#include "RenderStateComposer.h" RenderStateCompositionResult RenderStateComposer::BuildFrameState(const RenderStateCompositionInput& input) const { RenderStateCompositionResult result; if (!input.baseLayerStates) return result; result.layerStates = *input.baseLayerStates; result.hasLayerStates = !result.layerStates.empty(); if (input.liveState) { RuntimeLiveStateApplyOptions options; options.allowCommit = input.allowLiveCommits; options.smoothing = input.liveSmoothing; options.commitDelay = input.liveCommitDelay; options.now = input.now; input.liveState->ApplyToLayerStates( result.layerStates, options, input.collectLiveCommitRequests ? &result.commitRequests : nullptr); } return result; }