float3 falseColorRamp(float luma) { if (luma < 0.05) return float3(0.0, 0.0, 0.0); if (luma < 0.15) return lerp(float3(0.04, 0.02, 0.24), float3(0.05, 0.18, 0.95), smoothstep(0.05, 0.15, luma)); if (luma < 0.35) return lerp(float3(0.05, 0.18, 0.95), float3(0.0, 0.85, 1.0), smoothstep(0.15, 0.35, luma)); if (luma < 0.55) return lerp(float3(0.0, 0.85, 1.0), float3(0.18, 0.95, 0.18), smoothstep(0.35, 0.55, luma)); if (luma < 0.75) return lerp(float3(0.18, 0.95, 0.18), float3(1.0, 0.92, 0.08), smoothstep(0.55, 0.75, luma)); if (luma < 0.9) return lerp(float3(1.0, 0.92, 0.08), float3(1.0, 0.35, 0.02), smoothstep(0.75, 0.9, luma)); return lerp(float3(1.0, 0.35, 0.02), float3(1.0, 0.0, 0.0), smoothstep(0.9, 1.0, luma)); } float4 shadeVideo(ShaderContext context) { float3 source = context.sourceColor.rgb; float luma = saturate((dot(source, float3(0.2126, 0.7152, 0.0722)) + lift) * max(gain, 0.001)); float3 mapped = falseColorRamp(luma); if (showLuma) mapped = lerp(mapped, float3(luma, luma, luma), 0.45); return float4(lerp(source, mapped, saturate(blendAmount)), context.sourceColor.a); }