else if (!mDeckLink->keyerInterfaceAvailable) { mDeckLink->statusMessage = "External keying was requested, but the selected DeckLink output does not expose the IDeckLinkKeyer interface."; } else if (mDeckLink->keyer->Enable(TRUE) != S_OK || mDeckLink->keyer->SetLevel(255) != S_OK) { mDeckLink->statusMessage = "External keying was requested, but enabling the DeckLink keyer failed."; } else { mDeckLink->externalKeyingActive = true; mDeckLink->statusMessage = "External keying is active on the selected DeckLink output."; } } else if (mDeckLink->supportsExternalKeying) { mDeckLink->statusMessage = "Selected DeckLink output supports external keying. Set enableExternalKeying to true in runtime-host.json to request it."; } if (mRuntimeHost) { mRuntimeHost->SetDeckLinkOutputStatus( mDeckLink->outputModelName, mDeckLink->supportsInternalKeying, mDeckLink->supportsExternalKeying, mDeckLink->keyerInterfaceAvailable, mRuntimeHost->ExternalKeyingEnabled(), mDeckLink->externalKeyingActive, mDeckLink->statusMessage); } // Create a queue of 10 IDeckLinkMutableVideoFrame objects to use for scheduling output video frames. // The ScheduledFrameCompleted() callback will immediately schedule a new frame using the next video frame from this queue. for (int i = 0; i < 10; i++) { // The frame read back from the GPU frame buffer and used for the playout video frame is in BGRA format. // The BGRA frame will be converted on playout to YCbCr either in hardware on most DeckLink cards or in software // within the DeckLink API for DeckLink devices without this hardware conversion. // If you want RGB 4:4:4 format to be played out "over the wire" in SDI, turn on the "Use 4:4:4 SDI" in the control // panel or turn on the bmdDeckLinkConfig444SDIVideoOutput flag using the IDeckLinkConfiguration interface. IDeckLinkMutableVideoFrame* outputFrame; IDeckLinkVideoBuffer* outputFrameBuffer = NULL; if (mDeckLink->playoutAllocator->AllocateVideoBuffer(&outputFrameBuffer) != S_OK) { initFailureReason = "DeckLink output setup failed while allocating an output frame buffer."; goto error; } if (mDeckLink->output->CreateVideoFrameWithBuffer(mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, outputFrameBuffer, &outputFrame) != S_OK) { initFailureReason = "DeckLink output setup failed while creating an output video frame."; goto error; } mDeckLink->outputVideoFrameQueue.push_back(outputFrame); } mDeckLink->playoutDelegate = new PlayoutDelegate(this); if (mDeckLink->playoutDelegate == NULL) { initFailureReason = "DeckLink output setup failed while creating the playout callback."; goto error; } if (mDeckLink->output->SetScheduledFrameCompletionCallback(mDeckLink->playoutDelegate) != S_OK) { initFailureReason = "DeckLink output setup failed while installing the scheduled-frame callback."; goto error; } bSuccess = true; error: if (!bSuccess) { if (!initFailureReason.empty()) MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink initialization failed", MB_OK | MB_ICONERROR); mDeckLink->ReleaseResources(); } if (pDL != NULL) { pDL->Release(); pDL = NULL; } if (pDLInputDisplayMode != NULL) { pDLInputDisplayMode->Release(); pDLInputDisplayMode = NULL; } if (pDLOutputDisplayMode != NULL) { pDLOutputDisplayMode->Release(); pDLOutputDisplayMode = NULL; } if (pDLInputDisplayModeIterator != NULL) { pDLInputDisplayModeIterator->Release(); pDLInputDisplayModeIterator = NULL; } if (pDLOutputDisplayModeIterator != NULL) { pDLOutputDisplayModeIterator->Release(); pDLOutputDisplayModeIterator = NULL; } if (pDLIterator != NULL) { pDLIterator->Release(); pDLIterator = NULL; } return bSuccess; } void OpenGLComposite::paintGL() { if (!TryEnterCriticalSection(&pMutex)) { ValidateRect(hGLWnd, NULL); return; } mRenderer->PresentToWindow(hGLDC, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight); ValidateRect(hGLWnd, NULL); LeaveCriticalSection(&pMutex); } void OpenGLComposite::resizeGL(WORD width, WORD height) { // We don't set the project or model matrices here since the window data is copied directly from // an off-screen FBO in paintGL(). Just save the width and height for use in paintGL(). mRenderer->ResizeView(width, height); } void OpenGLComposite::resizeWindow(int width, int height) { RECT r; if (GetWindowRect(hGLWnd, &r)) { SetWindowPos(hGLWnd, HWND_TOP, r.left, r.top, r.left + width, r.top + height, 0); } } bool OpenGLComposite::InitOpenGLState() { if (! ResolveGLExtensions()) return false; std::string runtimeError; if (mRuntimeHost->GetRepoRoot().empty() && !mRuntimeHost->Initialize(runtimeError)) { MessageBoxA(NULL, runtimeError.c_str(), "Runtime host failed to initialize", MB_OK); return false; } if (!StartRuntimeControlServices(*this, *mRuntimeHost, *mControlServer, *mOscServer, runtimeError)) { MessageBoxA(NULL, runtimeError.c_str(), "Runtime control services failed to start", MB_OK); return false; } // Prepare the runtime shader program generated from the active shader package. char compilerErrorMessage[1024]; if (!mShaderPrograms->CompileDecodeShader(sizeof(compilerErrorMessage), compilerErrorMessage)) { MessageBoxA(NULL, compilerErrorMessage, "OpenGL decode shader failed to load or compile", MB_OK); return false; } if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage)) { MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK); return false; } mShaderPrograms->ResetTemporalHistoryState(); std::string rendererError; if (!mRenderer->InitializeResources(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, rendererError)) { MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK); return false; } broadcastRuntimeState(); return true; } // // Update the captured video frame texture // void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource) { mDeckLink->hasNoInputSource = hasNoInputSource; if (mRuntimeHost) mRuntimeHost->SetSignalStatus(!hasNoInputSource, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, mDeckLink->inputDisplayModeName); if (mDeckLink->hasNoInputSource) return; // don't transfer texture when there's no input long textureSize = inputFrame->GetRowBytes() * inputFrame->GetHeight(); IDeckLinkVideoBuffer* inputFrameBuffer = NULL; void* videoPixels; if (inputFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&inputFrameBuffer) != S_OK) return; if (inputFrameBuffer->StartAccess(bmdBufferAccessRead) != S_OK) { inputFrameBuffer->Release(); return; } inputFrameBuffer->GetBytes(&videoPixels); EnterCriticalSection(&pMutex); wglMakeCurrent( hGLDC, hGLRC ); // make OpenGL context current in this thread if (mRenderer->mFastTransferExtensionAvailable) { CComQIPtr allocator(inputFrameBuffer); if (!allocator || !allocator->transferFrame(videoPixels, mRenderer->mCaptureTexture)) OutputDebugStringA("Capture: transferFrame() failed\n"); allocator->waitForTransferComplete(videoPixels); } else { // Use a straightforward texture buffer glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer->mUnpinnedTextureBuffer); glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, videoPixels, GL_DYNAMIC_DRAW); glBindTexture(GL_TEXTURE_2D, mRenderer->mCaptureTexture); // NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink->inputFrameWidth / 2, mDeckLink->inputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } wglMakeCurrent( NULL, NULL ); LeaveCriticalSection(&pMutex); inputFrameBuffer->EndAccess(bmdBufferAccessRead); inputFrameBuffer->Release(); } // Render the live video texture through the runtime shader into the off-screen framebuffer. // Read the result back from the frame buffer and schedule it for playout. void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult) { EnterCriticalSection(&pMutex); // Get the first frame from the queue IDeckLinkMutableVideoFrame* outputVideoFrame = mDeckLink->outputVideoFrameQueue.front(); mDeckLink->outputVideoFrameQueue.push_back(outputVideoFrame); mDeckLink->outputVideoFrameQueue.pop_front(); // make GL context current in this thread wglMakeCurrent( hGLDC, hGLRC ); // Draw the effect output to the off-screen framebuffer. const auto renderStartTime = std::chrono::steady_clock::now(); if (mRenderer->mFastTransferExtensionAvailable) VideoFrameTransfer::beginTextureInUse(VideoFrameTransfer::GPUtoCPU); glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->mIdFrameBuf); renderEffect(); glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->mIdFrameBuf); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer->mOutputFrameBuf); glBlitFramebuffer(0, 0, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, 0, 0, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); glBindFramebuffer(GL_FRAMEBUFFER, mRenderer->mOutputFrameBuf); glFlush(); if (mRenderer->mFastTransferExtensionAvailable) VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::GPUtoCPU); const auto renderEndTime = std::chrono::steady_clock::now(); if (mRuntimeHost) { const double frameBudgetMilliseconds = mDeckLink->frameTimescale != 0 ? (static_cast(mDeckLink->frameDuration) * 1000.0) / static_cast(mDeckLink->frameTimescale) : 0.0; const double renderMilliseconds = std::chrono::duration_cast>(renderEndTime - renderStartTime).count(); mRuntimeHost->SetPerformanceStats(frameBudgetMilliseconds, renderMilliseconds); } if (mRuntimeHost) mRuntimeHost->AdvanceFrame(); IDeckLinkVideoBuffer* outputVideoFrameBuffer; if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK) { LeaveCriticalSection(&pMutex); return; } if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK) { outputVideoFrameBuffer->Release(); LeaveCriticalSection(&pMutex); return; } void* pFrame; outputVideoFrameBuffer->GetBytes(&pFrame); if (mRenderer->mFastTransferExtensionAvailable) { // Finished with mRenderer->mCaptureTexture if (!mDeckLink->hasNoInputSource) VideoFrameTransfer::endTextureInUse(VideoFrameTransfer::CPUtoGPU); if (! mDeckLink->playoutAllocator->transferFrame(pFrame, mRenderer->mOutputTexture)) OutputDebugStringA("Playback: transferFrame() failed\n"); paintGL(); // Wait for transfer to system memory to complete mDeckLink->playoutAllocator->waitForTransferComplete(pFrame); } else { glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer->mOutputFrameBuf); glReadPixels(0, 0, mDeckLink->outputFrameWidth, mDeckLink->outputFrameHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pFrame); paintGL(); } outputVideoFrameBuffer->EndAccess(bmdBufferAccessWrite); outputVideoFrameBuffer->Release(); // If the last completed frame was late or dropped, bump the scheduled time further into the future if (completionResult == bmdOutputFrameDisplayedLate || completionResult == bmdOutputFrameDropped) mDeckLink->totalPlayoutFrames += 2; // Schedule the next frame for playout HRESULT hr = mDeckLink->output->ScheduleVideoFrame(outputVideoFrame, (mDeckLink->totalPlayoutFrames * mDeckLink->frameDuration), mDeckLink->frameDuration, mDeckLink->frameTimescale); if (SUCCEEDED(hr)) mDeckLink->totalPlayoutFrames++; wglMakeCurrent( NULL, NULL ); LeaveCriticalSection(&pMutex); } bool OpenGLComposite::Start() { return mDeckLink->Start(mDeckLink->outputFrameHeight); } bool OpenGLComposite::Stop() { if (mOscServer) mOscServer->Stop(); if (mControlServer) mControlServer->Stop(); const bool wasExternalKeyingActive = mDeckLink->externalKeyingActive; mDeckLink->Stop(); if (wasExternalKeyingActive && mRuntimeHost) { mRuntimeHost->SetDeckLinkOutputStatus( mDeckLink->outputModelName, mDeckLink->supportsInternalKeying, mDeckLink->supportsExternalKeying, mDeckLink->keyerInterfaceAvailable, mRuntimeHost->ExternalKeyingEnabled(), mDeckLink->externalKeyingActive, "External keying has been disabled."); } return true; } bool OpenGLComposite::ReloadShader() { char compilerErrorMessage[1024]; EnterCriticalSection(&pMutex); wglMakeCurrent(hGLDC, hGLRC); bool success = mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage); if (mRuntimeHost) mRuntimeHost->ClearReloadRequest(); wglMakeCurrent(NULL, NULL); LeaveCriticalSection(&pMutex); if (!success) { if (mRuntimeHost) mRuntimeHost->SetCompileStatus(false, compilerErrorMessage); MessageBoxA(NULL, compilerErrorMessage, "Slang shader reload failed", MB_OK); } else { if (mRuntimeHost) mRuntimeHost->SetCompileStatus(true, "Shader compiled successfully."); broadcastRuntimeState(); } return success; } void OpenGLComposite::renderEffect() { PollRuntimeChanges(); const bool hasInputSource = !mDeckLink->hasNoInputSource; const std::vector layerStates = mRuntimeHost ? mRuntimeHost->GetLayerRenderStates(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight) : std::vector(); const unsigned historyCap = mRuntimeHost ? mRuntimeHost->GetMaxTemporalHistoryFrames() : 0; mRenderPass->Render( hasInputSource, layerStates, mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, historyCap, [this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) { return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error); }, [this](const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength) { return mShaderPrograms->UpdateGlobalParamsBuffer(state, availableSourceHistoryLength, availableTemporalHistoryLength); }); } bool OpenGLComposite::PollRuntimeChanges() { if (!mRuntimeHost) return true; bool registryChanged = false; bool reloadRequested = false; std::string runtimeError; if (!mRuntimeHost->PollFileChanges(registryChanged, reloadRequested, runtimeError)) { mRuntimeHost->SetCompileStatus(false, runtimeError); broadcastRuntimeState(); return false; } if (registryChanged) broadcastRuntimeState(); if (!reloadRequested) return true; char compilerErrorMessage[1024] = {}; if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->inputFrameWidth, mDeckLink->inputFrameHeight, sizeof(compilerErrorMessage), compilerErrorMessage)) { mRuntimeHost->SetCompileStatus(false, compilerErrorMessage); mRuntimeHost->ClearReloadRequest(); broadcastRuntimeState(); return false; } mShaderPrograms->ResetTemporalHistoryState(); broadcastRuntimeState(); return true; } void OpenGLComposite::broadcastRuntimeState() { if (mControlServer) mControlServer->BroadcastState(); } void OpenGLComposite::resetTemporalHistoryState() { mShaderPrograms->ResetTemporalHistoryState(); } bool OpenGLComposite::CheckOpenGLExtensions() { mRenderer->mFastTransferExtensionAvailable = VideoFrameTransfer::checkFastMemoryTransferAvailable(); if (!mRenderer->mFastTransferExtensionAvailable) OutputDebugStringA("Fast memory transfer extension not available, using regular OpenGL transfer fallback instead\n"); return true; } ////////////////////////////////////////////