#include "CommittedLiveState.h" bool CommittedLiveState::LoadPersistentStateValue(const JsonValue& root) { return mLayerStack.LoadPersistentStateValue(root); } JsonValue CommittedLiveState::BuildPersistentStateValue(const ShaderPackageCatalog& shaderCatalog) const { return mLayerStack.BuildPersistentStateValue(shaderCatalog); } void CommittedLiveState::NormalizeLayerIds() { mLayerStack.NormalizeLayerIds(); } void CommittedLiveState::EnsureDefaultsForAllLayers(const ShaderPackageCatalog& shaderCatalog) { mLayerStack.EnsureDefaultsForAllLayers(shaderCatalog); } void CommittedLiveState::EnsureDefaultLayer(const ShaderPackageCatalog& shaderCatalog) { mLayerStack.EnsureDefaultLayer(shaderCatalog); } void CommittedLiveState::RemoveLayersWithMissingPackages(const ShaderPackageCatalog& shaderCatalog) { mLayerStack.RemoveLayersWithMissingPackages(shaderCatalog); } bool CommittedLiveState::CreateLayer(const ShaderPackageCatalog& shaderCatalog, const std::string& shaderId, std::string& error) { return mLayerStack.CreateLayer(shaderCatalog, shaderId, error); } bool CommittedLiveState::DeleteLayer(const std::string& layerId, std::string& error) { return mLayerStack.DeleteLayer(layerId, error); } bool CommittedLiveState::MoveLayer(const std::string& layerId, int direction, std::string& error) { return mLayerStack.MoveLayer(layerId, direction, error); } bool CommittedLiveState::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error) { return mLayerStack.MoveLayerToIndex(layerId, targetIndex, error); } bool CommittedLiveState::SetLayerBypassState(const std::string& layerId, bool bypassed, std::string& error) { return mLayerStack.SetLayerBypassState(layerId, bypassed, error); } bool CommittedLiveState::SetLayerShaderSelection(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& shaderId, std::string& error) { return mLayerStack.SetLayerShaderSelection(shaderCatalog, layerId, shaderId, error); } bool CommittedLiveState::SetParameterValue(const std::string& layerId, const std::string& parameterId, const ShaderParameterValue& value, std::string& error) { return mLayerStack.SetParameterValue(layerId, parameterId, value, error); } bool CommittedLiveState::ResetLayerParameterValues(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, std::string& error) { return mLayerStack.ResetLayerParameterValues(shaderCatalog, layerId, error); } bool CommittedLiveState::HasLayer(const std::string& layerId) const { return mLayerStack.HasLayer(layerId); } bool CommittedLiveState::TryGetParameterById(const ShaderPackageCatalog& shaderCatalog, const std::string& layerId, const std::string& parameterId, StoredParameterSnapshot& snapshot, std::string& error) const { return mLayerStack.TryGetParameterById(shaderCatalog, layerId, parameterId, snapshot, error); } bool CommittedLiveState::TryGetParameterByControlKey(const ShaderPackageCatalog& shaderCatalog, const std::string& layerKey, const std::string& parameterKey, StoredParameterSnapshot& snapshot, std::string& error) const { return mLayerStack.TryGetParameterByControlKey(shaderCatalog, layerKey, parameterKey, snapshot, error); } bool CommittedLiveState::ResolveLayerMove(const std::string& layerId, int direction, bool& shouldMove, std::string& error) const { return mLayerStack.ResolveLayerMove(layerId, direction, shouldMove, error); } bool CommittedLiveState::ResolveLayerMoveToIndex(const std::string& layerId, std::size_t targetIndex, bool& shouldMove, std::string& error) const { return mLayerStack.ResolveLayerMoveToIndex(layerId, targetIndex, shouldMove, error); } JsonValue CommittedLiveState::BuildStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const std::string& presetName) const { return mLayerStack.BuildStackPresetValue(shaderCatalog, presetName); } bool CommittedLiveState::LoadStackPresetValue(const ShaderPackageCatalog& shaderCatalog, const JsonValue& root, std::string& error) { return mLayerStack.LoadStackPresetValue(shaderCatalog, root, error); } CommittedLiveStateReadModel CommittedLiveState::BuildReadModel(const ShaderPackageCatalog& shaderCatalog) const { CommittedLiveStateReadModel model; model.layers = mLayerStack.Layers(); model.packagesById = shaderCatalog.CaptureSnapshot().packagesById; return model; } std::vector CommittedLiveState::CopyLayerStates() const { return mLayerStack.Layers(); } const std::vector& CommittedLiveState::Layers() const { return mLayerStack.Layers(); } std::vector& CommittedLiveState::Layers() { return mLayerStack.Layers(); } const CommittedLiveState::LayerPersistentState* CommittedLiveState::FindLayerById(const std::string& layerId) const { return mLayerStack.FindLayerById(layerId); } const LayerStackStore& CommittedLiveState::LayerStack() const { return mLayerStack; } LayerStackStore& CommittedLiveState::LayerStack() { return mLayerStack; }