import Wheel from "@uiw/react-color-wheel";
import { hsvaToRgba, rgbaToHsva } from "@uiw/color-convert";
import { Copy, RotateCcw } from "lucide-react";
import { useThrottledParameterValue } from "../hooks/useThrottledParameterValue";
import { ParameterValueDisplay } from "./ParameterValueDisplay";
function valuesMatch(left, right) {
return JSON.stringify(left) === JSON.stringify(right);
}
function ParameterHeader({ layer, parameter, onReset, resetDisabled }) {
const layerKey = layer.shaderId || layer.shaderName || layer.id;
const oscRoute = `/VideoShaderToys/${layerKey}/${parameter.id}`;
function copyRoute() {
if (navigator.clipboard) {
navigator.clipboard.writeText(oscRoute);
}
}
return (
);
}
function clamp01(value) {
return Math.max(0, Math.min(1, Number(value) || 0));
}
function colorComponentToHex(value) {
return Math.round(clamp01(value) * 255)
.toString(16)
.padStart(2, "0");
}
function colorValueToHex(value) {
const values = [...(value ?? [])];
while (values.length < 3) {
values.push(0);
}
return `#${colorComponentToHex(values[0])}${colorComponentToHex(values[1])}${colorComponentToHex(values[2])}`;
}
function colorValueToHsva(value) {
const values = [...(value ?? [])];
while (values.length < 4) {
values.push(values.length === 3 ? 1 : 0);
}
return rgbaToHsva({
r: Math.round(clamp01(values[0]) * 255),
g: Math.round(clamp01(values[1]) * 255),
b: Math.round(clamp01(values[2]) * 255),
a: clamp01(values[3]),
});
}
function hsvaToColorValue(hsva, alpha) {
const rgba = hsvaToRgba({ ...hsva, a: clamp01(alpha ?? hsva.a ?? 1) });
return [
clamp01(rgba.r / 255),
clamp01(rgba.g / 255),
clamp01(rgba.b / 255),
clamp01(alpha ?? rgba.a ?? 1),
];
}
export function ParameterField({ layer, parameter, onParameterChange }) {
const {
appliedValue,
beginInteraction,
draftValue,
endInteraction,
isPending,
scheduleSendValue,
sendValue,
} = useThrottledParameterValue(parameter, onParameterChange);
const defaultValue = parameter.defaultValue;
const resetDisabled = defaultValue === undefined || valuesMatch(draftValue, defaultValue);
const resetParameter = () => {
if (defaultValue !== undefined) {
sendValue(defaultValue);
}
};
const header = (
);
if (parameter.type === "float") {
return (
);
}
if (parameter.type === "vec2") {
const values = [...(draftValue ?? [])];
while (values.length < 2) {
values.push(0);
}
return (
);
}
if (parameter.type === "color") {
const values = [...(draftValue ?? [])];
while (values.length < 4) {
values.push(values.length === 3 ? 1 : 0);
}
return (
);
}
if (parameter.type === "bool") {
return (
);
}
if (parameter.type === "enum") {
return (
{header}
);
}
if (parameter.type === "text") {
return (
);
}
return null;
}