#include "RenderStateComposer.h" RenderStateCompositionResult RenderStateComposer::BuildFrameState(const RenderStateCompositionInput& input) const { RenderStateCompositionResult result; result.layerStates = input.baseLayerStates; if (input.liveState) input.liveState->ApplyToLayerStates(result.layerStates, input.liveStateOptions, &result.commitRequests); return result; }